commit
33
credits.txt
Normal file
@ -0,0 +1,33 @@
|
||||
main code author:
|
||||
crabycowman123
|
||||
all textures and some code:
|
||||
MeepyMeeper123 (aka MeepyPlayz)
|
||||
|
||||
engine:
|
||||
Minetest (obviously)
|
||||
|
||||
libraries:
|
||||
Mobs Redo (https://content.minetest.net/packages/TenPlus1/mobs/)
|
||||
give_initial_stuff from Minetest Game
|
||||
|
||||
examples (tiny snippets copied, or just viewed):
|
||||
Minetest Game
|
||||
sword code
|
||||
Mineclone2 (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
glass code
|
||||
mobs_animal (https://content.minetest.net/packages/TenPlus1/mobs_animal/)
|
||||
projectile throwing code
|
||||
nc_sky_ultra_hard (https://content.minetest.net/packages/Kimapr/nc_sky_ultra_hard/)
|
||||
take damage in void
|
||||
Credits (https://content.minetest.net/packages/ApolloX/credits/)
|
||||
money system
|
||||
|
||||
tools used:
|
||||
Pixelorama (https://github.com/Orama-Interactive/Pixelorama)
|
||||
for drawing textures
|
||||
Blender (https://www.blender.org/)
|
||||
for processing models
|
||||
Mineclone2 (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
for creative mode building
|
||||
Audacity
|
||||
for recording and editing sound effect
|
14
info.txt
Normal file
@ -0,0 +1,14 @@
|
||||
dirt monster:
|
||||
23 voxels tall (1.4375 blocks tall)
|
||||
28 voxels wide (1.75 blocks wide)
|
||||
16 voxels long (1 block wide) (front to back)
|
||||
shopkeeper:
|
||||
28 voxels tall (1.75 blocks tall)
|
||||
12 voxels wide (0.75 blocks wide)
|
||||
stickman:
|
||||
23 voxels tall (1.4375 blocks tall)
|
||||
13 voxels wide (0.8125 blocks wide)
|
||||
second gen schematic:
|
||||
pos: -23, -5, 8
|
||||
size: 27 13 42
|
||||
direction: southeast
|
BIN
menu/header.png
Normal file
After Width: | Height: | Size: 741 B |
BIN
menu/icon.png
Normal file
After Width: | Height: | Size: 484 B |
BIN
menu/overlay.1.png
Normal file
After Width: | Height: | Size: 281 KiB |
BIN
menu/overlay.2.png
Normal file
After Width: | Height: | Size: 285 KiB |
BIN
menu/overlay.png
Normal file
After Width: | Height: | Size: 425 KiB |
3
minetest.conf
Normal file
@ -0,0 +1,3 @@
|
||||
give_initial_stuff = true
|
||||
initial_stuff = mtr_weapons:sharp_stick
|
||||
time_speed = 0
|
6
mods/blankslate/init.lua
Normal file
@ -0,0 +1,6 @@
|
||||
minetest.register_node("blankslate:blankblock", {
|
||||
description = "???",
|
||||
})
|
||||
|
||||
minetest.register_alias("mapgen_stone", "blankslate:blankblock")
|
||||
minetest.register_alias("mapgen_water_source", "air")
|
1
mods/blankslate/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = blankslate
|
29
mods/colors/init.lua
Normal file
@ -0,0 +1,29 @@
|
||||
minetest.register_node("colors:48280d", {
|
||||
description = "Dark Brown (#48280d)",
|
||||
tiles = {"colors_48280d.png"}
|
||||
})
|
||||
|
||||
minetest.register_node("colors:5a381b", {
|
||||
description = "Light Brown (#5a381b)",
|
||||
tiles = {"colors_5a381b.png"}
|
||||
})
|
||||
minetest.register_node("colors:483712", {
|
||||
description = "Brown (#483712)",
|
||||
tiles = {"colors_483712.png"}
|
||||
})
|
||||
minetest.register_node("colors:796a44", {
|
||||
description = "Dark Tan (#796a44)",
|
||||
tiles = {"colors_796a44.png"}
|
||||
})
|
||||
minetest.register_node("colors:5f4617", {
|
||||
description = "Lightish Brown (#5f4617)",
|
||||
tiles = {"colors_5f4617.png"}
|
||||
})
|
||||
minetest.register_node("colors:e0d968", {
|
||||
description = "Peach (#e0d968)",
|
||||
tiles = {"colors_e0d968.png"}
|
||||
})
|
||||
minetest.register_node("colors:a6a549", {
|
||||
description = "Dark Peach (#a6a549)",
|
||||
tiles = {"colors_a6a549.png"}
|
||||
})
|
1
mods/colors/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = colors
|
BIN
mods/colors/textures/colors_48280d.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/colors/textures/colors_483712.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/colors/textures/colors_5a381b.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/colors/textures/colors_5f4617.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/colors/textures/colors_796a44.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/colors/textures/colors_a6a549.png
Normal file
After Width: | Height: | Size: 99 B |
BIN
mods/colors/textures/colors_blank.png
Normal file
After Width: | Height: | Size: 97 B |
BIN
mods/colors/textures/colors_e0d968.png
Normal file
After Width: | Height: | Size: 99 B |
8
mods/give_initial_stuff/README.txt
Normal file
@ -0,0 +1,8 @@
|
||||
Minetest Game mod: give_initial_stuff
|
||||
=====================================
|
||||
See license.txt for license information.
|
||||
|
||||
Authors of source code
|
||||
----------------------
|
||||
Perttu Ahola (celeron55) <celeron55@gmail.com> (MIT)
|
||||
Various Minetest developers and contributors (MIT)
|
46
mods/give_initial_stuff/init.lua
Normal file
@ -0,0 +1,46 @@
|
||||
-- gave_initial_stuff/init.lua
|
||||
|
||||
local stuff_string = minetest.settings:get("initial_stuff") or
|
||||
"default:pick_steel,default:axe_steel,default:shovel_steel," ..
|
||||
"default:torch 99,default:cobble 99"
|
||||
|
||||
give_initial_stuff = {
|
||||
items = {}
|
||||
}
|
||||
|
||||
function give_initial_stuff.give(player)
|
||||
minetest.log("action",
|
||||
"Giving initial stuff to player " .. player:get_player_name())
|
||||
local inv = player:get_inventory()
|
||||
for _, stack in ipairs(give_initial_stuff.items) do
|
||||
inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
|
||||
function give_initial_stuff.add(stack)
|
||||
give_initial_stuff.items[#give_initial_stuff.items + 1] = ItemStack(stack)
|
||||
end
|
||||
|
||||
function give_initial_stuff.clear()
|
||||
give_initial_stuff.items = {}
|
||||
end
|
||||
|
||||
function give_initial_stuff.add_from_csv(str)
|
||||
local items = str:split(",")
|
||||
for _, itemname in ipairs(items) do
|
||||
give_initial_stuff.add(itemname)
|
||||
end
|
||||
end
|
||||
|
||||
function give_initial_stuff.set_list(list)
|
||||
give_initial_stuff.items = list
|
||||
end
|
||||
|
||||
function give_initial_stuff.get_list()
|
||||
return give_initial_stuff.items
|
||||
end
|
||||
|
||||
give_initial_stuff.add_from_csv(stuff_string)
|
||||
if minetest.settings:get_bool("give_initial_stuff") then
|
||||
minetest.register_on_newplayer(give_initial_stuff.give)
|
||||
end
|
25
mods/give_initial_stuff/license.txt
Normal file
@ -0,0 +1,25 @@
|
||||
License of source code
|
||||
----------------------
|
||||
|
||||
The MIT License (MIT)
|
||||
Copyright (C) 2012-2016 Perttu Ahola (celeron55) <celeron55@gmail.com>
|
||||
Copyright (C) 2012-2016 Various Minetest developers and contributors
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this
|
||||
software and associated documentation files (the "Software"), to deal in the Software
|
||||
without restriction, including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or
|
||||
substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
|
||||
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
|
||||
FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
DEALINGS IN THE SOFTWARE.
|
||||
|
||||
For more details:
|
||||
https://opensource.org/licenses/MIT
|
2
mods/give_initial_stuff/mod.conf
Normal file
@ -0,0 +1,2 @@
|
||||
name = give_initial_stuff
|
||||
description = Minetest Game mod: give_initial_stuff
|
113
mods/minetestrpg_blocks/init.lua
Normal file
@ -0,0 +1,113 @@
|
||||
minetest.register_node("minetestrpg_blocks:dirt_block", {
|
||||
description = "Dirt",
|
||||
tiles = {"minetestrpg_blocks_dirt1.png"},
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:stone_block", {
|
||||
description = "Stone",
|
||||
tiles = {"minetestrpg_blocks_stone1.png"},
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:bricks1_block", {
|
||||
description = "Bricks",
|
||||
tiles = {"minetestrpg_blocks_bricks1.png"},
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:grass_covered_dirt1_block", {
|
||||
description = "Grass Block",
|
||||
tiles = {"minetestrpg_blocks_grass1.png", "minetestrpg_blocks_dirt1.png", "minetestrpg_blocks_grass_side1.png"},
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:glass1", {
|
||||
description = "Glass",
|
||||
tiles = {"minetestrpg_blocks_glass1.png"},
|
||||
drawtype = "glasslike",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
-- TODO: Understand paramtype+use_texture_alpha...
