mirror of
https://github.com/v2fly/v2ray-core.git
synced 2024-12-22 18:17:52 -05:00
109 lines
2.4 KiB
Go
109 lines
2.4 KiB
Go
package net
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import (
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"net"
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"strings"
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)
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// Destination represents a network destination including address and protocol (tcp / udp).
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type Destination struct {
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Address Address
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Port Port
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Network Network
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}
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// DestinationFromAddr generates a Destination from a net address.
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func DestinationFromAddr(addr net.Addr) Destination {
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switch addr := addr.(type) {
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case *net.TCPAddr:
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return TCPDestination(IPAddress(addr.IP), Port(addr.Port))
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case *net.UDPAddr:
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return UDPDestination(IPAddress(addr.IP), Port(addr.Port))
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case *net.UnixAddr:
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// TODO: deal with Unix domain socket
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return TCPDestination(LocalHostIP, Port(9))
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default:
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panic("Net: Unknown address type.")
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}
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}
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// ParseDestination converts a destination from its string presentation.
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func ParseDestination(dest string) (Destination, error) {
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d := Destination{
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Address: AnyIP,
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Port: Port(0),
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}
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if strings.HasPrefix(dest, "tcp:") {
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d.Network = Network_TCP
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dest = dest[4:]
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} else if strings.HasPrefix(dest, "udp:") {
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d.Network = Network_UDP
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dest = dest[4:]
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}
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hstr, pstr, err := SplitHostPort(dest)
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if err != nil {
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return d, err
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}
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if len(hstr) > 0 {
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d.Address = ParseAddress(hstr)
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}
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if len(pstr) > 0 {
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port, err := PortFromString(pstr)
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if err != nil {
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return d, err
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}
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d.Port = port
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}
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return d, nil
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}
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// TCPDestination creates a TCP destination with given address
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func TCPDestination(address Address, port Port) Destination {
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return Destination{
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Network: Network_TCP,
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Address: address,
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Port: port,
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}
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}
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// UDPDestination creates a UDP destination with given address
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func UDPDestination(address Address, port Port) Destination {
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return Destination{
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Network: Network_UDP,
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Address: address,
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Port: port,
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}
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}
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// NetAddr returns the network address in this Destination in string form.
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func (d Destination) NetAddr() string {
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return d.Address.String() + ":" + d.Port.String()
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}
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// String returns the strings form of this Destination.
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func (d Destination) String() string {
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prefix := "unknown:"
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switch d.Network {
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case Network_TCP:
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prefix = "tcp:"
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case Network_UDP:
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prefix = "udp:"
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}
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return prefix + d.NetAddr()
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}
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// IsValid returns true if this Destination is valid.
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func (d Destination) IsValid() bool {
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return d.Network != Network_Unknown
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}
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// AsDestination converts current Endpoint into Destination.
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func (p *Endpoint) AsDestination() Destination {
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return Destination{
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Network: p.Network,
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Address: p.Address.AsAddress(),
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Port: Port(p.Port),
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}
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}
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