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v2fly/common/platform/platform_test.go

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package platform_test
import (
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"os"
"path/filepath"
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"runtime"
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"testing"
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"github.com/v2fly/v2ray-core/v4/common"
. "github.com/v2fly/v2ray-core/v4/common/platform"
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)
func TestNormalizeEnvName(t *testing.T) {
cases := []struct {
input string
output string
}{
{
input: "a",
output: "A",
},
{
input: "a.a",
output: "A_A",
},
{
input: "A.A.B",
output: "A_A_B",
},
}
for _, test := range cases {
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if v := NormalizeEnvName(test.input); v != test.output {
t.Error("unexpected output: ", v, " want ", test.output)
}
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}
}
func TestEnvFlag(t *testing.T) {
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if v := (EnvFlag{
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Name: "xxxxx.y",
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}.GetValueAsInt(10)); v != 10 {
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t.Error("env value: ", v)
}
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}
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func TestGetAssetLocation(t *testing.T) {
exec, err := os.Executable()
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common.Must(err)
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loc := GetAssetLocation("t")
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if filepath.Dir(loc) != filepath.Dir(exec) {
t.Error("asset dir: ", loc, " not in ", exec)
}
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os.Setenv("v2ray.location.asset", "/v2ray")
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if runtime.GOOS == "windows" {
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if v := GetAssetLocation("t"); v != "\\v2ray\\t" {
t.Error("asset loc: ", v)
}
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} else {
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if v := GetAssetLocation("t"); v != "/v2ray/t" {
t.Error("asset loc: ", v)
}
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}
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}