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https://github.com/v2fly/v2ray-core.git
synced 2025-01-02 15:36:41 -05:00
reduce memory usage of Buffer
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fbc025869b
commit
eaf043f1b3
@ -13,10 +13,10 @@ type Supplier func([]byte) (int, error)
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// quickly.
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type Buffer struct {
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v []byte
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pool Pool
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pool *Pool
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start int
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end int
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start int32
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end int32
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}
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// Release recycles the buffer into an internal buffer pool.
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@ -48,25 +48,25 @@ func (b *Buffer) AppendBytes(bytes ...byte) int {
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// Append appends a byte array to the end of the buffer.
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func (b *Buffer) Append(data []byte) int {
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nBytes := copy(b.v[b.end:], data)
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b.end += nBytes
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b.end += int32(nBytes)
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return nBytes
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}
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// AppendSupplier appends the content of a BytesWriter to the buffer.
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func (b *Buffer) AppendSupplier(writer Supplier) error {
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nBytes, err := writer(b.v[b.end:])
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b.end += nBytes
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b.end += int32(nBytes)
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return err
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}
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// Byte returns the bytes at index.
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func (b *Buffer) Byte(index int) byte {
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return b.v[b.start+index]
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return b.v[b.start+int32(index)]
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}
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// SetByte sets the byte value at index.
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func (b *Buffer) SetByte(index int, value byte) {
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b.v[b.start+index] = value
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b.v[b.start+int32(index)] = value
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}
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// Bytes returns the content bytes of this Buffer.
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@ -78,7 +78,7 @@ func (b *Buffer) Bytes() []byte {
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func (b *Buffer) Reset(writer Supplier) error {
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nBytes, err := writer(b.v)
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b.start = 0
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b.end = nBytes
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b.end = int32(nBytes)
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return err
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}
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@ -90,7 +90,7 @@ func (b *Buffer) BytesRange(from, to int) []byte {
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if to < 0 {
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to += b.Len()
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}
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return b.v[b.start+from : b.start+to]
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return b.v[b.start+int32(from) : b.start+int32(to)]
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}
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// BytesFrom returns a slice of this Buffer starting from the given position.
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@ -98,7 +98,7 @@ func (b *Buffer) BytesFrom(from int) []byte {
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if from < 0 {
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from += b.Len()
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}
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return b.v[b.start+from : b.end]
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return b.v[b.start+int32(from) : b.end]
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}
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// BytesTo returns a slice of this Buffer from start to the given position.
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@ -106,7 +106,7 @@ func (b *Buffer) BytesTo(to int) []byte {
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if to < 0 {
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to += b.Len()
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}
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return b.v[b.start : b.start+to]
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return b.v[b.start : b.start+int32(to)]
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}
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// Slice cuts the buffer at the given position.
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@ -120,8 +120,8 @@ func (b *Buffer) Slice(from, to int) {
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if to < from {
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panic("Invalid slice")
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}
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b.end = b.start + to
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b.start += from
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b.end = b.start + int32(to)
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b.start += int32(from)
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}
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// SliceFrom cuts the buffer at the given position.
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@ -129,7 +129,7 @@ func (b *Buffer) SliceFrom(from int) {
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if from < 0 {
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from += b.Len()
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}
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b.start += from
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b.start += int32(from)
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}
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// Len returns the length of the buffer content.
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@ -137,7 +137,7 @@ func (b *Buffer) Len() int {
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if b == nil {
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return 0
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}
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return b.end - b.start
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return int(b.end - b.start)
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}
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// IsEmpty returns true if the buffer is empty.
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@ -147,13 +147,13 @@ func (b *Buffer) IsEmpty() bool {
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// IsFull returns true if the buffer has no more room to grow.
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func (b *Buffer) IsFull() bool {
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return b.end == len(b.v)
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return b.end == int32(len(b.v))
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}
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// Write implements Write method in io.Writer.
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func (b *Buffer) Write(data []byte) (int, error) {
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nBytes := copy(b.v[b.end:], data)
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b.end += nBytes
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b.end += int32(nBytes)
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return nBytes, nil
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}
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@ -166,7 +166,7 @@ func (b *Buffer) Read(data []byte) (int, error) {
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if nBytes == b.Len() {
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b.Clear()
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} else {
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b.start += nBytes
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b.start += int32(nBytes)
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}
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return nBytes, nil
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}
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@ -5,21 +5,13 @@ import (
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)
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// Pool provides functionality to generate and recycle buffers on demand.
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type Pool interface {
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// Allocate either returns a unused buffer from the pool, or generates a new one from system.
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Allocate() *Buffer
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// Free recycles the given buffer.
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Free(*Buffer)
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}
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// SyncPool is a buffer pool based on sync.Pool
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type SyncPool struct {
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type Pool struct {
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allocator *sync.Pool
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}
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// NewSyncPool creates a SyncPool with given buffer size.
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func NewSyncPool(bufferSize uint32) *SyncPool {
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pool := &SyncPool{
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// NewPool creates a SyncPool with given buffer size.
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func NewPool(bufferSize uint32) *Pool {
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pool := &Pool{
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allocator: &sync.Pool{
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New: func() interface{} { return make([]byte, bufferSize) },
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},
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@ -27,16 +19,16 @@ func NewSyncPool(bufferSize uint32) *SyncPool {
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return pool
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}
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// Allocate implements Pool.Allocate().
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func (p *SyncPool) Allocate() *Buffer {
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// Allocate either returns a unused buffer from the pool, or generates a new one from system.
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func (p *Pool) Allocate() *Buffer {
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return &Buffer{
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v: p.allocator.Get().([]byte),
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pool: p,
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}
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}
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// Free implements Pool.Free().
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func (p *SyncPool) Free(buffer *Buffer) {
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// // Free recycles the given buffer.
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func (p *Pool) Free(buffer *Buffer) {
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if buffer.v != nil {
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p.allocator.Put(buffer.v)
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}
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@ -47,6 +39,4 @@ const (
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Size = 2 * 1024
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)
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var (
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mediumPool Pool = NewSyncPool(Size)
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)
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var mediumPool = NewPool(Size)
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@ -58,7 +58,7 @@ func TestBufferWrite(t *testing.T) {
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func TestSyncPool(t *testing.T) {
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assert := With(t)
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p := NewSyncPool(32)
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p := NewPool(32)
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b := p.Allocate()
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assert(b.Len(), Equals, 0)
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