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https://codeberg.org/mclemens/ubitxv6.git
synced 2024-12-26 14:16:32 -05:00
Tweak colors to look more like stock
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parent
817edf2546
commit
c8a538511e
26
ubitx_ui.cpp
26
ubitx_ui.cpp
@ -5,16 +5,16 @@
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#include "nano_gui.h"
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#include "nano_gui.h"
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static const unsigned int COLOR_TEXT = DISPLAY_WHITE;
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static const unsigned int COLOR_TEXT = DISPLAY_WHITE;
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static const unsigned int COLOR_BACKGROUND = DISPLAY_BLACK;
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static const unsigned int COLOR_BACKGROUND = DISPLAY_NAVY;
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static const unsigned int COLOR_ACTIVE_VFO_TEXT = DISPLAY_WHITE;
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static const unsigned int COLOR_ACTIVE_VFO_TEXT = DISPLAY_WHITE;
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static const unsigned int COLOR_ACTIVE_VFO_BACKGROUND = DISPLAY_DARKGREY;
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static const unsigned int COLOR_ACTIVE_VFO_BACKGROUND = DISPLAY_BLACK;
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static const unsigned int COLOR_INACTIVE_VFO_TEXT = DISPLAY_GREEN;
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static const unsigned int COLOR_INACTIVE_VFO_TEXT = DISPLAY_GREEN;
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static const unsigned int COLOR_INACTIVE_VFO_BACKGROUND = DISPLAY_DARKGREY;
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static const unsigned int COLOR_INACTIVE_VFO_BACKGROUND = DISPLAY_BLACK;
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static const unsigned int COLOR_INACTIVE_TEXT = DISPLAY_GREEN;
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static const unsigned int COLOR_INACTIVE_TEXT = DISPLAY_GREEN;
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static const unsigned int COLOR_INACTIVE_BACKGROUND = DISPLAY_DARKGREY;
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static const unsigned int COLOR_INACTIVE_BACKGROUND = DISPLAY_BLACK;
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static const unsigned int COLOR_INACTIVE_BORDER = DISPLAY_DARKGREY;
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static const unsigned int COLOR_INACTIVE_BORDER = DISPLAY_DARKGREY;
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static const unsigned int COLOR_ACTIVE_TEXT = DISPLAY_BLACK;
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static const unsigned int COLOR_ACTIVE_TEXT = DISPLAY_BLACK;
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@ -463,8 +463,8 @@ void enterFreq(){
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if(button.x < ts_point.x && ts_point.x < x2 &&
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if(button.x < ts_point.x && ts_point.x < x2 &&
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button.y < ts_point.y && ts_point.y < y2){
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button.y < ts_point.y && ts_point.y < y2){
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Serial.print(F("Entered key: "));
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//Serial.print(F("Entered key: "));
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Serial.println(button.text);
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//Serial.println(button.text);
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switch(button.id){
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switch(button.id){
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case KEYS_OK:
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case KEYS_OK:
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{
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{
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@ -832,13 +832,13 @@ void setCwTone(){
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}
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}
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void doCommand(Button* button){
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void doCommand(Button* button){
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Serial.print(F("Doing command: "));
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//Serial.print(F("Doing command: "));
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Serial.print(button->text);
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//Serial.print(button->text);
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Serial.print(F(", Hitbox: "));
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//Serial.print(F(", Hitbox: "));
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Serial.print(button->x);Serial.print(F(","));
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//Serial.print(button->x);Serial.print(F(","));
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Serial.print(button->y);Serial.print(F(";"));
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//Serial.print(button->y);Serial.print(F(";"));
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Serial.print(button->x + button->w);Serial.print(F(","));
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//Serial.print(button->x + button->w);Serial.print(F(","));
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Serial.println(button->y + button->h);
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//Serial.println(button->y + button->h);
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switch(button->id){
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switch(button->id){
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case BUTTON_RIT:
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case BUTTON_RIT:
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{
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{
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