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mirror of https://github.com/v2fly/v2ray-core.git synced 2024-09-18 18:06:13 -04:00
v2fly/transport/internet/kcp/sending.go
2016-11-21 22:41:12 +01:00

368 lines
8.0 KiB
Go

package kcp
import (
"sync"
)
type SendingWindow struct {
start uint32
cap uint32
len uint32
last uint32
data []DataSegment
inuse []bool
prev []uint32
next []uint32
totalInFlightSize uint32
writer SegmentWriter
onPacketLoss func(uint32)
}
func NewSendingWindow(size uint32, writer SegmentWriter, onPacketLoss func(uint32)) *SendingWindow {
window := &SendingWindow{
start: 0,
cap: size,
len: 0,
last: 0,
data: make([]DataSegment, size),
prev: make([]uint32, size),
next: make([]uint32, size),
inuse: make([]bool, size),
writer: writer,
onPacketLoss: onPacketLoss,
}
return window
}
func (this *SendingWindow) Release() {
if this == nil {
return
}
for _, seg := range this.data {
seg.Release()
}
}
func (this *SendingWindow) Len() int {
return int(this.len)
}
func (this *SendingWindow) IsEmpty() bool {
return this.len == 0
}
func (this *SendingWindow) Size() uint32 {
return this.cap
}
func (this *SendingWindow) IsFull() bool {
return this.len == this.cap
}
func (this *SendingWindow) Push(number uint32, data []byte) {
pos := (this.start + this.len) % this.cap
this.data[pos].SetData(data)
this.data[pos].Number = number
this.data[pos].timeout = 0
this.data[pos].transmit = 0
this.inuse[pos] = true
if this.len > 0 {
this.next[this.last] = pos
this.prev[pos] = this.last
}
this.last = pos
this.len++
}
func (this *SendingWindow) FirstNumber() uint32 {
return this.data[this.start].Number
}
func (this *SendingWindow) Clear(una uint32) {
for !this.IsEmpty() && this.data[this.start].Number < una {
this.Remove(0)
}
}
func (this *SendingWindow) Remove(idx uint32) bool {
if this.len == 0 {
return false
}
pos := (this.start + idx) % this.cap
if !this.inuse[pos] {
return false
}
this.inuse[pos] = false
this.totalInFlightSize--
if pos == this.start && pos == this.last {
this.len = 0
this.start = 0
this.last = 0
} else if pos == this.start {
delta := this.next[pos] - this.start
if this.next[pos] < this.start {
delta = this.next[pos] + this.cap - this.start
}
this.start = this.next[pos]
this.len -= delta
} else if pos == this.last {
this.last = this.prev[pos]
} else {
this.next[this.prev[pos]] = this.next[pos]
this.prev[this.next[pos]] = this.prev[pos]
}
return true
}
func (this *SendingWindow) HandleFastAck(number uint32, rto uint32) {
if this.IsEmpty() {
return
}
this.Visit(func(seg *DataSegment) bool {
if number == seg.Number || number-seg.Number > 0x7FFFFFFF {
return false
}
if seg.transmit > 0 && seg.timeout > rto/3 {
seg.timeout -= rto / 3
}
return true
})
}
func (this *SendingWindow) Visit(visitor func(seg *DataSegment) bool) {
for i := this.start; ; i = this.next[i] {
if !visitor(&this.data[i]) || i == this.last {
break
}
}
}
func (this *SendingWindow) Flush(current uint32, rto uint32, maxInFlightSize uint32) {
if this.IsEmpty() {
return
}
var lost uint32
var inFlightSize uint32
this.Visit(func(segment *DataSegment) bool {
if current-segment.timeout >= 0x7FFFFFFF {
return true
}
if segment.transmit == 0 {
// First time
this.totalInFlightSize++
} else {
lost++
}
segment.timeout = current + rto
segment.Timestamp = current
segment.transmit++
this.writer.Write(segment)
inFlightSize++
if inFlightSize >= maxInFlightSize {
return false
}
return true
})
if this.onPacketLoss != nil && inFlightSize > 0 && this.totalInFlightSize != 0 {
rate := lost * 100 / this.totalInFlightSize
this.onPacketLoss(rate)
}
}
type SendingWorker struct {
sync.RWMutex
conn *Connection
window *SendingWindow
firstUnacknowledged uint32
firstUnacknowledgedUpdated bool
nextNumber uint32
remoteNextNumber uint32
controlWindow uint32
fastResend uint32
}
func NewSendingWorker(kcp *Connection) *SendingWorker {
worker := &SendingWorker{
conn: kcp,
fastResend: 2,
remoteNextNumber: 32,
controlWindow: kcp.Config.GetSendingInFlightSize(),
}
worker.window = NewSendingWindow(kcp.Config.GetSendingBufferSize(), worker, worker.OnPacketLoss)
return worker
}
func (this *SendingWorker) Release() {
this.window.Release()
}
func (this *SendingWorker) ProcessReceivingNext(nextNumber uint32) {
this.Lock()
defer this.Unlock()
this.ProcessReceivingNextWithoutLock(nextNumber)
}
func (this *SendingWorker) ProcessReceivingNextWithoutLock(nextNumber uint32) {
this.window.Clear(nextNumber)
this.FindFirstUnacknowledged()
}
// Private: Visible for testing.
