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mirror of https://github.com/v2fly/v2ray-core.git synced 2024-06-03 06:30:42 +00:00
v2fly/app/router/strategy_leastload_test.go
Jebbs 2c5a714903
v5: Health Check & LeastLoad Strategy (#589)
* generate .pb.go

* health checker conf

* check logic

* implement ping

* fix check interval

* improve check results

* health check on add outbounds

* fix tests

* fix ping handler

* fix min rtt < 0

* random alive

* fix check all on add outbounds

* least load strategy

* conf codes optimize

* improve least load strategy

* improve health check on AddOutboundHandler

* cleanup results with scheduler
code optimize

* health ping timeout default 5s

* remove config of health ping round
round 1 seems to be good enough

* fix TestSimpleBalancer

* add TestLeastLoadBalancer

* add todos

* lint and test fix

* balancer fallback

* api health stats command

* add hc cmd to perform health checks
* rename 'health stats' cmd to hci
* many code optimizations

* fix typo

* select none if no match for baselines only config
> prev 'select 1' behavior can achieved by baselines+expected=1

* add LeastLoadStrategy tests

* don't select alive on no match, go to fallback

* api hci refactor
* more detailed info
* ready for future new strategies

* apply lint style

* refactor: strategies don't need ref of balancer

* change check interval unit to seconds
> to reduce influence caused by what is described by new added FIXME

* fix test

* RouterService->RoutingService

* Revert "generate .pb.go"

This reverts commit 0e6fa1be889470d0ad9692f7279da45c030e1919.

* make checks distributed
> but `api hc` is the exception

* BalancingStrategy interface optimize

* fix random selects unchecked

* upgrade cmd hci to bi & rename hc to bc
* bi shows all balancers, while hci shows only heath-check-enabled ones
* shows more info

* fix test

* api bi sort output

* update according to review

* remove checks on add outbound

* refactor: move health checker inside to strategy
* enables rounds setting for health ping
* restore the random behavior, no ping, no pick alive

> if future strategy based on HealthPing, just embed it like what LeastLoad does

* apply lint style

* code optimize

* fix typo

* update desc of bc bi

* ping with head
code optimize

* force rouds to 1 if checks not distributed

* leatload: select by standard deviations

* health ping refactor
* continuously applying results
* config is easier to understand
* checker interfaces simplifying

* add maxRTT config to filter away high delay nodes

* apply lint

* cost for leastload

* api bo to override balancer selecting

* fix health ping statistics & fix test

* check connectivity if ping fail

* add tolerance setting & more detailed bi output

* fix connectivity check

* optimize bi output

* should not put results when network is down

* fixes @_@

* mux optimize

* remove pause option of selecting overriding
> it causes data racing

* update bo desc

* fix potential racing

* simplify locking
* switch sync.Mutex to avoid potential racing
* add more tests
* code optimize

