mirror of
https://github.com/v2fly/v2ray-core.git
synced 2024-08-29 15:54:17 -04:00
66 lines
1.1 KiB
Go
66 lines
1.1 KiB
Go
package platform_test
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import (
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"os"
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"path/filepath"
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"runtime"
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"testing"
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"v2ray.com/core/common"
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. "v2ray.com/core/common/platform"
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)
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func TestNormalizeEnvName(t *testing.T) {
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cases := []struct {
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input string
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output string
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}{
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{
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input: "a",
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output: "A",
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},
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{
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input: "a.a",
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output: "A_A",
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},
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{
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input: "A.A.B",
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output: "A_A_B",
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},
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}
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for _, test := range cases {
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if v := NormalizeEnvName(test.input); v != test.output {
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t.Error("unexpected output: ", v, " want ", test.output)
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}
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}
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}
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func TestEnvFlag(t *testing.T) {
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if v := (EnvFlag{
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Name: "xxxxx.y",
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}.GetValueAsInt(10)); v != 10 {
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t.Error("env value: ", v)
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}
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}
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func TestGetAssetLocation(t *testing.T) {
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exec, err := os.Executable()
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common.Must(err)
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loc := GetAssetLocation("t")
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if filepath.Dir(loc) != filepath.Dir(exec) {
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t.Error("asset dir: ", loc, " not in ", exec)
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}
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os.Setenv("v2ray.location.asset", "/v2ray")
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if runtime.GOOS == "windows" {
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if v := GetAssetLocation("t"); v != "\\v2ray\\t" {
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t.Error("asset loc: ", v)
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}
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} else {
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if v := GetAssetLocation("t"); v != "/v2ray/t" {
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t.Error("asset loc: ", v)
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}
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}
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}
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