Rough out the main menu

This commit is contained in:
Reed Nightingale 2020-02-09 14:10:32 -08:00
parent b805761415
commit 801b1b08c1
2 changed files with 134 additions and 0 deletions

132
menu_main.cpp Normal file
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#include "menu_main.h"
#include "morse.h"
#include "settings.h"
#include "utils.h"
MenuReturn_e runMainMenu(ButtonPress_e tuner_button,
ButtonPress_e touch_button,
Point touch_point,
int16_t knob);
Menu_t mainMenu = {
runMainMenu
nullptr
};
static Menu_t* const rootMenu = &mainMenu;
bool mainMenuSelecting = false;//Tracks if we're selecting buttons with knob, or adjusting frequency
uint8_t mainMenuSelectedItemRaw = 0;
void drawMainMenu(void)
{
//TODO
}
void mainMenuTune(int16_t knob)
{
static uint32_t current_freq = 0;
if((0 == knob) && (GetActiveVfoFreq() == current_freq)){
//Nothing to do - we're already set!
return;
}
current_freq = GetActiveVfoFreq();
uint32_t new_freq = current_freq + (50 * knob);
//Transition from below to above the traditional threshold for USB
if(current_freq < THRESHOLD_USB_LSB && new_freq >= THRESHOLD_USB_LSB){
SetActiveVfoMode(VfoMode_e::VFO_MODE_USB);
}
//Transition from above to below the traditional threshold for USB
if(current_freq >= THRESHOLD_USB_LSB && new_freq < THRESHOLD_USB_LSB){
SetActiveVfoMode(VfoMode_e::VFO_MODE_LSB);
}
setFrequency(new_freq);
current_freq = new_freq;
}
MenuReturn_e runMainMenu(ButtonPress_e tuner_button,
ButtonPress_e touch_button,
Point touch_point,
int16_t knob)
{
if(runSubmenu(&mainMenu,
drawMainMenu,
tuner_button,
touch_button,
touch_point,
knob)){
//Submenu processed the input, so return now
return MenuReturn_e::StillActive;//main menu always returns StillActive
}//end submenu
//Submenu didn't run, so handle the inputs ourselves
//Check tuner_button
if(ButtonPress_e::NotPressed != tuner_button){
switch(tuner_button){
default://Fallthrough intended
case ButtonPress_e::NotPressed:
{
//Nothing to do
break;
}
case ButtonPress_e::ShortPress:
{
if(mainMenuSelecting){
uint8_t menu_index = mainMenuSelectedItemRaw/MENU_KNOB_COUNTS_PER_ITEM;
//TODO: activate button
}
mainMenuSelecting = !mainMenuSelecting;
//Don't handle touch or knob on this run
return MenuReturn_e::StillActive;//main menu always returns StillActive
break;
}
case ButtonPress_e::LongPress:
{
if(!globalSettings.morseMenuOn){
globalSettings.morseMenuOn = true;//set before playing
morseLetter(2);
}
else{
morseLetter(4);
globalSettings.morseMenuOn = false;//unset after playing
}
SaveSettingsToEeprom();
//Don't handle touch or knob on this run
return MenuReturn_e::StillActive;//main menu always returns StillActive
break;
}
}//switch
}//tuner_button
else if(ButtonPress_e::NotPressed != touch_button){
//We treat long and short presses the same, so no need to have a switch
Button b;
if(findPressedButton(mainMenuButtons,MAIN_MENU_NUM_BUTTONS,&b,touch_point)){
//TODO: activate button
}
else{
//Touch detected, but not on our buttons, so ignore
}
}//touch_button
else{//Neither button input type found, so handle the knob
if(mainMenuSelecting){
mainMenuSelectedItemRaw += LIMIT(mainMenuSelectedItemRaw+knob,0,MAIN_MENU_NUM_BUTTONS*MENU_KNOB_COUNTS_PER_ITEM);
}
else{
mainMenuTune(knob);
}
}
//
return MenuReturn_e::StillActive;//main menu always returns StillActive
}

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menu_main.h Normal file
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#include "menu.h"
extern static Menu_t* const rootMenu;