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mirror of https://github.com/v2fly/v2ray-core.git synced 2024-12-21 17:46:58 -05:00

fix udp issue in socks proxy

This commit is contained in:
Darien Raymond 2016-02-01 15:36:33 +00:00
parent 8006d0cfdc
commit 0d77139c24
5 changed files with 110 additions and 43 deletions

View File

@ -32,6 +32,7 @@ type SocksServer struct {
tcpListener *hub.TCPHub
udpConn *net.UDPConn
udpAddress v2net.Destination
udpServer *hub.UDPServer
listeningPort v2net.Port
}

View File

@ -7,6 +7,7 @@ import (
"github.com/v2ray/v2ray-core/common/log"
v2net "github.com/v2ray/v2ray-core/common/net"
"github.com/v2ray/v2ray-core/proxy/socks/protocol"
"github.com/v2ray/v2ray-core/transport/hub"
)
func (this *SocksServer) ListenUDP(port v2net.Port) error {
@ -23,6 +24,7 @@ func (this *SocksServer) ListenUDP(port v2net.Port) error {
this.udpMutex.Lock()
this.udpAddress = v2net.UDPDestination(this.config.Address, port)
this.udpConn = conn
this.udpServer = hub.NewUDPServer(this.packetDispatcher)
this.udpMutex.Unlock()
go this.AcceptPackets()
@ -63,23 +65,16 @@ func (this *SocksServer) AcceptPackets() error {
udpPacket := v2net.NewPacket(request.Destination(), request.Data, false)
log.Info("Socks: Send packet to ", udpPacket.Destination(), " with ", request.Data.Len(), " bytes")
go this.handlePacket(udpPacket, addr, request.Address, request.Port)
}
return nil
}
func (this *SocksServer) handlePacket(packet v2net.Packet, clientAddr *net.UDPAddr, targetAddr v2net.Address, port v2net.Port) {
ray := this.packetDispatcher.DispatchToOutbound(packet)
close(ray.InboundInput())
for data := range ray.InboundOutput() {
this.udpServer.Dispatch(
v2net.UDPDestination(v2net.IPAddress(addr.IP), v2net.Port(addr.Port)), udpPacket,
func(packet v2net.Packet) {
response := &protocol.Socks5UDPRequest{
Fragment: 0,
Address: targetAddr,
Port: port,
Data: data,
Address: udpPacket.Destination().Address(),
Port: udpPacket.Destination().Port(),
Data: packet.Chunk(),
}
log.Info("Socks: Writing back UDP response with ", data.Len(), " bytes from ", targetAddr, " to ", clientAddr)
log.Info("Socks: Writing back UDP response with ", response.Data.Len(), " bytes to ", packet.Destination())
udpMessage := alloc.NewSmallBuffer().Clear()
response.Write(udpMessage)
@ -89,12 +84,17 @@ func (this *SocksServer) handlePacket(packet v2net.Packet, clientAddr *net.UDPAd
this.udpMutex.RUnlock()
return
}
nBytes, err := this.udpConn.WriteToUDP(udpMessage.Value, clientAddr)
nBytes, err := this.udpConn.WriteToUDP(udpMessage.Value, &net.UDPAddr{
IP: packet.Destination().Address().IP(),
Port: int(packet.Destination().Port()),
})
this.udpMutex.RUnlock()
udpMessage.Release()
response.Data.Release()
if err != nil {
log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", clientAddr, ": ", err)
log.Error("Socks: failed to write UDP message (", nBytes, " bytes) to ", packet.Destination(), ": ", err)
}
})
}
return nil
}

View File

@ -189,6 +189,7 @@ func TestUDPAssociate(t *testing.T) {
})
assert.Error(err).IsNil()
for i := 0; i < 100; i++ {
udpPayload := "UDP request to udp server."
udpRequest := socks5UDPRequest(v2net.UDPDestination(v2net.IPAddress([]byte{127, 0, 0, 1}), targetPort), []byte(udpPayload))
@ -201,6 +202,7 @@ func TestUDPAssociate(t *testing.T) {
assert.Error(err).IsNil()
assert.Bytes(udpResponse[:nBytes]).Equals(
socks5UDPRequest(v2net.UDPDestination(v2net.IPAddress([]byte{127, 0, 0, 1}), targetPort), []byte("Processed: UDP request to udp server.")))
}
udpConn.Close()
conn.Close()

View File

@ -0,0 +1,64 @@
package hub
import (
"sync"
"github.com/v2ray/v2ray-core/app/dispatcher"
v2net "github.com/v2ray/v2ray-core/common/net"
"github.com/v2ray/v2ray-core/transport/ray"
)
type UDPResponseCallback func(packet v2net.Packet)
type connEntry struct {
inboundRay ray.InboundRay
callback UDPResponseCallback
}
type UDPServer struct {
sync.RWMutex
conns map[string]*connEntry
packetDispatcher dispatcher.PacketDispatcher
}
func NewUDPServer(packetDispatcher dispatcher.PacketDispatcher) *UDPServer {
return &UDPServer{
conns: make(map[string]*connEntry),
packetDispatcher: packetDispatcher,
}
}
func (this *UDPServer) locateExistingAndDispatch(dest string, packet v2net.Packet) bool {
this.RLock()
defer this.RUnlock()
if entry, found := this.conns[dest]; found {
entry.inboundRay.InboundInput() <- packet.Chunk()
return true
}
return false
}
func (this *UDPServer) Dispatch(source v2net.Destination, packet v2net.Packet, callback UDPResponseCallback) {
destString := source.String() + "-" + packet.Destination().String()
if this.locateExistingAndDispatch(destString, packet) {
return
}
this.Lock()
inboundRay := this.packetDispatcher.DispatchToOutbound(v2net.NewPacket(packet.Destination(), packet.Chunk(), true))
this.conns[destString] = &connEntry{
inboundRay: inboundRay,
callback: callback,
}
this.Unlock()
go this.handleConnection(destString, inboundRay, source, callback)
}
func (this *UDPServer) handleConnection(destString string, inboundRay ray.InboundRay, source v2net.Destination, callback UDPResponseCallback) {
for buffer := range inboundRay.InboundOutput() {
callback(v2net.NewPacket(source, buffer, false))
}
this.Lock()
delete(this.conns, destString)
this.Unlock()
}