|
||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:grass_block", {
|
||||
description = "Block of Grass",
|
||||
tiles = {"minetestrpg_blocks_grass1.png"},
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:wood", {
|
||||
description = "Wood",
|
||||
tiles = {"minetestrpg_blocks_wood_v.png", "minetestrpg_blocks_wood_v.png", "minetestrpg_blocks_wood_h.png"},
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:leaves1", {
|
||||
description = "Leaves 1",
|
||||
tiles = {"minetestrpg_blocks_leaves1.png"},
|
||||
drawtype = "allfaces",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:fake_sky", {
|
||||
description = "FakeSky",
|
||||
tiles = {"minetestrpg_blocks_fakesky.png"},
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:2d_grass", {
|
||||
description = "2D Grass",
|
||||
tiles = {"minetestrpg_blocks_grass2d.png"},
|
||||
drawtype = "plantlike",
|
||||
sunlight_propagates = true,
|
||||
paramtype = "light",
|
||||
groups = {plastic = 5, dig_immediate = 3},
|
||||
})
|
||||
|
||||
minetest.register_node("minetestrpg_blocks:lava", {
|
||||
description = "Lava",
|
||||
drawtype = "liquid",
|
||||
tiles = {
|
||||
{
|
||||
name = "minetestrpg_blocks_lava.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 10.0,
|
||||
},
|
||||
}
|
||||
},
|
||||
paramtype = "light",
|
||||
light_source = 15,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
drowning = 1,
|
||||
liquidtype = "source",
|
||||
liquid_viscosity = 7,
|
||||
damage_per_second = 8,
|
||||
groups = {lava = 3, liquid = 2, plastic = 3},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:dark_bricks", {
|
||||
description = "Dark Bricks",
|
||||
tiles = {"minetestrpg_blocks_dark_bricks.png"},
|
||||
groups = {plastic = 5},
|
||||
})
|
||||
minetest.register_node("minetestrpg_blocks:lava_dark_bricks", {
|
||||
description = "Lava Covered Dark Bricks",
|
||||
tiles = {
|
||||
{
|
||||
name = "minetestrpg_blocks_lava_covered_dark_bricks.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 10.0,
|
||||
},
|
||||
}
|
||||
},
|
||||
groups = {plastic = 5},
|
||||
damage_per_second = 2,
|
||||
light_source = 15,
|
||||
paramtype = "light",
|
||||
})
|
1
mods/minetestrpg_blocks/mod.conf
Normal file
@ -0,0 +1 @@
|
||||
name = minetestrpg_blocks
|
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_bricks1.png
Normal file
After Width: | Height: | Size: 141 B |
After Width: | Height: | Size: 139 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_dirt1.png
Normal file
After Width: | Height: | Size: 229 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_fakesky.png
Normal file
After Width: | Height: | Size: 209 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_glass1.png
Normal file
After Width: | Height: | Size: 200 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_grass1.png
Normal file
After Width: | Height: | Size: 342 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_grass2d.png
Normal file
After Width: | Height: | Size: 319 B |
After Width: | Height: | Size: 316 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_lava.png
Normal file
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 1.8 KiB |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_leaves1.png
Normal file
After Width: | Height: | Size: 317 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_stone1.png
Normal file
After Width: | Height: | Size: 226 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_wood_h.png
Normal file
After Width: | Height: | Size: 162 B |
BIN
mods/minetestrpg_blocks/textures/minetestrpg_blocks_wood_v.png
Normal file
After Width: | Height: | Size: 234 B |
4866
mods/mobs/api.lua
Normal file
871
mods/mobs/api.txt
Normal file
@ -0,0 +1,871 @@
|
||||
|
||||
Mobs Redo API
|
||||
=============
|
||||
|
||||
Welcome to the world of mobs in minetest and hopefully an easy guide to defining
|
||||
your own mobs and having them appear in your worlds.
|
||||
|
||||
|
||||
Registering Mobs
|
||||
----------------
|
||||
|
||||
To register a mob and have it ready for use requires the following function:
|
||||
|
||||
mobs:register_mob(name, definition)
|
||||
|
||||
The 'name' of a mob usually starts with the mod name it's running from followed
|
||||
by it's own name e.g.
|
||||
|
||||
"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
|
||||
|
||||
... and the 'definition' is a table which holds all of the settings and
|
||||
functions needed for the mob to work properly which contains the following:
|
||||
|
||||
'nametag' contains the name which is shown above mob.
|
||||
'type' holds the type of mob that inhabits your world e.g.
|
||||
"animal" usually docile and walking around.
|
||||
"monster" attacks player or npc on sight.
|
||||
"npc" walk around and will defend themselves if hit first, they
|
||||
kill monsters.
|
||||
'hp_min' has the minimum health value the mob can spawn with.
|
||||
'hp_max' has the maximum health value the mob can spawn with.
|
||||
'armor' holds strength of mob, 100 is normal, lower is more powerful
|
||||
and needs more hits and better weapons to kill.
|
||||
'passive' when false allows animals to defend themselves when hit,
|
||||
otherwise they amble onwards.
|
||||
'walk_velocity' is the speed that your mob can walk around.
|
||||
'run_velocity' is the speed your mob can run with, usually when attacking.
|
||||
'stand_chance' has a 0-100 chance value your mob will stand from walking.
|
||||
'walk_chance' has a 0-100 chance value your mob will walk from standing,
|
||||
set to 0 for jumping mobs only.
|
||||
'randomly_turn' if set to false then mob will not turn to face player or
|
||||
randomly turn while walking or standing.
|
||||
'jump' when true allows your mob to jump updwards.
|
||||
'jump_height' holds the height your mob can jump, 0 to disable jumping.
|
||||
'stepheight' height of a block that your mob can easily walk up onto,
|
||||
defaults to 1.1.
|
||||
'fly' when true allows your mob to fly around instead of walking.
|
||||
'fly_in' holds the node name that the mob flies (or swims) around
|
||||
in e.g. "air" or "default:water_source".
|
||||
'keep_flying' when true mobs like birds no longer stop and stand.
|
||||
'stay_near' when set allows mobs the chance to stay around certain nodes.
|
||||
'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
|
||||
'chance' chance of searching for above node(s), default is 10.
|
||||
'runaway' if true causes animals to turn and run away when hit.
|
||||
'pushable' when true mobs can be pushed by player or other mobs.
|
||||
'view_range' how many nodes in distance the mob can see a player.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
mob when melee attacking.
|
||||
'damage_group' group in which damage is dealt, dedaults to "fleshy".
|
||||
'damage_texture_modifier' applies texture modifier on hit e.g "^[brighten"
|
||||
'knock_back' when true has mobs falling backwards when hit, the greater
|
||||
the damage the more they move back.
|
||||
'fear_height' is how high a cliff or edge has to be before the mob stops
|
||||
walking, 0 to turn off height fear.
|
||||
'fall_speed' has the maximum speed the mob can fall at, default is -10.
|
||||
'fall_damage' when true causes falling to inflict damage.
|
||||
'water_damage' holds the damage per second infliced to mobs when standing in
|
||||
water.
|
||||
'air_damage' holds damage per second inflicted to mob when standing in air.
|
||||
'lava_damage' holds the damage per second inflicted to mobs when standing
|
||||
in lava.
|
||||
'fire_damage' holds the damage per second inflicted to mobs when standing
|
||||
in fire.
|
||||
|
||||
'light_damage' holds the damage per second inflicted to mobs when light
|
||||
level is between the min and max values below
|
||||
'light_damage_min' minimum light value when mob is affected (default: 14)
|
||||
'light_damage_max' maximum light value when mob is affected (default: 15)
|
||||
'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
|
||||
hurt by the value given every second (0 to disable).
|
||||
'floats' when set to 1 mob will float in water, 0 has them sink.
|
||||
'follow' mobs follow player when holding any of the items which appear
|
||||
on this table, the same items can be fed to a mob to tame or
|
||||
breed e.g. {"farming:wheat", "default:apple", "group:fish"}
|
||||
|
||||
'reach' is how far the mob can attack player when standing
|
||||
nearby, default is 3 nodes.
|
||||
'docile_by_day' when true has mobs wandering around during daylight
|
||||
hours and only attacking player at night or when
|
||||
provoked.
|
||||
'attack_chance' 0 to 100 chance the mob will attack (default is 5).
|
||||
'attack_monsters' when true mob will attack monsters.
|
||||
'attack_animals' when true mob will attack animals.
|
||||
'attack_npcs' when true mob will attack npcs within range.
|
||||
'attack_players' when true mob will attack players nearby.
|
||||
'owner_loyal' when true non-docile tamed mobs attack anything player
|
||||
punches when nearby.
|
||||
'group_attack' when true has same mob type grouping together to attack
|
||||
offender.
|
||||
'group_helper' string containing mob name that attacks alongside
|
||||
current mob when group attacking.
|
||||
mob is attacking in groups.
|
||||
'attack_type' tells the api what a mob does when attacking the player
|
||||
or another mob:
|
||||
'dogfight' is a melee attack when player is within mob reach.
|
||||
'shoot' has mob shoot pre-defined arrows at player when inside
|
||||
view_range.
