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v2fly/common/alloc/buffer.go

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package alloc
import (
"time"
)
type Buffer struct {
head []byte
pool *bufferPool
Value []byte
}
func (b *Buffer) Release() {
b.pool.free(b)
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b.head = nil
b.Value = nil
b.pool = nil
}
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func (b *Buffer) Clear() *Buffer {
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b.Value = b.head[:0]
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return b
}
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func (b *Buffer) AppendBytes(bytes ...byte) *Buffer {
b.Value = append(b.Value, bytes...)
return b
}
func (b *Buffer) Append(data []byte) *Buffer {
b.Value = append(b.Value, data...)
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return b
}
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func (b *Buffer) Slice(from, to int) *Buffer {
b.Value = b.Value[from:to]
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return b
}
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func (b *Buffer) SliceFrom(from int) *Buffer {
b.Value = b.Value[from:]
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return b
}
func (b *Buffer) Len() int {
return len(b.Value)
}
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func (b *Buffer) IsFull() bool {
return len(b.Value) == cap(b.Value)
}
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func (b *Buffer) Write(data []byte) (int, error) {
b.Append(data)
return len(data), nil
}
type bufferPool struct {
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chain chan []byte
bufferSize int
buffers2Keep int
}
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func newBufferPool(bufferSize, buffers2Keep, poolSize int) *bufferPool {
pool := &bufferPool{
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chain: make(chan []byte, poolSize),
bufferSize: bufferSize,
buffers2Keep: buffers2Keep,
}
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for i := 0; i < buffers2Keep; i++ {
pool.chain <- make([]byte, bufferSize)
}
go pool.cleanup(time.Tick(1 * time.Second))
return pool
}
func (p *bufferPool) allocate() *Buffer {
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var b []byte
select {
case b = <-p.chain:
default:
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b = make([]byte, p.bufferSize)
}
return &Buffer{
head: b,
pool: p,
Value: b,
}
}
func (p *bufferPool) free(buffer *Buffer) {
select {
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case p.chain <- buffer.head:
default:
}
}
func (p *bufferPool) cleanup(tick <-chan time.Time) {
for range tick {
pSize := len(p.chain)
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if pSize > p.buffers2Keep {
<-p.chain
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continue
}
for delta := p.buffers2Keep - pSize; delta > 0; delta-- {
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select {
case p.chain <- make([]byte, p.bufferSize):
default:
}
}
}
}
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var smallPool = newBufferPool(1024, 16, 64)
var mediumPool = newBufferPool(8*1024, 256, 2048)
var largePool = newBufferPool(64*1024, 16, 64)
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func NewSmallBuffer() *Buffer {
return smallPool.allocate()
}
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func NewBuffer() *Buffer {
return mediumPool.allocate()
}
func NewLargeBuffer() *Buffer {
return largePool.allocate()
}