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GetPool() API

This commit is contained in:
Darien Raymond 2018-09-03 20:57:40 +02:00
parent 1cf5225c0a
commit ff0b0b1640
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2 changed files with 16 additions and 4 deletions

View File

@ -172,9 +172,11 @@ func (b *Buffer) String() string {
return string(b.Bytes())
}
var pool = bytespool.GetPool(Size)
// New creates a Buffer with 0 length and 2K capacity.
func New() *Buffer {
return &Buffer{
v: bytespool.Alloc(Size),
v: pool.Get().([]byte),
}
}

View File

@ -33,13 +33,23 @@ func init() {
}
}
// Alloc returns a byte slice with at least the given size. Minimum size of returned slice is 2048.
func Alloc(size int32) []byte {
// GetPool returns a sync.Pool that generates bytes array with at least the given size.
// It may return nil if no such pool exists.
func GetPool(size int32) *sync.Pool {
for idx, ps := range poolSize {
if size <= ps {
return pool[idx].Get().([]byte)
return &pool[idx]
}
}
return nil
}
// Alloc returns a byte slice with at least the given size. Minimum size of returned slice is 2048.
func Alloc(size int32) []byte {
pool := GetPool(size)
if pool != nil {
return pool.Get().([]byte)
}
return make([]byte, size)
}