|
||||
'dogshoot' has melee attack when inside reach and shoot attack
|
||||
when inside view_range.
|
||||
'explode' causes mob to stop and explode when inside reach.
|
||||
'explosion_radius' the radius of explosion node destruction,
|
||||
defaults to 1
|
||||
'explosion_damage_radius' the radius of explosion entity & player damage,
|
||||
defaults to explosion_radius * 2
|
||||
'explosion_timer' number of seconds before mob explodes while its target
|
||||
is still inside reach or explosion_damage_radius,
|
||||
defaults to 3.
|
||||
'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
|
||||
chasing if target leaves the blast radius or line of
|
||||
sight. Defaults to true.
|
||||
'stop_to_explode' When set to true (default), mob must stop and wait for
|
||||
explosion_timer in order to explode. If false, mob will
|
||||
continue chasing.
|
||||
'arrow' holds the pre-defined arrow object to shoot when
|
||||
attacking.
|
||||
'arrow_override' function that allows tweaking of arrow entity from
|
||||
inside mob definition (self) passed to function.
|
||||
'dogshoot_switch' allows switching between attack types by using timers
|
||||
(1 for shoot, 2 for dogfight)
|
||||
'dogshoot_count_max' contains how many seconds before switching from
|
||||
dogfight to shoot.
|
||||
'dogshoot_count2_max' contains how many seconds before switching from shoot
|
||||
to dogfight.
|
||||
'shoot_interval' has the number of seconds between shots.
|
||||
'shoot_offset' holds the y position added as to where the
|
||||
arrow/fireball appears on mob.
|
||||
'specific_attack' has a table of entity names that mob can also attack
|
||||
e.g. {"player", "mobs_animal:chicken"}.
|
||||
'runaway_from' contains a table with mob names to run away from, add
|
||||
"player" to list to runaway from player also.
|
||||
'ignore_invisibility' When true mob will still be able to see and attack
|
||||
player even if invisible (invisibility mod only).
|
||||
'blood_amount' contains the number of blood droplets to appear when
|
||||
mob is hit.
|
||||
'blood_texture' has the texture name to use for droplets e.g.
|
||||
"mobs_blood.png", or table {"blood1.png", "blood2.png"}
|
||||
'pathfinding' set to 1 for mobs to use pathfinder feature to locate
|
||||
player, set to 2 so they can build/break also (only
|
||||
works with dogfight attack and when 'mobs_griefing'
|
||||
in minetest.conf is not false). Adding {unbreakable=1}
|
||||
to node groups stops them being broken by mobs.
|
||||
'immune_to' is a table that holds specific damage when being hit by
|
||||
certain items e.g.
|
||||
{"default:sword_wood", 0} -- causes no damage.
|
||||
{"default:gold_lump", -10} -- heals by 10 health points.
|
||||
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
|
||||
{"all"} -- stops all weapons causing damage apart from those on list.
|
||||
|
||||
'makes_footstep_sound' when true you can hear mobs walking.
|
||||
'sounds' this is a table with sounds of the mob
|
||||
'distance' maximum distance sounds can be heard, default is 10.
|
||||
'random' random sound that plays during gameplay.
|
||||
'war_cry' what you hear when mob starts to attack player.
|
||||
'attack' what you hear when being attacked.
|
||||
'shoot_attack' sound played when mob shoots.
|
||||
'damage' sound heard when mob is hurt.
|
||||
'death' played when mob is killed.
|
||||
'jump' played when mob jumps.
|
||||
'fuse' sound played when mob explode timer starts.
|
||||
'explode' sound played when mob explodes.
|
||||
|
||||
'drops' table of items that are dropped when mob is killed, fields are:
|
||||
'name' name of item to drop.
|
||||
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
|
||||
'min' minimum number of items dropped, set to 0 for rare drops.
|
||||
'max' maximum number of items dropped.
|
||||
Note: If weapon has {fire=1} damage group set then cooked items will drop.
|
||||
Note2: A function can now be passed which can also return drops table, e.g.
|
||||
drops = function(pos)
|
||||
-- do something
|
||||
return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
|
||||
end
|
||||
|
||||
'visual' holds the look of the mob you wish to create:
|
||||
'cube' looks like a normal node
|
||||
'sprite' sprite which looks same from all angles.
|
||||
'upright_sprite' flat model standing upright.
|
||||
'wielditem' how it looks when player holds it in hand.
|
||||
'mesh' uses separate object file to define mob.
|
||||
'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
|
||||
'collisionbox' has the box in which mob can be interacted with the
|
||||
world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
|
||||
'selectionbox' has the box in which player can interact with mob
|
||||
'textures' holds a table list of textures to be used for mob, or you
|
||||
could use multiple lists inside another table for random
|
||||
selection e.g. { {"texture1.png"}, {"texture2.png"} }
|
||||
'child_texture' holds the texture table for when baby mobs are used.
|
||||
'gotten_texture' holds the texture table for when self.gotten value is
|
||||
true, used for milking cows or shearing sheep.
|
||||
'texture_mods' holds a string which overlays a texture on top of the
|
||||
mob texture e.g. "^saddle.png"
|
||||
'mesh' holds the name of the external object used for mob model
|
||||
e.g. "mobs_cow.b3d"
|
||||
'gotten_mesh" holds the name of the external object used for when
|
||||
self.gotten is true for mobs.
|
||||
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
|
||||
270 = other side.
|
||||
'glow' has mob glow without light source, 0 to 15 or nil to disable
|
||||
'double_melee_attack' when true has the api choose between 'punch' and
|
||||
'punch2' animations. [DEPRECATED]
|
||||
|
||||
'animation' holds a table containing animation names and settings for use with
|
||||
mesh models:
|
||||
'stand_start' start frame for when mob stands still.
|
||||
'stand_end' end frame of stand animation.
|
||||
'stand_speed' speed of animation in frames per second.
|
||||
'walk_start' when mob is walking around.
|
||||
'walk_end'
|
||||
'walk_speed'
|
||||
'run_start' when a mob runs or attacks.
|
||||
'run_end'
|
||||
'run_speed'
|
||||
'fly_start' when a mob is flying.
|
||||
'fly_end'
|
||||
'fly_speed'
|
||||
'punch_start' when a mob melee attacks.
|
||||
'punch_end'
|
||||
'punch_speed'
|
||||
'punch2_start' alternative melee attack animation.
|
||||
'punch2_end'
|
||||
'punch2_speed'
|
||||
'shoot_start' shooting animation.
|
||||
'shoot_end'
|
||||
'shoot_speed'
|
||||
'die_start' death animation
|
||||
'die_end'
|
||||
'die_speed'
|
||||
'die_loop' when set to false stops the animation looping.
|
||||
'die_rotate' if true mob spins during death animation.
|
||||
|
||||
Using '_loop = false' setting will stop any of the above animations from
|
||||
looping.
|
||||
|
||||
'speed_normal' is used for animation speed for compatibility with some
|
||||
older mobs.
|
||||
|
||||
Note: Up to 5 different animations can be used per action e.g.
|
||||
stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
|
||||
|
||||
|
||||
Node Replacement
|
||||
----------------
|
||||
|
||||
Mobs can look around for specific nodes as they walk and replace them to mimic
|
||||
eating.
|
||||
|
||||
'replace_what' group of items to replace e.g.
|
||||
{"farming:wheat_8", "farming:carrot_8"}
|
||||
or you can use the specific options of what, with and
|
||||
y offset by using this instead:
|
||||
{
|
||||
{"group:grass", "air", 0},
|
||||
{"default:dirt_with_grass", "default:dirt", -1}
|
||||
}
|
||||
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
|
||||
'replace_rate' how random should the replace rate be (typically 10)
|
||||
'replace_offset' +/- value to check specific node to replace
|
||||
|
||||
'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
|
||||
replace a node.
|
||||
'self' ObjectRef of mob
|
||||
'pos' Position of node to replace
|
||||
'oldnode' Current node
|
||||
'newnode' What the node will become after replacing
|
||||
|
||||
If false is returned, the mob will not replace the node.
|
||||
|
||||
By default, replacing sets self.gotten to true and resets the object
|
||||
properties. (DEPRECATED, use on_replace to make changes).
|
||||
|
||||
|
||||
Custom Definition Functions
|
||||
---------------------------
|
||||
|
||||
Along with the above mob registry settings we can also use custom functions to
|
||||
enhance mob functionality and have them do many interesting things:
|
||||
|
||||
'on_die' a function that is called when the mob is killed the
|
||||
parameters are (self, pos)
|
||||
'on_rightclick' its same as in minetest.register_entity()
|
||||
'on_blast' is called when an explosion happens near mob when using TNT
|
||||
functions, parameters are (object, damage) and returns
|
||||
(do_damage, do_knockback, drops)
|
||||
'on_spawn' is a custom function that runs on mob spawn with 'self' as
|
||||
variable, return true at end of function to run only once.
|
||||
'after_activate' is a custom function that runs once mob has been activated
|
||||
with these paramaters (self, staticdata, def, dtime)
|
||||
'on_breed' called when two similar mobs breed, paramaters are
|
||||
(parent1, parent2) objects, return false to stop child from
|
||||
being resized and owner/tamed flags and child textures being
|
||||
applied. Function itself must spawn new child mob.
