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v2fly/transport/internet/kcp/connection_test.go
2016-10-10 16:50:54 +02:00

80 lines
2.0 KiB
Go

package kcp_test
import (
"crypto/rand"
"io"
"net"
"testing"
"time"
v2net "v2ray.com/core/common/net"
"v2ray.com/core/testing/assert"
"v2ray.com/core/transport/internet"
"v2ray.com/core/transport/internet/authenticators/srtp"
. "v2ray.com/core/transport/internet/kcp"
)
type NoOpWriteCloser struct{}
func (this *NoOpWriteCloser) Write(b []byte) (int, error) {
return len(b), nil
}
func (this *NoOpWriteCloser) Close() error {
return nil
}
func TestConnectionReadTimeout(t *testing.T) {
assert := assert.On(t)
conn := NewConnection(1, &NoOpWriteCloser{}, nil, nil, NewSimpleAuthenticator(), &Config{})
conn.SetReadDeadline(time.Now().Add(time.Second))
b := make([]byte, 1024)
nBytes, err := conn.Read(b)
assert.Int(nBytes).Equals(0)
assert.Error(err).IsNotNil()
conn.Terminate()
}
func TestConnectionReadWrite(t *testing.T) {
assert := assert.On(t)
upReader, upWriter := io.Pipe()
downReader, downWriter := io.Pipe()
auth := internet.NewAuthenticatorChain(srtp.SRTPFactory{}.Create(nil), NewSimpleAuthenticator())
connClient := NewConnection(1, upWriter, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 1}, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 2}, auth, &Config{})
connClient.FetchInputFrom(downReader)
connServer := NewConnection(1, downWriter, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 2}, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 1}, auth, &Config{})
connServer.FetchInputFrom(upReader)
totalWritten := 1024 * 1024
clientSend := make([]byte, totalWritten)
rand.Read(clientSend)
go func() {
nBytes, err := connClient.Write(clientSend)
assert.Int(nBytes).Equals(totalWritten)
assert.Error(err).IsNil()
}()
serverReceived := make([]byte, totalWritten)
totalRead := 0
for totalRead < totalWritten {
nBytes, err := connServer.Read(serverReceived[totalRead:])
assert.Error(err).IsNil()
totalRead += nBytes
}
assert.Bytes(serverReceived).Equals(clientSend)
connClient.Close()
connServer.Close()
for connClient.State() != StateTerminated || connServer.State() != StateTerminated {
time.Sleep(time.Second)
}
}