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mirror of https://github.com/v2fly/v2ray-core.git synced 2024-11-02 09:17:55 -04:00
v2fly/shell/point/point.go
2015-12-04 22:53:31 +01:00

157 lines
4.6 KiB
Go

// Package point is a shell of V2Ray to run on various of systems.
// Point server is a full functionality proxying system. It consists of an inbound and an outbound
// connection, as well as any number of inbound and outbound detours. It provides a way internally
// to route network packets.
package point
import (
"github.com/v2ray/v2ray-core/app/router"
"github.com/v2ray/v2ray-core/common/log"
v2net "github.com/v2ray/v2ray-core/common/net"
"github.com/v2ray/v2ray-core/common/retry"
"github.com/v2ray/v2ray-core/proxy/common/connhandler"
"github.com/v2ray/v2ray-core/shell/point/config"
"github.com/v2ray/v2ray-core/transport/ray"
)
// Point shell of V2Ray.
type Point struct {
port v2net.Port
ich connhandler.InboundConnectionHandler
och connhandler.OutboundConnectionHandler
idh []*InboundDetourHandler
odh map[string]connhandler.OutboundConnectionHandler
router router.Router
}
// NewPoint returns a new Point server based on given configuration.
// The server is not started at this point.
func NewPoint(pConfig config.PointConfig) (*Point, error) {
var vpoint = new(Point)
vpoint.port = pConfig.Port()
ichFactory := connhandler.GetInboundConnectionHandlerFactory(pConfig.InboundConfig().Protocol())
if ichFactory == nil {
log.Error("Unknown inbound connection handler factory %s", pConfig.InboundConfig().Protocol())
return nil, config.BadConfiguration
}
ichConfig := pConfig.InboundConfig().Settings()
ich, err := ichFactory.Create(vpoint, ichConfig)
if err != nil {
log.Error("Failed to create inbound connection handler: %v", err)
return nil, err
}
vpoint.ich = ich
ochFactory := connhandler.GetOutboundConnectionHandlerFactory(pConfig.OutboundConfig().Protocol())
if ochFactory == nil {
log.Error("Unknown outbound connection handler factory %s", pConfig.OutboundConfig().Protocol())
return nil, config.BadConfiguration
}
ochConfig := pConfig.OutboundConfig().Settings()
och, err := ochFactory.Create(ochConfig)
if err != nil {
log.Error("Failed to create outbound connection handler: %v", err)
return nil, err
}
vpoint.och = och
detours := pConfig.InboundDetours()
if len(detours) > 0 {
vpoint.idh = make([]*InboundDetourHandler, len(detours))
for idx, detourConfig := range detours {
detourHandler := &InboundDetourHandler{
point: vpoint,
config: detourConfig,
}
err := detourHandler.Initialize()
if err != nil {
return nil, err
}
vpoint.idh[idx] = detourHandler
}
}
outboundDetours := pConfig.OutboundDetours()
if len(outboundDetours) > 0 {
vpoint.odh = make(map[string]connhandler.OutboundConnectionHandler)
for _, detourConfig := range outboundDetours {
detourFactory := connhandler.GetOutboundConnectionHandlerFactory(detourConfig.Protocol())
if detourFactory == nil {
log.Error("Unknown detour outbound connection handler factory %s", detourConfig.Protocol())
return nil, config.BadConfiguration
}
detourHandler, err := detourFactory.Create(detourConfig.Settings())
if err != nil {
log.Error("Failed to create detour outbound connection handler: %v", err)
return nil, err
}
vpoint.odh[detourConfig.Tag()] = detourHandler
}
}
routerConfig := pConfig.RouterConfig()
if routerConfig != nil {
r, err := router.CreateRouter(routerConfig.Strategy(), routerConfig.Settings())
if err != nil {
log.Error("Failed to create router: %v", err)
return nil, config.BadConfiguration
}
vpoint.router = r
}
return vpoint, nil
}
// Start starts the Point server, and return any error during the process.
// In the case of any errors, the state of the server is unpredicatable.
func (this *Point) Start() error {
if this.port <= 0 {
log.Error("Invalid port %d", this.port)
return config.BadConfiguration
}
err := retry.Timed(100 /* times */, 100 /* ms */).On(func() error {
err := this.ich.Listen(this.port)
if err != nil {
return err
}
log.Warning("Point server started on port %d", this.port)
return nil
})
if err != nil {
return err
}
for _, detourHandler := range this.idh {
err := detourHandler.Start()
if err != nil {
return err
}
}
return nil
}
// Dispatches a Packet to an OutboundConnection.
// The packet will be passed through the router (if configured), and then sent to an outbound
// connection with matching tag.
func (this *Point) DispatchToOutbound(packet v2net.Packet) ray.InboundRay {
direct := ray.NewRay()
dest := packet.Destination()
if this.router != nil {
tag, err := this.router.TakeDetour(dest)
if err == nil {
handler, found := this.odh[tag]
if found {
go handler.Dispatch(packet, direct)
return direct
}
}
}
go this.och.Dispatch(packet, direct)
return direct
}