|
||||
'on_grown' is called when a child mob has grown up, only paramater is
|
||||
(self).
|
||||
'do_punch' called when mob is punched with paramaters (self, hitter,
|
||||
time_from_last_punch, tool_capabilities, direction), return
|
||||
false to stop punch damage and knockback from taking place.
|
||||
'custom_attack' when set this function is called instead of the normal mob
|
||||
melee attack, parameters are (self, to_attack) and if true
|
||||
is returned normal attack function continued.
|
||||
'on_die' a function that is called when mob is killed (self, pos), also
|
||||
has access to self.cause_of_death table.
|
||||
'on_flop' function called when flying or swimmimng mob is no longer in
|
||||
air/water, (self) paramater and return true to skip the built
|
||||
in api flop feature.
|
||||
'do_custom' a custom function that is called every tick while mob is
|
||||
active and which has access to all of the self.* variables
|
||||
e.g. (self.health for health or self.standing_in for node
|
||||
status), return with 'false' to skip remainder of mob API.
|
||||
|
||||
|
||||
Internal Variables
|
||||
------------------
|
||||
|
||||
The mob api also has some preset variables and functions that it will remember
|
||||
for each mob.
|
||||
|
||||
'self.health' contains current health of mob (cannot exceed
|
||||
self.hp_max)
|
||||
'self.texture_list' contains list of all mob textures
|
||||
'self.child_texture' contains mob child texture when growing up
|
||||
'self.base_texture' contains current skin texture which was randomly
|
||||
selected from textures list
|
||||
'self.gotten' this is used for obtaining milk from cow and wool from
|
||||
sheep
|
||||
'self.horny' when animal fed enough it is set to true and animal can
|
||||
breed with same animal
|
||||
'self.hornytimer' background timer that controls breeding functions and
|
||||
mob childhood timings
|
||||
'self.child' used for when breeding animals have child, will use
|
||||
child_texture and be half size
|
||||
'self.owner' string used to set owner of npc mobs, typically used for
|
||||
dogs
|
||||
'self.order' set to "follow" or "stand" so that npc will follow owner
|
||||
or stand it's ground
|
||||
'self.nametag' contains the name of the mob which it can show above
|
||||
'self.state' Current mob state.
|
||||
"stand": no movement (except turning around)
|
||||
"walk": walk or move around aimlessly
|
||||
"attack": chase and attack enemy
|
||||
"runaway": flee from target
|
||||
"flop": bounce around aimlessly
|
||||
(for swimming mobs that have stranded)
|
||||
"die": during death
|
||||
|
||||
|
||||
Adding Mobs in World
|
||||
--------------------
|
||||
|
||||
mobs:add_mob(pos, {
|
||||
name = "mobs_animal:chicken",
|
||||
child = true,
|
||||
owner = "singleplayer",
|
||||
nametag = "Bessy",
|
||||
ignore_count = true -- ignores mob count per map area
|
||||
})
|
||||
|
||||
Returns false if mob could not be added, returns mob object if spawned ok.
|
||||
|
||||
|
||||
Removing Mob from World
|
||||
-----------------------
|
||||
|
||||
mobs:remove(self, decrease)
|
||||
|
||||
Removes mob 'self' from the world and if 'decrease' is true then the mob counter
|
||||
will also be decreased by one.
|
||||
|
||||
|
||||
Spawning Mobs in World
|
||||
----------------------
|
||||
|
||||
mobs:spawn({
|
||||
name = "mobs_monster:tree_monster",
|
||||
nodes = {"group:leaves"},
|
||||
max_light = 7,
|
||||
})
|
||||
|
||||
Spawn functions require the following settings, some of which already have a
|
||||
default setting and can be omitted:
|
||||
|
||||
'name' is the name of the animal/monster
|
||||
'nodes' is a list of nodenames on that the animal/monster can
|
||||
spawn on top of (defaults to {"group:dirt", "group:stone"}
|
||||
'neighbors' is a list of nodenames on that the animal/monster will
|
||||
spawn beside (default is {"air"})
|
||||
'interval' is same as in register_abm() (default is 30)
|
||||
'chance' is same as in register_abm() (default is 5000)
|
||||
'min_light' is the minimum light level (default is 0)
|
||||
'max_light' is the maximum light (default is 15)
|
||||
'min_height' is the minimum height a mob can spawn (default: -31000)
|
||||
'max_height' is the maximum height a mob can spawn (default is 31000)
|
||||
'active_object_count' number of this type of mob to spawn at one time inside
|
||||
map area (default is 1)
|
||||
'day_toggle' true for day spawning, false for night or nil for
|
||||
anytime
|
||||
'on_spawn' is a custom function which runs after mob has spawned
|
||||
and gives self and pos values.
|
||||
'on_map_load' when true mobs will have a chance of spawning only
|
||||
when new areas of map are loaded, interval will not be
|
||||
used.
|
||||
|
||||
The older spawn functions are still active and working but have no defaults like
|
||||
the mobs:spawn, so it is recommended to use the above instead.
|
||||
|
||||
mobs:register_spawn(name, nodes, max_light, min_light, chance,
|
||||
active_object_count, max_height, day_toggle)
|
||||
|
||||
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
|
||||
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
|
||||
|
||||
A simpler way to handle mob spawns has been added with the mobs:spawn(def)
|
||||
command which uses above names to make settings clearer:
|
||||
|
||||
|
||||
For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
||||
It tells if the mob should spawn or not. Default is true. So other mods can
|
||||
only use the API of this mod by disabling the spawning of the default mobs in
|
||||
this mod.
|
||||
|
||||
|
||||
mobs:spawn_abm_check(pos, node, name)
|
||||
|
||||
This global function can be changed to contain additional checks for mobs to
|
||||
spawn e.g. mobs that spawn only in specific areas and the like. By returning
|
||||
true the mob will not spawn.
|
||||
|
||||
'pos' holds the position of the spawning mob
|
||||
'node' contains the node the mob is spawning on top of
|
||||
'name' is the name of the animal/monster
|
||||
|
||||
|
||||
Particle Effects
|
||||
----------------
|
||||
|
||||
mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
|
||||
|
||||
This function provides a quick way to spawn particles as an effect.
|
||||
|
||||
'pos' center position of particle effect.
|
||||
'amount' how many particles.
|
||||
'texture' texture filename to use for effect.
|
||||
'min_size' smallest particle size.
|
||||
'max_size' largest particle size.
|
||||
'radius' how far particles spread outward from center.
|
||||
'gravity' gravity applied to particles once they spawn.
|
||||
'glow' number between 1 and 15 for glowing particles.
|
||||
'fall' when true particles fall, false has them rising, nil has them scatter.
|
||||
|
||||
|
||||
Making Arrows
|
||||
-------------
|
||||
|
||||
mobs:register_arrow(name, definition)
|
||||
|
||||
This function registers a arrow for mobs with the attack type shoot.
|
||||
|
||||
'name' is the name of the arrow
|
||||
'definition' is a table with the following values:
|
||||
'visual' same is in minetest.register_entity()
|
||||
'visual_size' same is in minetest.register_entity()
|
||||
'textures' same is in minetest.register_entity()
|
||||
'physical' same is in minetest.register_entity() [default: false]
|
||||
'collide_with_objects' same as above
|
||||
'velocity' the velocity of the arrow
|
||||
'drop' if set to true any arrows hitting a node will drop as item
|
||||
'hit_player' a function that is called when the arrow hits a player;
|
||||
this function should hurt the player, the parameters are
|
||||
(self, player)
|
||||
'hit_mob' a function that is called when the arrow hits a mob;
|
||||
this function should hurt the mob, the parameters are
|
||||
(self, player)
|
||||
'hit_object' a function that is called when the arrow hits an object;
|
||||
this function parameters are (self, player)
|
||||
'hit_node' a function that is called when the arrow hits a node, the
|
||||
parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
'tail_texture' texture string used for above effect
|
||||
'tail_size' has size for above texture (defaults to between 5 and 10)
|
||||
'expire' contains float value for how long tail appears for
|
||||
(defaults to 0.25)
|
||||
'glow' has value for how brightly tail glows 1 to 10 (default is
|
||||
0 for no glow)
|
||||
'rotate' integer value in degrees to rotate arrow
|
||||
'on_step' is a custom function when arrow is active, nil for
|
||||
default.
|
||||
'on_punch' is a custom function when arrow is punched, nil by default
|
||||
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
|
||||
'lifetime' contains float value for how many seconds arrow exists in
|
||||
world before being removed (default is 4.5 seconds).
|
||||
|
||||
|
||||
Spawn Eggs
|
||||
----------
|
||||
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used to properly spawn in a mob.
|
||||
Animals are spawned as tamed unless sneak/shift is held while spawning.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
'background' the texture displayed for the egg in inventory
|
||||
'addegg' would you like an egg image in front of your texture (1 = yes,
|
||||
0 = no)
|
||||
'no_creative' when set to true this stops spawn egg appearing in creative
|
||||
mode for destructive mobs like Dungeon Masters.
