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64 lines
1.7 KiB
Go
64 lines
1.7 KiB
Go
package core
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import (
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"github.com/v2ray/v2ray-core/common/alloc"
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)
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const (
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bufferSize = 16
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)
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// Ray is an internal tranport channel bewteen inbound and outbound connection.
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type Ray struct {
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Input chan *alloc.Buffer
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Output chan *alloc.Buffer
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}
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func NewRay() *Ray {
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return &Ray{
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Input: make(chan *alloc.Buffer, bufferSize),
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Output: make(chan *alloc.Buffer, bufferSize),
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}
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}
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// OutboundRay is a transport interface for outbound connections.
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type OutboundRay interface {
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// OutboundInput provides a stream for the input of the outbound connection.
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// The outbound connection shall write all the input until it is closed.
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OutboundInput() <-chan *alloc.Buffer
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// OutboundOutput provides a stream to retrieve the response from the
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// outbound connection. The outbound connection shall close the channel
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// after all responses are receivced and put into the channel.
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OutboundOutput() chan<- *alloc.Buffer
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}
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// InboundRay is a transport interface for inbound connections.
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type InboundRay interface {
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// InboundInput provides a stream to retrieve the request from client.
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// The inbound connection shall close the channel after the entire request
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// is received and put into the channel.
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InboundInput() chan<- *alloc.Buffer
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// InboudBound provides a stream of data for the inbound connection to write
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// as response. The inbound connection shall write all the data from the
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// channel until it is closed.
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InboundOutput() <-chan *alloc.Buffer
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}
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func (ray *Ray) OutboundInput() <-chan *alloc.Buffer {
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return ray.Input
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}
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func (ray *Ray) OutboundOutput() chan<- *alloc.Buffer {
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return ray.Output
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}
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func (ray *Ray) InboundInput() chan<- *alloc.Buffer {
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return ray.Input
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}
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func (ray *Ray) InboundOutput() <-chan *alloc.Buffer {
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return ray.Output
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}
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