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Fix when rolled number is zero

This commit is contained in:
Shelikhoo 2020-06-02 17:30:48 +08:00
parent 13cef19430
commit 5e59534333
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GPG Key ID: C4D5E79D22B25316
2 changed files with 3 additions and 1 deletions

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@ -38,6 +38,8 @@ const (
RequestOptionChunkMasking bitmask.Byte = 0x04 RequestOptionChunkMasking bitmask.Byte = 0x04
RequestOptionGlobalPadding bitmask.Byte = 0x08 RequestOptionGlobalPadding bitmask.Byte = 0x08
RequestOptionEarlyChecksum bitmask.Byte = 0x16
) )
type RequestHeader struct { type RequestHeader struct {

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@ -126,7 +126,7 @@ func parseSecurityType(b byte) protocol.SecurityType {
func (s *ServerSession) DecodeRequestHeader(reader io.Reader) (*protocol.RequestHeader, error) { func (s *ServerSession) DecodeRequestHeader(reader io.Reader) (*protocol.RequestHeader, error) {
buffer := buf.New() buffer := buf.New()
behaviorRand := dice.NewDeterministicDice(int64(s.userValidator.GetBehaviorSeed())) behaviorRand := dice.NewDeterministicDice(int64(s.userValidator.GetBehaviorSeed()))
DrainSize := behaviorRand.Roll(3266) + 16 + 38 + dice.Roll(behaviorRand.Roll(64)) DrainSize := behaviorRand.Roll(3266) + 16 + 38 + dice.Roll(behaviorRand.Roll(64)+1)
readSizeRemain := DrainSize readSizeRemain := DrainSize
drainConnection := func(e error) error { drainConnection := func(e error) error {