2016-02-03 16:49:38 -05:00
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// Package dice contains common functions to generate random number.
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// It also initialize math/rand with the time in seconds at launch time.
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2018-04-03 16:34:59 -04:00
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package dice // import "v2ray.com/core/common/dice"
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2016-01-21 16:45:44 -05:00
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import (
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"math/rand"
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2016-01-25 05:47:22 -05:00
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"time"
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2016-01-21 16:45:44 -05:00
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)
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2016-02-03 16:49:38 -05:00
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// Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
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2016-01-21 16:45:44 -05:00
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func Roll(n int) int {
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if n == 1 {
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return 0
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}
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return rand.Intn(n)
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}
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2016-01-25 05:47:22 -05:00
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2020-06-01 04:40:54 -04:00
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// Roll returns a non-negative number between 0 (inclusive) and n (exclusive).
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func RollDeterministic(n int, seed int64) int {
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if n == 1 {
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return 0
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}
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return rand.New(rand.NewSource(seed)).Intn(n)
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}
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2017-04-27 05:54:15 -04:00
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// RollUint16 returns a random uint16 value.
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func RollUint16() uint16 {
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2017-02-14 16:29:44 -05:00
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return uint16(rand.Intn(65536))
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}
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2020-06-02 02:47:54 -04:00
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func RollUint64() uint64 {
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return rand.Uint64()
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}
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func NewDeterministicDice(seed int64) *deterministicDice {
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return &deterministicDice{rand.New(rand.NewSource(seed))}
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}
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type deterministicDice struct {
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*rand.Rand
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}
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func (dd *deterministicDice) Roll(n int) int {
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if n == 1 {
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return 0
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}
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return dd.Intn(n)
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}
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2016-01-25 05:47:22 -05:00
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func init() {
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rand.Seed(time.Now().Unix())
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}
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