|
||||
|
||||
|
||||
Explosion Function
|
||||
------------------
|
||||
|
||||
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
|
||||
|
||||
mobs:boom(self, pos, radius)
|
||||
'self' mob entity
|
||||
'pos' centre position of explosion
|
||||
'radius' radius of explosion (typically set to 3)
|
||||
|
||||
This function generates an explosion which removes nodes in a specific radius
|
||||
and damages any entity caught inside the blast radius. Protection will limit
|
||||
node destruction but not entity damage.
|
||||
|
||||
|
||||
Capturing Mobs
|
||||
--------------
|
||||
|
||||
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
force_take, replacewith)
|
||||
|
||||
This function is generally called inside the on_rightclick section of the mob
|
||||
api code, it provides a chance of capturing the mob by hand, using the net or
|
||||
lasso items, and can also have the player take the mob by force if tamed and
|
||||
replace with another item entirely.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
|
||||
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
|
||||
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
|
||||
disable
|
||||
'force_take' take mob by force, even if tamed (true or false)
|
||||
'replacewith' once captured replace mob with this item instead (overrides
|
||||
new mob eggs with saved information)
|
||||
|
||||
mobs:force_capture(self, clicker)
|
||||
|
||||
Same as above but does no checks, it simply captures any and all mobs and places
|
||||
inside a spawn egg containing all of the mob information.
|
||||
|
||||
|
||||
Feeding and Taming/Breeding
|
||||
---------------------------
|
||||
|
||||
mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
This function allows the mob to be fed the item inside self.follow be it apple,
|
||||
wheat or whatever a set number of times and be tamed or bred as a result.
|
||||
Will return true when mob is fed with item it likes.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'feed_count' number of times mob must be fed to tame or breed
|
||||
'breed' true or false stating if mob can be bred and a child created
|
||||
afterwards
|
||||
'tame' true or false stating if mob can be tamed so player can pick
|
||||
them up
|
||||
|
||||
|
||||
Protecting Mobs
|
||||
---------------
|
||||
|
||||
mobs:protect(self, clicker)
|
||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item,
|
||||
this will protect the mob from harm inside of a protected area from other
|
||||
players. Will return true when mob right-clicked with mobs:protector item.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
|
||||
|
||||
Riding Mobs
|
||||
-----------
|
||||
|
||||
Mobs can now be ridden by players and the following shows its functions and
|
||||
usage:
|
||||
|
||||
|
||||
mobs:attach(self, player)
|
||||
|
||||
This function attaches a player to the mob so it can be ridden.
|
||||
|
||||
'self' mob information
|
||||
'player' player information
|
||||
|
||||
|
||||
mobs:detach(player, offset)
|
||||
|
||||
This function will detach the player currently riding a mob to an offset
|
||||
position.
|
||||
|
||||
'player' player information
|
||||
'offset' position table containing offset values
|
||||
|
||||
|
||||
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
|
||||
|
||||
This function allows an attached player to move the mob around and animate it at
|
||||
same time.
|
||||
|
||||
'self' mob information
|
||||
'move_animation' string containing movement animation e.g. "walk"
|
||||
'stand_animation' string containing standing animation e.g. "stand"
|
||||
'can_fly' if true then jump and sneak controls will allow mob to fly
|
||||
up and down
|
||||
'dtime' tick time used inside drive function
|
||||
|
||||
|
||||
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
|
||||
|
||||
This function allows an attached player to fly the mob around using directional
|
||||
controls.
|
||||
|
||||
'self' mob information
|
||||
'dtime' tick time used inside fly function
|
||||
'speed' speed of flight
|
||||
'can_shoot' true if mob can fire arrow (sneak and left mouse button
|
||||
fires)
|
||||
'arrow_entity' name of arrow entity used for firing
|
||||
'move_animation' string containing name of pre-defined animation e.g. "walk"
|
||||
or "fly" etc.
|
||||
'stand_animation' string containing name of pre-defined animation e.g.
|
||||
"stand" or "blink" etc.
|
||||
|
||||
Note: animation names above are from the pre-defined animation lists inside mob
|
||||
registry without extensions.
|
||||
|
||||
|
||||
mobs:set_animation(self, name)
|
||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not
|
||||
found.
|
||||
|
||||
'self' mob information
|
||||
'name' name of animation
|
||||
|
||||
|
||||
Certain variables need to be set before using the above functions:
|
||||
|
||||
'self.v2' toggle switch used to define below values for the
|
||||
first time
|
||||
'self.max_speed_forward' max speed mob can move forward
|
||||
'self.max_speed_reverse' max speed mob can move backwards
|
||||
'self.accel' acceleration speed
|
||||
'self.terrain_type' integer containing terrain mob can walk on
|
||||
(1 = water, 2 or 3 = land)
|
||||
'self.driver_attach_at' position offset for attaching player to mob
|
||||
'self.driver_eye_offset' position offset for attached player view
|
||||
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
|
||||
|
||||
|
||||
mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
|
||||
|
||||
This function is for use within the mobs definition for special use cases and
|
||||
returns true if a mob can see the player or victim.
|
||||
|
||||
...'self' mob information
|
||||
'pos1' position of mob
|
||||
'pos2' position of vistim or player
|
||||
'stepsize' usually set to 1
|
||||
|
||||
Use this instead:
|
||||
|
||||
mob_class:line_of_sight(pos1, pos2, stepsize)
|
||||
|
||||
|
||||
mobs:can_spawn(pos, name)
|
||||
|
||||
This function checks the surrounding area at [pos] to see if there is enough empty
|
||||
space to spawn mob [name], if so then a new position is returned for use,
|
||||
otherwise nil is returned.
|
||||
|
||||
|
||||
External Settings for "minetest.conf"
|
||||
------------------------------------
|
||||
|
||||
'enable_damage' if true monsters will attack players (default is true)
|
||||
'only_peaceful_mobs' if true only animals will spawn in game (default is
|
||||
false)
|
||||
'mobs_disable_blood' if false blood effects appear when mob is hit (default
|
||||
is false)
|
||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||
areas (default is true)
|
||||
'mobs_spawn_monster_protected' if set to false then monsters will not spawn in
|
||||
protected areas (default is true)
|
||||
'remove_far_mobs' if true then untamed mobs that are outside players
|
||||
visual range will be removed (default is true)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and
|
||||
spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage
|
||||
multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status
|
||||
(true by default)
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||
spawning.
|
||||
'mobs_spawn' if false then mobs no longer spawn without spawner or
|
||||
spawn egg.
|
||||
'mobs_drop_items' when false mobs no longer drop items when they die.
|
||||
'mobs_griefing' when false mobs cannot break blocks when using either
|
||||
pathfinding level 2, replace functions or mobs:boom
|
||||
function.
|
||||
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
|
||||
'mob_active_limit' Number of active mobs in game, 0 for unlimited
|
||||
'mob_area_spawn' When true will check surrounding area the size of the
|
||||
mob for obstructions before spawning, otherwise it
|
||||
defaults to checking the height of the mob only.
|
||||
'mob_smooth_rotate' Enables smooth rotation when mobs turn by default.
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
mob will spawn e.g.
|
||||
|
||||
mobs_animal:sheep 11000
|
||||
mobs_monster:sand_monster 100
|
||||
|
||||
...you can also change how many of a certain mob appear in an active mapblock by
|
||||
adding a comma and then a new value e.g.
