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v2fly/vpoint.go

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package core
import (
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"fmt"
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v2net "github.com/v2ray/v2ray-core/net"
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)
// VPoint is an single server in V2Ray system.
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type VPoint struct {
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Config VConfig
UserSet *VUserSet
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ichFactory InboundConnectionHandlerFactory
ochFactory OutboundConnectionHandlerFactory
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}
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// NewVPoint returns a new VPoint server based on given configuration.
// The server is not started at this point.
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func NewVPoint(config *VConfig, ichFactory InboundConnectionHandlerFactory, ochFactory OutboundConnectionHandlerFactory) (*VPoint, error) {
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var vpoint = new(VPoint)
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vpoint.Config = *config
vpoint.UserSet = NewVUserSet()
for _, user := range vpoint.Config.AllowedClients {
vpoint.UserSet.AddUser(user)
}
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vpoint.ichFactory = ichFactory
vpoint.ochFactory = ochFactory
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return vpoint, nil
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}
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type InboundConnectionHandlerFactory interface {
Create(vPoint *VPoint) (InboundConnectionHandler, error)
}
type InboundConnectionHandler interface {
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Listen(port uint16) error
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}
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type OutboundConnectionHandlerFactory interface {
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Create(vPoint *VPoint, dest v2net.VAddress) (OutboundConnectionHandler, error)
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}
type OutboundConnectionHandler interface {
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Start(vray OutboundVRay) error
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}
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// Start starts the VPoint server, and return any error during the process.
// In the case of any errors, the state of the server is unpredicatable.
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func (vp *VPoint) Start() error {
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if vp.Config.Port <= 0 {
return fmt.Errorf("Invalid port %d", vp.Config.Port)
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}
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inboundConnectionHandler, err := vp.ichFactory.Create(vp)
if err != nil {
return err
}
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err = inboundConnectionHandler.Listen(vp.Config.Port)
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return nil
}
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func (vp *VPoint) NewInboundConnectionAccepted(destination v2net.VAddress) InboundVRay {
ray := NewVRay()
// TODO: handle error
och, _ := vp.ochFactory.Create(vp, destination)
_ = och.Start(ray)
return ray
}