Populate the button text upon formload.
Update button text upon signing a student in or out.
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@ -173,6 +173,7 @@ namespace GreatHomeChildcare
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this.btnChild2.TabIndex = 1;
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this.btnChild2.Text = "Child 2";
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this.btnChild2.UseVisualStyleBackColor = true;
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this.btnChild2.Click += new System.EventHandler(this.btnChild_Click);
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//
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// picturebox_child2
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//
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@ -205,6 +206,7 @@ namespace GreatHomeChildcare
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this.btnChild3.TabIndex = 1;
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this.btnChild3.Text = "Child 3";
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this.btnChild3.UseVisualStyleBackColor = true;
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this.btnChild3.Click += new System.EventHandler(this.btnChild_Click);
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//
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// picturebox_child3
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//
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@ -249,6 +251,7 @@ namespace GreatHomeChildcare
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this.btnChild4.TabIndex = 1;
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this.btnChild4.Text = "Child 4";
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this.btnChild4.UseVisualStyleBackColor = true;
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this.btnChild4.Click += new System.EventHandler(this.btnChild_Click);
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//
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// picturebox_child4
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//
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@ -281,6 +284,7 @@ namespace GreatHomeChildcare
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this.btnChild5.TabIndex = 1;
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this.btnChild5.Text = "Child 5";
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this.btnChild5.UseVisualStyleBackColor = true;
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this.btnChild5.Click += new System.EventHandler(this.btnChild_Click);
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//
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// picturebox_child5
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//
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@ -313,6 +317,7 @@ namespace GreatHomeChildcare
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this.btnChild6.TabIndex = 1;
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this.btnChild6.Text = "Child 6";
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this.btnChild6.UseVisualStyleBackColor = true;
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this.btnChild6.Click += new System.EventHandler(this.btnChild_Click);
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//
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// picturebox_child6
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//
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@ -345,6 +350,7 @@ namespace GreatHomeChildcare
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this.btnChild7.TabIndex = 1;
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this.btnChild7.Text = "Child 7";
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this.btnChild7.UseVisualStyleBackColor = true;
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this.btnChild7.Click += new System.EventHandler(this.btnChild_Click);
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//
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// picturebox_child7
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//
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@ -409,6 +415,7 @@ namespace GreatHomeChildcare
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this.btnChild9.TabIndex = 1;
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this.btnChild9.Text = "Child 9";
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this.btnChild9.UseVisualStyleBackColor = true;
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this.btnChild9.Click += new System.EventHandler(this.btnChild_Click);
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//
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// picturebox_child9
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//
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@ -55,8 +55,7 @@ namespace GreatHomeChildcare
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foreach(Child child in children)
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{
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//Make sure we don't break the program.
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//Keep it in your pants, man!!
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if (i >= 10)
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if (i >= 10) //Keep it in your pants, man!!
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{
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MessageBox.Show("Sorry, the program only supports 9 children per guardian.", "Great Home Childcare", MessageBoxButtons.OK, MessageBoxIcon.None);
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break;
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@ -83,15 +82,16 @@ namespace GreatHomeChildcare
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if (c is Button)
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{
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Button btn = (Button)c;
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string strStudentStatus = SqliteDataAccess.GetChildSignInOut(child_in);
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string btnText = child_in.DisplayName + " ("+ child_in.gender + ")\n\r"
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+ "DOB: " + child_in.DOB + "\n\r"
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+ "The student is checked " + strStudentStatus + "\n\r"
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+ "Press this button to sign " + (strStudentStatus == "in" ? "out" : "in");
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string btnText = child_in.DisplayName + "\n\r"
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+ child_in.gender + "\n\r"
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+ child_in.DOB + "\n\r"
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+ "CHECKOUT STATUS";
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//TODO: Find a way to bind the child_in data to the button to reuse it when the button is clicked.
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//btn.DataBindings.Add("childdata", child_in,);
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Console.WriteLine("blaaaha");
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//shove the child into the Tag property which is a type of 'object' for later retrieval.
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//see also: cheap hax
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btn.Text = btnText;
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btn.Tag = child_in;
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}
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} //foreach control
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}
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@ -108,7 +108,25 @@ namespace GreatHomeChildcare
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private void btnChild_Click(object sender, EventArgs e)
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{
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//to the passed in sender source and cast it to a Button
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Button button = (Button)sender;
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//here comes that cast we talked about.
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//also: cheap hax
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Child selectedChild = (Child)button.Tag;
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//Sign the student in or out. Logic handled in function.
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SqliteDataAccess.SignChildInOut(selectedChild, guardian);
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//Re-grok the student's status.
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string strStudentStatus = SqliteDataAccess.GetChildSignInOut(selectedChild);
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//Update the button text.
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string btnText = selectedChild.DisplayName + " (" + selectedChild.gender + ")\n\r"
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+ "DOB: " + selectedChild.DOB + "\n\r"
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+ "The student is checked " + strStudentStatus + "\n\r"
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+ "Press this button to sign " + (strStudentStatus == "in" ? "out" : "in");
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button.Text = btnText;
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}
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}
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}
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