|
||||
|
||||
mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
|
||||
mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
|
||||
|
||||
|
||||
Rideable Horse Example Mob
|
||||
--------------------------
|
||||
|
||||
mobs:register_mob("mob_horse:horse", {
|
||||
type = "animal",
|
||||
visual = "mesh",
|
||||
visual_size = {x = 1.20, y = 1.20},
|
||||
mesh = "mobs_horse.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 25,
|
||||
stand_end = 75,
|
||||
walk_start = 75,
|
||||
walk_end = 100,
|
||||
run_start = 75,
|
||||
run_end = 100,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_horse.png"},
|
||||
{"mobs_horsepeg.png"},
|
||||
{"mobs_horseara.png"}
|
||||
},
|
||||
fear_height = 3,
|
||||
runaway = true,
|
||||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 5,
|
||||
follow = {"farming:wheat"},
|
||||
passive = true,
|
||||
hp_min = 12,
|
||||
hp_max = 16,
|
||||
armor = 200,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
water_damage = 1,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
||||
},
|
||||
sounds = {
|
||||
random = "horse_neigh.ogg",
|
||||
damage = "horse_whinney.ogg",
|
||||
},
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 6
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1, y = 1}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.get_pos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
375
mods/mobs/crafts.lua
Normal file
@ -0,0 +1,375 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
-- name tag
|
||||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
groups = {flammable = 2, nametag = 1}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
output = "mobs:nametag",
|
||||
recipe = {{"default:paper", "dye:black", "farming:string"}}
|
||||
})
|
||||
end
|
||||
|
||||
-- leather
|
||||
minetest.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
groups = {flammable = 2, leather = 1}
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
minetest.register_craftitem("mobs:meat_raw", {
|
||||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
groups = {food_meat_raw = 1, flammable = 2}
|
||||
})
|
||||
|
||||
-- cooked meat
|
||||
minetest.register_craftitem("mobs:meat", {
|
||||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
groups = {food_meat = 1, flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
cooktime = 5
|
||||
})
|
||||
|
||||
-- lasso
|
||||
minetest.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
output = "mobs:lasso",
|
||||
recipe = {
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"", "default:diamond", ""},
|
||||
{"farming:string", "", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
|
||||
|
||||
-- net
|
||||
minetest.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
output = "mobs:net",
|
||||
recipe = {
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"farming:string", "group:stick", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- shears (right click to shear animal)
|
||||
minetest.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:shears",
|
||||
recipe = {
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"", "group:stick", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
-- protection rune
|
||||
minetest.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:protector",
|
||||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:goldblock", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"}
|
||||
}
|
||||
})
|
||||
|
||||
-- level 2 protection rune
|
||||
minetest.register_craftitem("mobs:protector2", {
|
||||
description = S("Mob Protection Rune (Level 2)"),
|
||||
inventory_image = "mobs_protector2.png",
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:protector2",
|
||||
recipe = {
|
||||
{"mobs:protector", "default:mese_crystal", "mobs:protector"},
|
||||
{"default:mese_crystal", "default:diamondblock", "default:mese_crystal"},
|
||||
{"mobs:protector", "default:mese_crystal", "mobs:protector"}
|
||||
}
|
||||
})
|
||||
|
||||
-- saddle
|
||||
minetest.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png",
|
||||
groups = {flammable = 2, saddle = 1}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:saddle",
|
||||
recipe = {
|
||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- make sure we can register fences
|
||||
if minetest.get_modpath("default") and default.register_fence then
|
||||
|
||||
-- mob fence (looks like normal fence but collision is 2 high)
|
||||
default.register_fence("mobs:fence_wood", {
|
||||
description = S("Mob Fence"),
|
||||
texture = "default_wood.png",
|
||||
material = "default:fence_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
|
||||
}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
|
||||
minetest.register_node("mobs:fence_top", {
|
||||
description = S("Mob Fence Top"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
-- sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:fence_top 12",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "default:fence_wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- items that can be used as fuel
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:nametag",
|
||||
burntime = 3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lasso",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:net",
|
||||
burntime = 8
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:leather",
|
||||
burntime = 4
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:saddle",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_wood",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_top",
|
||||
burntime = 2
|
||||
})
|
||||
|
||||
|
||||
-- this tool spawns same mob and adds owner, protected, nametag info
|
||||
-- then removes original entity, this is used for fixing any issues.
|
||||
|
||||
local tex_obj
|
||||
|
||||
minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
description = S("Mob Reset Stick"),
|
||||
inventory_image = "default_stick.png^[colorize:#ff000050",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = pointed_thing.ref
|
||||
|
||||
local control = user:get_player_control()
|
||||
local sneak = control and control.sneak
|
||||
|
||||
-- spawn same mob with saved stats, with random texture
|
||||
if obj and not sneak then
|
||||
|
||||
local self = obj:get_luaentity()
|
||||
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
|
||||
|
||||
if obj2 then
|
||||
|
||||
local ent2 = obj2:get_luaentity()
|
||||
|
||||
ent2.protected = self.protected
|
||||
ent2.owner = self.owner
|
||||
ent2.nametag = self.nametag
|
||||
ent2.gotten = self.gotten
|
||||
ent2.tamed = self.tamed
|
||||
ent2.health = self.health
|
||||
ent2.order = self.order
|
||||
|
||||
if self.child then
|
||||
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
|
||||
end
|
||||
|
||||
obj2:set_properties({nametag = self.nametag})
|
||||
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- display form to enter texture name ending in .png
|
||||
if obj and sneak then
|
||||
|
||||
tex_obj = obj
|
||||
|
||||
-- get base texture
|
||||
local bt = tex_obj:get_luaentity().base_texture[1]
|
||||
|
||||
if type(bt) ~= "string" then
|
||||
bt = ""
|
||||
end
|
||||
|
||||
local name = user:get_player_name()
|
||||
|
||||
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
|
||||
.. "field[0.5,1;7.5,0;name;"
|
||||
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. bt .. "]"
|
||||
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
|
||||
.. minetest.formspec_escape(S("Change")) .. "]")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
-- right-clicked with nametag and name entered?
|
||||
if formname == "mobs_texture"
|
||||
and fields.name
|
||||
and fields.name ~= "" then
|
||||
|
||||
-- does mob still exist?
|
||||
if not tex_obj
|
||||
or not tex_obj:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure nametag is being used to name mob
|
||||
local item = player:get_wielded_item()
|
||||
|
||||
if item:get_name() ~= "mobs:mob_reset_stick" then
|
||||
return
|
||||
end
|
||||
|
||||
-- limit name entered to 64 characters long
|
||||
if fields.name:len() > 64 then
|
||||
fields.name = fields.name:sub(1, 64)
|
||||
end
|
||||
|
||||
-- update texture
|
||||
local self = tex_obj:get_luaentity()
|
||||
|
||||
self.base_texture = {fields.name}
|
||||
|
||||
tex_obj:set_properties({textures = {fields.name}})
|
||||
|
||||
-- reset external variable
|
||||
tex_obj = nil
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
|
||||
minetest.register_node("mobs:meatblock", {
|
||||
description = S("Meat Block"),
|
||||
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default and default.node_sound_leaves_defaults(),
|
||||
on_place = minetest.rotate_node,
|
||||
on_use = minetest.item_eat(20)
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:meatblock",
|
||||
-- type = "shapeless",
|
||||
recipe = {
|
||||
{"group:food_meat", "group:food_meat", "group:food_meat"},
|
||||
{"group:food_meat", "group:food_meat", "group:food_meat"},
|
||||
{"group:food_meat", "group:food_meat", "group:food_meat"}
|
||||
}
|
||||
})
|
10
mods/mobs/depends.txt
Normal file
@ -0,0 +1,10 @@
|
||||
default?
|
||||
tnt?
|
||||
dye?
|
||||
farming?
|
||||
invisibility?
|
||||
intllib?
|
||||
lucky_block?
|
||||
cmi?
|
||||
toolranks?
|
||||
pathfinder?
|
1
mods/mobs/description.txt
Normal file
@ -0,0 +1 @@
|
||||
Adds a mob api for mods to add animals or monsters etc.
|
25
mods/mobs/init.lua
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
local path = minetest.get_modpath("mobs")
|
||||
|
||||
-- Peaceful player privilege
|
||||
minetest.register_privilege("peaceful_player", {
|
||||
description = "Prevents Mobs Redo mobs from attacking player",
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
||||
|
||||
-- Mob Spawner
|
||||
dofile(path .. "/spawner.lua")
|
||||
|
||||
-- Lucky Blocks
|
||||
dofile(path .. "/lucky_block.lua")
|
||||
|
||||
print("[MOD] Mobs Redo loaded")
|
3
mods/mobs/intllib.lua
Normal file
@ -0,0 +1,3 @@
|
||||
-- Support for the old multi-load method
|
||||
return dofile(minetest.get_modpath("intllib").."/init.lua")
|
||||
|
21
mods/mobs/license.txt
Normal file
@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
131
mods/mobs/locale/de_DE.po
Normal file
@ -0,0 +1,131 @@
|
||||
# Mobs Redo translation.
|
||||
# Copyright (C) 2017 TenPlus1
|
||||
# This file is distributed under the same license as the mobs package.
|
||||
# Wuzzy <Wuzzy@mail.ru>, 2017
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: de\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Kreatur wurde geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Gezähmt)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Nicht gezähmt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 ist der Besitzer!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Daneben!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Bereits geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 bei voller Gesundheit (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 wurde gezähmt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Namen eingeben:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Umbenennen"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Namensschild"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Leder"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Rohes Fleisch"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Fleisch"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Stahlschere (Rechtsklick zum Scheren)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Kreaturschutzrune"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Sattel"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Kreaturen Zaun"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Kreaturenspawner"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Nicht aktiv (Einstellungen eingeben)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Spawner aktiv (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Kreaturenspawner-Einstellungen gescheitert!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
|
||||
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"
|
128
mods/mobs/locale/es.po
Normal file
@ -0,0 +1,128 @@
|
||||
# Mobs Redo translation.
|
||||
# Copyright (C) 2017 TenPlus1
|
||||
# This file is distributed under the same license as the mobs package.
|
||||
# Wuzzy <Wuzzy@mail.ru>, 2017
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-16 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-16 16:48+0200\n"
|
||||
"Last-Translator: Aleks <alexsinteck@icqmail.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: es\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "El mob ha sido protegido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Domesticado)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "No domesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 es el dueño!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Perdido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Ya está protegido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 con salud llena (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 ha sido domesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Ingrese nombre:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Renombrar"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Nombrar etiqueta"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Cuero"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Carne cruda"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Carne"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lazo (click derecho en animal para colocar en inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Red (click derecho en animal para colocar en inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Tijera de acero (click derecho para esquilar)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Runa de protección de Mob"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Montura"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Generador de Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob LuzMin LuzMax Cantidad DistJugador"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Generador no activo (ingrese config)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Generador activo (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Configuracion de generador de Mob falló!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
|
||||
"distancia[1-20] compensacion[-10 a 10]”"
|
136
mods/mobs/locale/fr.po
Normal file
@ -0,0 +1,136 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
|
||||
"PO-Revision-Date: 2020-08-13 21:20+0500\n"
|
||||
"Last-Translator: Olivier Dragon <odragon@protonmail.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: fr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "L'animal a été protégé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (apprivoisé)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Non-apprivoisé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Appartient à @1 !"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Raté !"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Déjà protégé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 est en pleine forme (@2) "
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 a été apprivoisé ! "
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Saisissez un nom :"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Renommer"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Étiquette de collier"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Cuir"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Viande crue"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Viande"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Ciseaux à laine (clic droit pour tondre)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Rune de protection des animaux"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Selle"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Clôture à animaux"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence Top"
|
||||
msgstr "Haut de clôture à animaux"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Générateur de mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
|
||||
msgstr "(Nom) (MinLumière) (MaxLumière) (Quantité) (Distance du Joueur) (Décalage en Y)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Générateur non actif (entrez les paramètres)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Command:"
|
||||
msgstr "Commande:"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Générateur actif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Echec des paramètres du générateur"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"
