2020-02-09 20:04:47 -05:00
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#include "menu_utils.h"
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2020-02-09 18:56:43 -05:00
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2020-02-09 19:16:57 -05:00
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#include <avr/pgmspace.h>
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2020-02-09 18:56:43 -05:00
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#include "button.h"
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#include "color_theme.h"
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2020-02-09 20:04:47 -05:00
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#include "morse.h"
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2020-02-09 18:42:37 -05:00
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#include "nano_gui.h"
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2020-02-09 20:04:47 -05:00
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#include "utils.h"
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2020-02-09 17:10:08 -05:00
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2020-02-09 18:30:37 -05:00
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bool runSubmenu(Menu_t* const current_menu,
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void(*const redraw_callback)(),
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const ButtonPress_e tuner_button,
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const ButtonPress_e touch_button,
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const Point touch_point,
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const int16_t knob){
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2020-02-09 17:10:08 -05:00
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if(nullptr != current_menu->active_submenu){
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auto ret = current_menu->active_submenu->runMenu(tuner_button,touch_button,touch_point,knob);
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switch(ret){
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case MenuReturn_e::StillActive://Fallthrough intended
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case MenuReturn_e::ExitedNoRedraw:
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{
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//Nothing to do here - just return
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break;
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}
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default://Fallthrough intended. Default to this menu being active
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case MenuReturn_e::ExitedRedraw:
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{
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//Turn off submenu, redraw, then return
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current_menu->active_submenu = nullptr;
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redraw_callback();
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break;
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}
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}//end switch
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return true;
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}//end submenu
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return false;
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2020-02-09 18:42:37 -05:00
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}
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2020-02-09 19:16:57 -05:00
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bool findPressedButton(const Button *const buttons,
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const uint8_t num_buttons,
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Button *const button_out,
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const Point touch_point)
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{
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for(uint16_t i = 0; i < num_buttons; ++i){
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if((buttons[i].x <= touch_point.x)
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&&(touch_point.x <= buttons[i].x + buttons[i].w)
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&&(buttons[i].y <= touch_point.y)
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&&(touch_point.y <= buttons[i].y + buttons[i].h)){
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memcpy_P(button_out,&buttons[i],sizeof(button_out));
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return true;
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}
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}
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return false;
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}
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2020-02-09 20:04:47 -05:00
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void movePuck(const Button *const b_old,
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const Button *const b_new)
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{
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if(nullptr != b_old){
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displayRect(b_old->x,b_old->y,b_old->w,b_old->h,COLOR_INACTIVE_BORDER);
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}
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if(nullptr != b_new){
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displayRect(b_new->x,b_new->y,b_new->w,b_new->h,COLOR_ACTIVE_BORDER);
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}
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}
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void playButtonMorse(const Button *const button,
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const MorsePlaybackType_e play_type)
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{
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if(MorsePlaybackType_e::PlayText == play_type){
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morseText(button->text);
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}
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else{
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morseLetter(button->morse);
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}
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int8_t morse_status = 0;
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button->morse_status(&morse_status);
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if(morse_status < 0){
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morseBool(false);
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}
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else if(morse_status > 0){
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morseBool(true);
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}
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}
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void initSelector(int16_t *const raw_select_val_in_out,
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const Button *const buttons,
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const uint8_t num_buttons,
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const MorsePlaybackType_e play_type)
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{
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*raw_select_val_in_out = 0;
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if(0 < num_buttons){
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playButtonMorse(&buttons[0],play_type);
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}
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}
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void adjustSelector(int16_t *const raw_select_val_in_out,
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const int16_t knob,
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const Button *const buttons,
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const uint8_t num_buttons,
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const MorsePlaybackType_e play_type)
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{
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const uint8_t prev_select = (*raw_select_val_in_out)/MENU_KNOB_COUNTS_PER_ITEM;
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*raw_select_val_in_out += LIMIT((*raw_select_val_in_out)+knob,0,num_buttons*MENU_KNOB_COUNTS_PER_ITEM - 1);
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const uint8_t new_select = (*raw_select_val_in_out)/MENU_KNOB_COUNTS_PER_ITEM;
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if(prev_select != new_select){
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movePuck(&buttons[prev_select],&buttons[new_select]);
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playButtonMorse(&buttons[new_select],play_type);
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}
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}
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