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@ -5,6 +5,8 @@ import (
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"github.com/v2ray/v2ray-core/transport/ray"
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)
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// PacketDispatcher dispatch a packet and possibly further network payload to
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// its destination.
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type PacketDispatcher interface {
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DispatchToOutbound(packet v2net.Packet) ray.InboundRay
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}
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@ -76,18 +76,22 @@ func SetLogLevel(level LogLevel) {
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}
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}
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// Debug outputs a debug log with given format and optional arguments.
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func Debug(format string, v ...interface{}) {
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debugLogger.WriteLog("[Debug]", format, v...)
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}
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// Info outputs an info log with given format and optional arguments.
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func Info(format string, v ...interface{}) {
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infoLogger.WriteLog("[Info]", format, v...)
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}
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// Warning outputs a warning log with given format and optional arguments.
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func Warning(format string, v ...interface{}) {
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warningLogger.WriteLog("[Warning]", format, v...)
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}
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// Error outputs an error log with given format and optional arguments.
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func Error(format string, v ...interface{}) {
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errorLogger.WriteLog("[Error]", format, v...)
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}
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@ -4,10 +4,15 @@ import (
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"github.com/v2ray/v2ray-core/app"
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)
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// A InboundConnectionHandlerFactory creates InboundConnectionHandler on demand.
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type InboundConnectionHandlerFactory interface {
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// Create creates a new InboundConnectionHandler with given configuration.
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Create(dispatch app.PacketDispatcher, config interface{}) (InboundConnectionHandler, error)
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}
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// A InboundConnectionHandler handles inbound network connections to V2Ray.
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type InboundConnectionHandler interface {
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// Listen starts a InboundConnectionHandler by listen on a specific port. This method is called
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// exactly once during runtime.
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Listen(port uint16) error
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}
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@ -5,10 +5,14 @@ import (
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"github.com/v2ray/v2ray-core/transport/ray"
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)
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// An OutboundConnectionHandlerFactory creates OutboundConnectionHandler on demand.
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type OutboundConnectionHandlerFactory interface {
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// Create creates a new OutboundConnectionHandler with given config.
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Create(config interface{}) (OutboundConnectionHandler, error)
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}
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// An OutboundConnectionHandler handles outbound network connection for V2Ray.
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type OutboundConnectionHandler interface {
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// Dispatch sends one or more Packets to its destination.
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Dispatch(firstPacket v2net.Packet, ray ray.OutboundRay) error
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}
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@ -8,6 +8,7 @@ const (
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bufferSize = 16
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)
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// NewRay creates a new Ray for direct traffic transport.
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func NewRay() Ray {
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return &directRay{
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Input: make(chan *alloc.Buffer, bufferSize),
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