mirror of
https://github.com/v2fly/v2ray-core.git
synced 2024-11-02 09:17:55 -04:00
80 lines
2.0 KiB
Go
80 lines
2.0 KiB
Go
package kcp_test
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import (
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"crypto/rand"
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"io"
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"net"
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"testing"
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"time"
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v2net "v2ray.com/core/common/net"
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"v2ray.com/core/testing/assert"
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"v2ray.com/core/transport/internet"
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"v2ray.com/core/transport/internet/authenticators/srtp"
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. "v2ray.com/core/transport/internet/kcp"
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)
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type NoOpWriteCloser struct{}
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func (this *NoOpWriteCloser) Write(b []byte) (int, error) {
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return len(b), nil
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}
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func (this *NoOpWriteCloser) Close() error {
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return nil
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}
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func TestConnectionReadTimeout(t *testing.T) {
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assert := assert.On(t)
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conn := NewConnection(1, &NoOpWriteCloser{}, nil, nil, NewSimpleAuthenticator(), &Config{})
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conn.SetReadDeadline(time.Now().Add(time.Second))
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b := make([]byte, 1024)
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nBytes, err := conn.Read(b)
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assert.Int(nBytes).Equals(0)
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assert.Error(err).IsNotNil()
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conn.Terminate()
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}
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func TestConnectionReadWrite(t *testing.T) {
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assert := assert.On(t)
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upReader, upWriter := io.Pipe()
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downReader, downWriter := io.Pipe()
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auth := internet.NewAuthenticatorChain(srtp.SRTPFactory{}.Create(nil), NewSimpleAuthenticator())
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connClient := NewConnection(1, upWriter, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 1}, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 2}, auth, &Config{})
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connClient.FetchInputFrom(downReader)
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connServer := NewConnection(1, downWriter, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 2}, &net.UDPAddr{IP: v2net.LocalHostIP.IP(), Port: 1}, auth, &Config{})
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connServer.FetchInputFrom(upReader)
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totalWritten := 1024 * 1024
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clientSend := make([]byte, totalWritten)
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rand.Read(clientSend)
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go func() {
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nBytes, err := connClient.Write(clientSend)
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assert.Int(nBytes).Equals(totalWritten)
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assert.Error(err).IsNil()
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}()
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serverReceived := make([]byte, totalWritten)
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totalRead := 0
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for totalRead < totalWritten {
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nBytes, err := connServer.Read(serverReceived[totalRead:])
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assert.Error(err).IsNil()
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totalRead += nBytes
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}
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assert.Bytes(serverReceived).Equals(clientSend)
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connClient.Close()
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connServer.Close()
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for connClient.State() != StateTerminated || connServer.State() != StateTerminated {
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time.Sleep(time.Second)
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}
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}
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