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mirror of https://github.com/v2fly/v2ray-core.git synced 2024-11-12 23:36:43 -05:00
v2fly/common/platform/others.go
database64128 c78ee5aac7
🏡 Housekeeping: Update to Go 1.17 (#1215)
* ⬆ Update to Go 1.17

* 🏗 Update workflows and add windows-arm64

* 💾 Update generated files

* 📛 Update not-so-friendly filenames
2021-08-21 13:20:40 +08:00

49 lines
1.0 KiB
Go

//go:build !windows
// +build !windows
package platform
import (
"errors"
"io/fs"
"os"
"path/filepath"
)
func ExpandEnv(s string) string {
return os.ExpandEnv(s)
}
func LineSeparator() string {
return "\n"
}
func GetToolLocation(file string) string {
const name = "v2ray.location.tool"
toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
return filepath.Join(toolPath, file)
}
// GetAssetLocation search for `file` in certain locations
func GetAssetLocation(file string) string {
const name = "v2ray.location.asset"
assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
defPath := filepath.Join(assetPath, file)
for _, p := range []string{
defPath,
filepath.Join("/usr/local/share/v2ray/", file),
filepath.Join("/usr/share/v2ray/", file),
filepath.Join("/opt/share/v2ray/", file),
} {
if _, err := os.Stat(p); err != nil && errors.Is(err, fs.ErrNotExist) {
continue
}
// asset found
return p
}
// asset not found, let the caller throw out the error
return defPath
}