func (this *SendingWorker) FindFirstUnacknowledged() {
v := this.firstUnacknowledged
if !this.window.IsEmpty() {
this.firstUnacknowledged = this.window.FirstNumber()
} else {
this.firstUnacknowledged = this.nextNumber
}
if v != this.firstUnacknowledged {
this.firstUnacknowledgedUpdated = true
}
}
// Private: Visible for testing.
func (this *SendingWorker) ProcessAck(number uint32) bool {
// number < this.firstUnacknowledged || number >= this.nextNumber
if number-this.firstUnacknowledged > 0x7FFFFFFF || number-this.nextNumber < 0x7FFFFFFF {
return false
}
removed := this.window.Remove(number - this.firstUnacknowledged)
if removed {
this.FindFirstUnacknowledged()
}
return removed
}
func (this *SendingWorker) ProcessSegment(current uint32, seg *AckSegment, rto uint32) {
defer seg.Release()
this.Lock()
defer this.Unlock()
if this.remoteNextNumber < seg.ReceivingWindow {
this.remoteNextNumber = seg.ReceivingWindow
}
this.ProcessReceivingNextWithoutLock(seg.ReceivingNext)
var maxack uint32
var maxackRemoved bool
for i := 0; i < int(seg.Count); i++ {
number := seg.NumberList[i]
removed := this.ProcessAck(number)
if maxack < number {
maxack = number
maxackRemoved = removed
}
}
if maxackRemoved {
this.window.HandleFastAck(maxack, rto)
if current-seg.Timestamp < 10000 {
this.conn.roundTrip.Update(current-seg.Timestamp, current)
}
}
}
func (this *SendingWorker) Push(b []byte) int {
nBytes := 0
this.Lock()
defer this.Unlock()
for len(b) > 0 && !this.window.IsFull() {
var size int
if len(b) > int(this.conn.mss) {
size = int(this.conn.mss)
} else {
size = len(b)
}
this.window.Push(this.nextNumber, b[:size])
this.nextNumber++
b = b[size:]
nBytes += size
}
return nBytes
}
// Private: Visible for testing.
func (this *SendingWorker) Write(seg Segment) {
dataSeg := seg.(*DataSegment)
dataSeg.Conv = this.conn.conv
dataSeg.SendingNext = this.firstUnacknowledged
dataSeg.Option = 0
if this.conn.State() == StateReadyToClose {
dataSeg.Option = SegmentOptionClose
}
this.conn.output.Write(dataSeg)
}
func (this *SendingWorker) OnPacketLoss(lossRate uint32) {
if !this.conn.Config.Congestion || this.conn.roundTrip.Timeout() == 0 {
return
}
if lossRate >= 15 {
this.controlWindow = 3 * this.controlWindow / 4
} else if lossRate <= 5 {
this.controlWindow += this.controlWindow / 4
}
if this.controlWindow < 16 {
this.controlWindow = 16
}
if this.controlWindow > 2*this.conn.Config.GetSendingInFlightSize() {
this.controlWindow = 2 * this.conn.Config.GetSendingInFlightSize()
}
}
func (this *SendingWorker) Flush(current uint32) {
this.Lock()
defer this.Unlock()
cwnd := this.firstUnacknowledged + this.conn.Config.GetSendingInFlightSize()
if cwnd > this.remoteNextNumber {
cwnd = this.remoteNextNumber
}
if this.conn.Config.Congestion && cwnd > this.firstUnacknowledged+this.controlWindow {
cwnd = this.firstUnacknowledged + this.controlWindow
}
if !this.window.IsEmpty() {
this.window.Flush(current, this.conn.roundTrip.Timeout(), cwnd)
} else if this.firstUnacknowledgedUpdated {
this.conn.Ping(current, CommandPing)
}
this.firstUnacknowledgedUpdated = false
}
func (this *SendingWorker) CloseWrite() {
this.Lock()
defer this.Unlock()
this.window.Clear(0xFFFFFFFF)
}
func (this *SendingWorker) IsEmpty() bool {
this.RLock()
defer this.RUnlock()
return this.window.IsEmpty()
}
func (this *SendingWorker) UpdateNecessary() bool {
return !this.IsEmpty()
}