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v2fly/transport/internet/udp/udp.go

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package udp
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import (
"net"
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"sync"
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"github.com/v2ray/v2ray-core/common/alloc"
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"github.com/v2ray/v2ray-core/common/log"
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v2net "github.com/v2ray/v2ray-core/common/net"
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"github.com/v2ray/v2ray-core/proxy"
"github.com/v2ray/v2ray-core/transport/internet/internal"
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)
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type UDPPayloadHandler func(*alloc.Buffer, *proxy.SessionInfo)
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type UDPHub struct {
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sync.RWMutex
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conn *net.UDPConn
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option ListenOption
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accepting bool
}
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type ListenOption struct {
Callback UDPPayloadHandler
ReceiveOriginalDest bool
}
func ListenUDP(address v2net.Address, port v2net.Port, option ListenOption) (*UDPHub, error) {
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udpConn, err := net.ListenUDP("udp", &net.UDPAddr{
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IP: address.IP(),
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Port: int(port),
})
if err != nil {
return nil, err
}
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if option.ReceiveOriginalDest {
fd, err := internal.GetSysFd(udpConn)
if err != nil {
log.Warning("UDP|Listener: Failed to get fd: ", err)
return nil, err
}
err = SetOriginalDestOptions(fd)
if err != nil {
log.Warning("UDP|Listener: Failed to set socket options: ", err)
return nil, err
}
}
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hub := &UDPHub{
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conn: udpConn,
option: option,
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}
go hub.start()
return hub, nil
}
func (this *UDPHub) Close() {
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this.Lock()
defer this.Unlock()
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this.accepting = false
this.conn.Close()
}
func (this *UDPHub) WriteTo(payload []byte, dest v2net.Destination) (int, error) {
return this.conn.WriteToUDP(payload, &net.UDPAddr{
IP: dest.Address().IP(),
Port: int(dest.Port()),
})
}
func (this *UDPHub) start() {
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this.Lock()
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this.accepting = true
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this.Unlock()
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oobBytes := make([]byte, 256)
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for this.Running() {
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buffer := alloc.NewBuffer()
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nBytes, noob, _, addr, err := this.conn.ReadMsgUDP(buffer.Value, oobBytes)
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if err != nil {
buffer.Release()
continue
}
buffer.Slice(0, nBytes)
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session := new(proxy.SessionInfo)
session.Source = v2net.UDPDestination(v2net.IPAddress(addr.IP), v2net.Port(addr.Port))
if this.option.ReceiveOriginalDest && noob > 0 {
session.Destination = RetrieveOriginalDest(oobBytes[:noob])
}
go this.option.Callback(buffer, session)
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}
}
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func (this *UDPHub) Running() bool {
this.RLock()
defer this.RUnlock()
return this.accepting
}