* code optimize

* fix connectivity check when url not set
2021-01-30 08:31:11 +08:00

178 lines
4.8 KiB
Go

package router
import (
"testing"
"time"
)
func TestSelectLeastLoad(t *testing.T) {
settings := &StrategyLeastLoadConfig{
HealthCheck: &HealthPingConfig{
SamplingCount: 10,
},
Expected: 1,
MaxRTT: int64(time.Millisecond * time.Duration(800)),
}
strategy := NewLeastLoadStrategy(settings, nil)
// std 40
strategy.PutResult("a", time.Millisecond*time.Duration(60))
strategy.PutResult("a", time.Millisecond*time.Duration(140))
strategy.PutResult("a", time.Millisecond*time.Duration(60))
strategy.PutResult("a", time.Millisecond*time.Duration(140))
// std 60
strategy.PutResult("b", time.Millisecond*time.Duration(40))
strategy.PutResult("b", time.Millisecond*time.Duration(160))
strategy.PutResult("b", time.Millisecond*time.Duration(40))
strategy.PutResult("b", time.Millisecond*time.Duration(160))
// std 0, but >MaxRTT
strategy.PutResult("c", time.Millisecond*time.Duration(1000))
strategy.PutResult("c", time.Millisecond*time.Duration(1000))
strategy.PutResult("c", time.Millisecond*time.Duration(1000))
strategy.PutResult("c", time.Millisecond*time.Duration(1000))
expected := "a"
actual := strategy.SelectAndPick([]string{"a", "b", "c", "untested"})
if actual != expected {
t.Errorf("expected: %v, actual: %v", expected, actual)
}
}
func TestSelectLeastLoadWithCost(t *testing.T) {
settings := &StrategyLeastLoadConfig{
HealthCheck: &HealthPingConfig{
SamplingCount: 10,
},
Costs: []*StrategyWeight{
{Match: "a", Value: 9},
},
Expected: 1,
}
strategy := NewLeastLoadStrategy(settings, nil)
// std 40, std+c 120
strategy.PutResult("a", time.Millisecond*time.Duration(60))
strategy.PutResult("a", time.Millisecond*time.Duration(140))
strategy.PutResult("a", time.Millisecond*time.Duration(60))
strategy.PutResult("a", time.Millisecond*time.Duration(140))
// std 60
strategy.PutResult("b", time.Millisecond*time.Duration(40))
strategy.PutResult("b", time.Millisecond*time.Duration(160))
strategy.PutResult("b", time.Millisecond*time.Duration(40))
strategy.PutResult("b", time.Millisecond*time.Duration(160))
expected := "b"
actual := strategy.SelectAndPick([]string{"a", "b", "untested"})
if actual != expected {
t.Errorf("expected: %v, actual: %v", expected, actual)
}
}
func TestSelectLeastExpected(t *testing.T) {
strategy := &LeastLoadStrategy{
settings: &StrategyLeastLoadConfig{
Baselines: nil,
Expected: 3,
},
}
nodes := []*node{
{Tag: "a", applied: 100},
{Tag: "b", applied: 200},
{Tag: "c", applied: 300},
{Tag: "d", applied: 350},
}
expected := 3
ns := strategy.selectLeastLoad(nodes)
if len(ns) != expected {
t.Errorf("expected: %v, actual: %v", expected, len(ns))
}
}
func TestSelectLeastExpected2(t *testing.T) {
strategy := &LeastLoadStrategy{
settings: &StrategyLeastLoadConfig{
Baselines: nil,
Expected: 3,
},
}
nodes := []*node{
{Tag: "a", applied: 100},
{Tag: "b", applied: 200},
}
expected := 2
ns := strategy.selectLeastLoad(nodes)
if len(ns) != expected {
t.Errorf("expected: %v, actual: %v", expected, len(ns))
}
}
func TestSelectLeastExpectedAndBaselines(t *testing.T) {
strategy := &LeastLoadStrategy{
settings: &StrategyLeastLoadConfig{
Baselines: []int64{200, 300, 400},
Expected: 3,
},
}
nodes := []*node{
{Tag: "a", applied: 100},
{Tag: "b", applied: 200},
{Tag: "c", applied: 250},
{Tag: "d", applied: 300},
{Tag: "e", applied: 310},
}
expected := 4
ns := strategy.selectLeastLoad(nodes)
if len(ns) != expected {
t.Errorf("expected: %v, actual: %v", expected, len(ns))
}
}
func TestSelectLeastExpectedAndBaselines2(t *testing.T) {
strategy := &LeastLoadStrategy{
settings: &StrategyLeastLoadConfig{
Baselines: []int64{200, 300, 400},
Expected: 3,
},
}
nodes := []*node{
{Tag: "a", applied: 500},
{Tag: "b", applied: 600},
{Tag: "c", applied: 700},
{Tag: "d", applied: 800},
{Tag: "e", applied: 900},
}
expected := 3
ns := strategy.selectLeastLoad(nodes)
if len(ns) != expected {
t.Errorf("expected: %v, actual: %v", expected, len(ns))
}
}
func TestSelectLeastLoadBaselines(t *testing.T) {
strategy := &LeastLoadStrategy{
settings: &StrategyLeastLoadConfig{
Baselines: []int64{200, 400, 600},
Expected: 0,
},
}
nodes := []*node{
{Tag: "a", applied: 100},
{Tag: "b", applied: 200},
{Tag: "c", applied: 300},
}
expected := 2
ns := strategy.selectLeastLoad(nodes)
if len(ns) != expected {
t.Errorf("expected: %v, actual: %v", expected, len(ns))
}
}
func TestSelectLeastLoadBaselinesNoQualified(t *testing.T) {
strategy := &LeastLoadStrategy{
settings: &StrategyLeastLoadConfig{
Baselines: []int64{200, 400, 600},
Expected: 0,
},
}
nodes := []*node{
{Tag: "a", applied: 800},
{Tag: "b", applied: 1000},
}
expected := 0
ns := strategy.selectLeastLoad(nodes)
if len(ns) != expected {
t.Errorf("expected: %v, actual: %v", expected, len(ns))
}
}