mirror of
https://github.com/v2fly/v2ray-core.git
synced 2024-11-16 09:26:21 -05:00
add asset location search
This commit is contained in:
parent
0c72d72f46
commit
bc008113b6
@ -20,3 +20,25 @@ func GetToolLocation(file string) string {
|
|||||||
toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
|
toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
|
||||||
return filepath.Join(toolPath, file)
|
return filepath.Join(toolPath, file)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetAssetLocation search for `file` in certain locations
|
||||||
|
func GetAssetLocation(file string) string {
|
||||||
|
const name = "v2ray.location.asset"
|
||||||
|
assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
|
||||||
|
defPath := filepath.Join(assetPath, file)
|
||||||
|
for _, p := range []string{
|
||||||
|
defPath,
|
||||||
|
filepath.Join("/usr/local/share/v2ray/", file),
|
||||||
|
filepath.Join("/usr/share/v2ray/", file),
|
||||||
|
} {
|
||||||
|
if _, err := os.Stat(p); os.IsNotExist(err) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
// asset found
|
||||||
|
return p
|
||||||
|
}
|
||||||
|
|
||||||
|
// asset not found, let the caller throw out the error
|
||||||
|
return defPath
|
||||||
|
}
|
||||||
|
@ -66,12 +66,6 @@ func getExecutableSubDir(dir string) func() string {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func GetAssetLocation(file string) string {
|
|
||||||
const name = "v2ray.location.asset"
|
|
||||||
assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
|
|
||||||
return filepath.Join(assetPath, file)
|
|
||||||
}
|
|
||||||
|
|
||||||
func GetPluginDirectory() string {
|
func GetPluginDirectory() string {
|
||||||
const name = "v2ray.location.plugin"
|
const name = "v2ray.location.plugin"
|
||||||
pluginDir := NewEnvFlag(name).GetValue(getExecutableSubDir("plugins"))
|
pluginDir := NewEnvFlag(name).GetValue(getExecutableSubDir("plugins"))
|
||||||
|
@ -18,3 +18,10 @@ func GetToolLocation(file string) string {
|
|||||||
toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
|
toolPath := EnvFlag{Name: name, AltName: NormalizeEnvName(name)}.GetValue(getExecutableDir)
|
||||||
return filepath.Join(toolPath, file+".exe")
|
return filepath.Join(toolPath, file+".exe")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// GetAssetLocation search for `file` in the excutable dir
|
||||||
|
func GetAssetLocation(file string) string {
|
||||||
|
const name = "v2ray.location.asset"
|
||||||
|
assetPath := NewEnvFlag(name).GetValue(getExecutableDir)
|
||||||
|
return filepath.Join(assetPath, file)
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user