|
131
mods/mobs/locale/it.po
Normal file
@ -0,0 +1,131 @@
|
||||
# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE
|
||||
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
|
||||
# This file is distributed under the same license as the MOBS REDO package.
|
||||
# Hamlet <h4mlet@riseup.net>, 2017.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2020-05-11 13:33+0200\n"
|
||||
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: it\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.2.1\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Modalità pacifica attiva - non comparirà nessun mostro"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Il mob è stato protetto!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Addomesticato)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Non addomesticato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Il padrone è @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Mancato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Già protetto!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 in piena salute (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 è stato addomesticato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Inserire il nome:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Rinomina"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Targhetta"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Pelle"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Carne cruda"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Carne"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Lazo (click di destro per mettere l'animale nell'inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Rete (click destro per mettere l'animale nell'inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Cesoie d'acciaio (click destro per tosare)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Runa di protezione per mob"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Sella"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Recinzione per mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Generatore di mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob LuceMin LuceMax Ammontare DistGiocat."
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Generatore inattivo (inserire le impostazioni)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Generatore attivo (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Impostazioni del generatore di mob fallite!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
|
||||
"disabilitare] distance[1-20] y_offset[-10 fino a 10]”"
|
34
mods/mobs/locale/mobs.de.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
@1 (Tamed)=@1 (Gezähmt)
|
||||
@1 at full health (@2)=@1 bei voller Gesundheit (@2)
|
||||
@1 has been tamed!=@1 wurde gezähmt!
|
||||
@1 is owner!=@1 ist der Besitzer!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Bereits geschützt!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Namen eingeben:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
|
||||
Leather=Leder
|
||||
Meat=Fleisch
|
||||
Missed!=Daneben!
|
||||
Mob Fence=Kreaturen Zaun
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Kreaturschutzrune
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
|
||||
Mob has been protected!=Kreatur wurde geschützt!
|
||||
Name Tag=Namensschild
|
||||
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
|
||||
Not tamed!=Nicht gezähmt!
|
||||
Raw Meat=Rohes Fleisch
|
||||
Rename=Umbenennen
|
||||
Saddle=Sattel
|
||||
Spawner Active (@1)=Spawner aktiv (@1)
|
||||
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
|
||||
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.en.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
#@1 (Tamed)=
|
||||
#@1 at full health (@2)=
|
||||
#@1 has been tamed!=
|
||||
#@1 is owner!=
|
||||
#Active Mob Limit Reached!=
|
||||
#Already protected!=
|
||||
#Change=
|
||||
#Command:=
|
||||
#Enter name:=
|
||||
#Enter texture:=
|
||||
#Lasso (right-click animal to put in inventory)=
|
||||
#Leather=
|
||||
#Meat=
|
||||
#Missed!=
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
#Mob Protection Rune=
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
#Mob Spawner settings failed!=
|
||||
#Mob has been protected!=
|
||||
#Name Tag=
|
||||
#Net (right-click animal to put in inventory)=
|
||||
#Not tamed!=
|
||||
#Raw Meat=
|
||||
#Rename=
|
||||
#Saddle=
|
||||
#Spawner Active (@1)=
|
||||
#Spawner Not Active (enter settings)=
|
||||
#Steel Shears (right-click to shear)=
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.es.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
@1 (Tamed)=@1 (Domesticado)
|
||||
@1 at full health (@2)=@1 con salud llena (@2)
|
||||
@1 has been tamed!=@1 ha sido domesticado!
|
||||
@1 is owner!=@1 es el dueño!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Ya está protegido!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Ingrese nombre:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
|
||||
Leather=Cuero
|
||||
Meat=Carne
|
||||
Missed!=Perdido!
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Runa de protección de Mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
|
||||
Mob has been protected!=El mob ha sido protegido!
|
||||
Name Tag=Nombrar etiqueta
|
||||
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
|
||||
Not tamed!=No domesticado!
|
||||
Raw Meat=Carne cruda
|
||||
Rename=Renombrar
|
||||
Saddle=Montura
|
||||
Spawner Active (@1)=Generador activo (@1)
|
||||
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
|
||||
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.fr.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
|
||||
@1 (Tamed)=@1 (apprivoisé)
|
||||
@1 at full health (@2)=@1 est en pleine forme (@2)
|
||||
@1 has been tamed!=@1 a été apprivoisé !
|
||||
@1 is owner!=Appartient à @1 !
|
||||
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
|
||||
Already protected!=Déjà protégé !
|
||||
Change=Changer
|
||||
Command:=Commande :
|
||||
Enter name:=Saisissez un nom :
|
||||
Enter texture:=Saisissez une texture :
|
||||
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Leather=Cuir
|
||||
Meat=Viande
|
||||
Missed!=Raté !
|
||||
Mob Fence= Clôture à animaux
|
||||
Mob Fence Top=Haut de clôture à animaux
|
||||
Mob Protection Rune=Rune de protection des animaux
|
||||
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
|
||||
Mob Spawner=Créateur d'êtres vivants
|
||||
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
|
||||
Mob has been protected!=L'animal a été protégé !
|
||||
Name Tag=Étiquette de collier
|
||||
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Not tamed!=Non-apprivoisé !
|
||||
Raw Meat=Viande crue
|
||||
Rename=Renommer
|
||||
Saddle=Selle
|
||||
Spawner Active (@1)=Créateur actif (@1)
|
||||
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
|
||||
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
|
||||
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré
|
34
mods/mobs/locale/mobs.it.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
|
||||
@1 (Tamed)=@1 (Addomesticato)
|
||||
@1 at full health (@2)=@1 in piena salute (@2)
|
||||
@1 has been tamed!=@1 è stato addomesticato!
|
||||
@1 is owner!=Il padrone è @1!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Già protetto!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Inserire il nome:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
|
||||
Leather=Pelle
|
||||
Meat=Carne
|
||||
Missed!=Mancato!
|
||||
Mob Fence=Recinzione per mob
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Runa di protezione per mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
|
||||
Mob has been protected!=Il mob è stato protetto!
|
||||
Name Tag=Targhetta
|
||||
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
|
||||
Not tamed!=Non addomesticato!
|
||||
Raw Meat=Carne cruda
|
||||
Rename=Rinomina
|
||||
Saddle=Sella
|
||||
Spawner Active (@1)=Generatore attivo (@1)
|
||||
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
|
||||
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.ms.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
|
||||
@1 (Tamed)=@1 (Jinak)
|
||||
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
|
||||
@1 has been tamed!=@1 telah dijinakkan!
|
||||
@1 is owner!=Ini hak milik @1!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Telah dilindungi!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Masukkan nama:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Leather=Kulit
|
||||
Meat=Daging Bakar
|
||||
Missed!=Terlepas!
|
||||
Mob Fence=Pagar Mob
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Rune Perlindungan Mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
|
||||
Mob has been protected!=Mob telah pun dilindungi!
|
||||
Name Tag=Tanda Nama
|
||||
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Not tamed!=Belum dijinakkan!
|
||||
Raw Meat=Daging Mentah
|
||||
Rename=Namakan semula
|
||||
Saddle=Pelana
|
||||
Spawner Active (@1)=Pewujud Mob Aktif (@1)
|
||||
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
|
||||
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.pt.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
#@1 (Tamed)=
|
||||
@1 at full health (@2)=@1 em plena saude (@2)
|
||||
@1 has been tamed!=@1 foi domesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
#Active Mob Limit Reached!=
|
||||
#Already protected!=
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Insira um nome:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Leather=Couro
|
||||
Meat=Carne
|
||||
Missed!=Faltou!
