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More doc
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@ -4,12 +4,16 @@ import (
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"time"
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)
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// Buffer is a recyclable allocation of a byte array. Buffer.Release() recycles
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// the buffer into an internal buffer pool, in order to recreate a buffer more
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// quickly.
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type Buffer struct {
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head []byte
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pool *bufferPool
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Value []byte
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}
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// Release recycles the buffer into an internal buffer pool.
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func (b *Buffer) Release() {
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b.pool.free(b)
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b.head = nil
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@ -17,39 +21,48 @@ func (b *Buffer) Release() {
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b.pool = nil
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}
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// Clear clears the content of the buffer, results an empty buffer with
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// Len() = 0.
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func (b *Buffer) Clear() *Buffer {
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b.Value = b.head[:0]
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return b
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}
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// AppendBytes appends one or more bytes to the end of the buffer.
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func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {
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b.Value = append(b.Value, bytes...)
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return b
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}
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// Append appends a byte array to the end of the buffer.
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func (b *Buffer) Append(data []byte) *Buffer {
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b.Value = append(b.Value, data...)
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return b
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}
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// Slice cuts the buffer at the given position.
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func (b *Buffer) Slice(from, to int) *Buffer {
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b.Value = b.Value[from:to]
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return b
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}
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// SliceFrom cuts the buffer at the given position.
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func (b *Buffer) SliceFrom(from int) *Buffer {
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b.Value = b.Value[from:]
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return b
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}
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// Len returns the length of the buffer content.
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func (b *Buffer) Len() int {
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return len(b.Value)
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}
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// IsFull returns true if the buffer has no more room to grow.
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func (b *Buffer) IsFull() bool {
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return len(b.Value) == cap(b.Value)
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}
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// Write implements Write method in io.Writer.
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func (b *Buffer) Write(data []byte) (int, error) {
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b.Append(data)
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return len(data), nil
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@ -115,14 +128,17 @@ var smallPool = newBufferPool(1024, 16, 64)
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var mediumPool = newBufferPool(8*1024, 256, 2048)
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var largePool = newBufferPool(64*1024, 128, 1024)
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// NewSmallBuffer creates a Buffer with 1K bytes of arbitrary content.
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func NewSmallBuffer() *Buffer {
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return smallPool.allocate()
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}
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// NewBuffer creates a Buffer with 8K bytes of arbitrary content.
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func NewBuffer() *Buffer {
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return mediumPool.allocate()
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}
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// NewLargeBuffer creates a Buffer with 64K bytes of arbitrary content.
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func NewLargeBuffer() *Buffer {
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return largePool.allocate()
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}
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@ -5,6 +5,7 @@ import (
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"os"
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)
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// AccessStatus is the status of an access request from clients.
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type AccessStatus string
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const (
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@ -70,6 +71,7 @@ func newFileAccessLogger(path string) accessLogger {
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var accessLoggerInstance accessLogger = &noOpAccessLogger{}
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// InitAccessLogger initializes the access logger to write into the give file.
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func InitAccessLogger(file string) {
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logger := newFileAccessLogger(file)
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if logger != nil {
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@ -78,6 +80,7 @@ func InitAccessLogger(file string) {
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}
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}
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// Access writes an access log.
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func Access(from, to string, status AccessStatus, reason string) {
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accessLoggerInstance.Log(from, to, status, reason)
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}
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@ -4,12 +4,14 @@ import (
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"github.com/v2ray/v2ray-core/common/alloc"
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)
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// Packet is a network packet to be sent to destination.
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type Packet interface {
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Destination() Destination
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Chunk() *alloc.Buffer // First chunk of this commnunication
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MoreChunks() bool
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}
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// NewPacket creates a new Packet with given destination and payload.
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func NewPacket(dest Destination, firstChunk *alloc.Buffer, moreChunks bool) Packet {
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return &packetImpl{
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dest: dest,
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@ -6,6 +6,8 @@ import (
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"github.com/v2ray/v2ray-core/common/alloc"
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)
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// ReadFrom reads from a reader and put all content to a buffer.
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// If buffer is nil, ReadFrom creates a new normal buffer.
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func ReadFrom(reader io.Reader, buffer *alloc.Buffer) (*alloc.Buffer, error) {
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if buffer == nil {
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buffer = alloc.NewBuffer()
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