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c78ee5aac7
* ⬆ Update to Go 1.17 * 🏗 Update workflows and add windows-arm64 * 💾 Update generated files * 📛 Update not-so-friendly filenames
49 lines
1.0 KiB
Go
49 lines
1.0 KiB
Go
//go:build !windows
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// +build !windows
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package platform
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import (
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"errors"
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"io/fs"
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"os"
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"path/filepath"
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)
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func ExpandEnv(s string) string {
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return os.ExpandEnv(s)
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}
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func LineSeparator() string {
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return "\n"
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}
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func GetToolLocation(file string) string {
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const name = "v2ray.location.tool"
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toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
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return filepath.Join(toolPath, file)
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}
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// GetAssetLocation search for `file` in certain locations
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func GetAssetLocation(file string) string {
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const name = "v2ray.location.asset"
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assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
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defPath := filepath.Join(assetPath, file)
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for _, p := range []string{
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defPath,
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filepath.Join("/usr/local/share/v2ray/", file),
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filepath.Join("/usr/share/v2ray/", file),
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filepath.Join("/opt/share/v2ray/", file),
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} {
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if _, err := os.Stat(p); err != nil && errors.Is(err, fs.ErrNotExist) {
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continue
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}
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// asset found
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return p
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}
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// asset not found, let the caller throw out the error
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return defPath
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}
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