mirror of
https://github.com/v2fly/v2ray-core.git
synced 2024-12-22 01:57:12 -05:00
94 lines
2.2 KiB
Go
94 lines
2.2 KiB
Go
package platform_test
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import (
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"errors"
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"io/fs"
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"os"
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"path/filepath"
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"runtime"
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"testing"
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"github.com/v2fly/v2ray-core/v4/common"
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"github.com/v2fly/v2ray-core/v4/common/platform"
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)
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func TestNormalizeEnvName(t *testing.T) {
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cases := []struct {
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input string
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output string
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}{
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{
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input: "a",
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output: "A",
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},
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{
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input: "a.a",
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output: "A_A",
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},
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{
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input: "A.A.B",
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output: "A_A_B",
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},
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}
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for _, test := range cases {
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if v := platform.NormalizeEnvName(test.input); v != test.output {
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t.Error("unexpected output: ", v, " want ", test.output)
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}
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}
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}
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func TestEnvFlag(t *testing.T) {
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if v := (platform.EnvFlag{
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Name: "xxxxx.y",
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}.GetValueAsInt(10)); v != 10 {
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t.Error("env value: ", v)
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}
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}
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// TestWrongErrorCheckOnOSStat is a test to detect the misuse of error handling
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// in os.Stat, which will lead to failure to find & read geoip & geosite files.
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func TestWrongErrorCheckOnOSStat(t *testing.T) {
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theExpectedDir := filepath.Join("usr", "local", "share", "v2ray")
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getAssetLocation := func(file string) string {
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for _, p := range []string{
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filepath.Join(theExpectedDir, file),
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} {
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// errors.Is(fs.ErrNotExist, err) is a mistake supposed Not to
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// be discovered by the Go runtime, which will lead to failure to
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// find & read geoip & geosite files.
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// The correct code is `errors.Is(err, fs.ErrNotExist)`
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if _, err := os.Stat(p); err != nil && errors.Is(fs.ErrNotExist, err) {
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continue
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}
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// asset found
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return p
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}
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return filepath.Join("the", "wrong", "path", "not-exist.txt")
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}
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notExist := getAssetLocation("not-exist.txt")
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if filepath.Dir(notExist) != theExpectedDir {
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t.Error("asset dir:", notExist, "not in", theExpectedDir)
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}
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}
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func TestGetAssetLocation(t *testing.T) {
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exec, err := os.Executable()
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common.Must(err)
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loc := platform.GetAssetLocation("t")
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if filepath.Dir(loc) != filepath.Dir(exec) {
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t.Error("asset dir: ", loc, " not in ", exec)
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}
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os.Setenv("v2ray.location.asset", "/v2ray")
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if runtime.GOOS == "windows" {
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if v := platform.GetAssetLocation("t"); v != "\\v2ray\\t" {
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t.Error("asset loc: ", v)
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}
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} else {
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if v := platform.GetAssetLocation("t"); v != "/v2ray/t" {
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t.Error("asset loc: ", v)
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}
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}
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}
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