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
#Mob Protection Rune=
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
|
||||
#Mob has been protected!=
|
||||
Name Tag=Etiqueta
|
||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
|
||||
Not tamed!=Indomesticado!
|
||||
Raw Meat=Carne crua
|
||||
Rename=Renomear
|
||||
#Saddle=
|
||||
Spawner Active (@1)=Spawnador Ativo (@1)
|
||||
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
|
||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.ru.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
|
||||
@1 (Tamed)=@1 (Прирученный)
|
||||
@1 at full health (@2)=@1 при полном здоровье (@2)
|
||||
@1 has been tamed!=@1 приручен
|
||||
@1 is owner!=@1 владелец
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Уже защищен!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Введите имя:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
|
||||
Leather=Кожа
|
||||
Meat=Мясо
|
||||
Missed!=Промазал!
|
||||
Mob Fence=Забор от мобов
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Защитная руна мобов
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Настройки спаунера моба провалились
|
||||
Mob has been protected!=Моб защищен!
|
||||
Name Tag=Новый тэг
|
||||
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
|
||||
Not tamed!=Не прирученный
|
||||
Raw Meat=Сырое мясо
|
||||
Rename=Переименовать
|
||||
Saddle=Седло
|
||||
Spawner Active (@1)=Активные спаунер (@1)
|
||||
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
|
||||
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.tr.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
#@1 (Tamed)=
|
||||
@1 at full health (@2)=@1 tam canında (@2)
|
||||
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
|
||||
@1 is owner!=Sahibi @1!
|
||||
#Active Mob Limit Reached!=
|
||||
#Already protected!=
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=İsim gir:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
|
||||
Leather=Deri
|
||||
Meat=Et
|
||||
Missed!=Kaçırdın!
|
||||
Mob Fence=Canavar Yaratıcı
|
||||
#Mob Fence Top=
|
||||
#Mob Protection Rune=
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
|
||||
#Mob has been protected!=
|
||||
Name Tag=İsim etiketi
|
||||
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
|
||||
Not tamed!=Evcil değil!
|
||||
Raw Meat=Çiğ et
|
||||
Rename=Yeniden adlandır
|
||||
#Saddle=
|
||||
Spawner Active (@1)=Yaratıcı aktif (@1)
|
||||
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
|
||||
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.zh_CN.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
|
||||
@1 (Tamed)=@1(已驯服)
|
||||
@1 at full health (@2)=@1已经满血(@2)
|
||||
@1 has been tamed!=@1已经被驯服!
|
||||
@1 is owner!=@1 是主人
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=已经被保护!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=输入名称:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
|
||||
Leather=皮革
|
||||
Meat=肉
|
||||
Missed!=没抓住!
|
||||
Mob Fence=Mob 栅栏
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Mob 保护符文
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Mob 孵化器设置失败!
|
||||
Mob has been protected!=Mob 已经被保护了!
|
||||
Name Tag=名称标签
|
||||
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
|
||||
Not tamed!=没有驯服!
|
||||
Raw Meat=生肉
|
||||
Rename=重新命名
|
||||
Saddle=鞍
|
||||
Spawner Active (@1)=孵化器正在运转(@1)
|
||||
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
|
||||
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
34
mods/mobs/locale/mobs.zh_TW.tr
Normal file
@ -0,0 +1,34 @@
|
||||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
|
||||
@1 (Tamed)=@1(已馴服)
|
||||
@1 at full health (@2)=@1已經滿血(@2)
|
||||
@1 has been tamed!=@1已經被馴服!
|
||||
@1 is owner!=@1 是主人
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=已經被保護!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=輸入名稱:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
|
||||
Leather=皮革
|
||||
Meat=肉
|
||||
Missed!=沒抓住!
|
||||
Mob Fence=Mob 柵欄
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Mob 保護符文
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Mob 孵化器設置失敗!
|
||||
Mob has been protected!=Mob 已經被保護了!
|
||||
Name Tag=名稱標籤
|
||||
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
|
||||
Not tamed!=沒有馴服!
|
||||
Raw Meat=生肉
|
||||
Rename=重新命名
|
||||
Saddle=鞍
|
||||
Spawner Active (@1)=孵化器正在運轉(@1)
|
||||
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
|
||||
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
131
mods/mobs/locale/ms.po
Normal file
@ -0,0 +1,131 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
|
||||
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"Language: ms\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob telah pun dilindungi!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Jinak)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Belum dijinakkan!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Ini hak milik @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Terlepas!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Telah dilindungi!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "Mata kesihatan @1 telah penuh (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 telah dijinakkan!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Masukkan nama:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Namakan semula"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Tanda Nama"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Kulit"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Daging Mentah"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Daging Bakar"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Rune Perlindungan Mob"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Pelana"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Pagar Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Pewujud Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Pewujud Mob Aktif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Penetapan Pewujud Mob gagal!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
|
||||
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""
|
133
mods/mobs/locale/pt.po
Normal file
@ -0,0 +1,133 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: pt\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Indomesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Dono @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Faltou!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 em plena saude (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 foi domesticado!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Insira um nome:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Renomear"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Etiqueta"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Couro"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Carne crua"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Carne"
|
||||
|
||||
#: crafts.lua
|
||||
#, fuzzy
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Laço (clique-direito no animal para por no inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Net (clique-direito no animal para por no inventario)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Tesoura de Aço (clique-direito para tosquiar)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Spawnador de Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Spawnador Inativo (configurar)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Spawnador Ativo (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Configuraçao de Spawnador do Mob falhou!"
|
||||
|
||||
#: spawner.lua
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
|
||||
"distancia[1-20] y_offset[-10 a 10]"
|
129
mods/mobs/locale/ru.po
Normal file
@ -0,0 +1,129 @@
|
||||
# Russian translation for the mobs_redo mod.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the mobs_redo package.
|
||||
# Oleg720 <olegsiriak@yandex.ru>, 2017.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
|
||||
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Мирный модус активирован - монстры не спаунятся"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Моб защищен!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Прирученный)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Не прирученный"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 владелец"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Промазал!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Уже защищен!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 при полном здоровье (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 приручен"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Введите имя:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Переименовать"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Новый тэг"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Кожа"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Сырое мясо"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Мясо"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Лассо (Правый клик - положить животное в инвентарь)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Сеть (Правый клик - положить животное в инвентарь)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Ножницы (Правый клик - подстричь)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Защитная руна мобов"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Седло"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Забор от мобов"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Спаунер моба"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Спаунер не активен (введите настройки)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Активные спаунер (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Настройки спаунера моба провалились"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
136
mods/mobs/locale/template.pot
Normal file
@ -0,0 +1,136 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence Top"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr ""
|
||||
|
||||
#@ spawner.lua
|
||||
msgid "Command:"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
133
mods/mobs/locale/tr.po
Normal file
@ -0,0 +1,133 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mobs\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
|
||||
"Last-Translator: Wuzzy <almikes@aol.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: tr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Evcil değil!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Sahibi @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Kaçırdın!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 tam canında (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 tamamen evcilleştirilmiştir!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "İsim gir:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Yeniden adlandır"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "İsim etiketi"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Deri"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Çiğ et"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Et"
|
||||
|
||||
#: crafts.lua
|
||||
#, fuzzy
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Çelik makas (sağ tıklayarak kes)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Canavar Yaratıcı"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Canavar Yaratıcı"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Yaratıcı aktif değil (ayarlara gir)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Yaratıcı aktif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Yaratıcı ayarları uygulanamadı."
|
||||
|
||||
#: spawner.lua
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
|
||||
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"
|
130
mods/mobs/locale/zh_CN.po
Normal file
@ -0,0 +1,130 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# IFRFSX<1079092922@qq.com>, 2020.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** 和平模式已激活——没有怪物会产生"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob 已经被保护了!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1(已驯服)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "没有驯服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 是主人"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "没抓住!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "已经被保护!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1已经满血(@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1已经被驯服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "输入名称:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "重新命名"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "名称标签"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "皮革"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "生肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "套索(右键单击动物以放入物品栏)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "网(右键单击动物以放入物品栏)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "钢剪(右键单击以剪切)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Mob 保护符文"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "鞍"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Mob 栅栏"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Mob 孵化器"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob/最小光量/最大光量/玩家距离"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "孵化器未使用(输入设置)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "孵化器正在运转(@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Mob 孵化器设置失败!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"语法: “物品名称 最小光亮[0-14] 最大光亮[0-14] 范围内的最大Mob数量[0 to disable] "
|
||||
"距离[1-20] y_offset[-10 to 10]”"
|
130
mods/mobs/locale/zh_TW.po
Normal file
@ -0,0 +1,130 @@
|
||||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# IFRFSX<1079092922@qq.com>, 2020.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** 和平模式已激活——沒有怪物會產生"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob 已經被保護了!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1(已馴服)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "沒有馴服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 是主人"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "沒抓住!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "已經被保護!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1已經滿血(@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1已經被馴服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "輸入名稱:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "重新命名"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "名稱標籤"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "皮革"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "生肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "套索(右鍵單擊動物以放入物品欄)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "網(右鍵單擊動物以放入物品欄)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "鋼剪(右鍵單擊以剪切)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Mob 保護符文"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "鞍"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Mob 柵欄"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Mob 孵化器"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob/最小光量/最大光量/玩家距離"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "孵化器未使用(輸入設置)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "孵化器正在運轉(@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Mob 孵化器設置失敗!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"語法: “物品名稱 最小光亮[0-14] 最大光亮[0-14] 範圍內的最大Mob數量[0 to disable] "
|
||||
"距離[1-20] y_offset[-10 to 10]”"
|
18
mods/mobs/lucky_block.lua
Normal file
@ -0,0 +1,18 @@
|
||||
|
||||
if minetest.get_modpath("lucky_block") then
|
||||
|
||||
lucky_block:add_blocks({
|
||||
{"dro", {"mobs:meat_raw"}, 5},
|
||||
{"dro", {"mobs:meat"}, 5},
|
||||
{"dro", {"mobs:nametag"}, 1},
|
||||
{"dro", {"mobs:leather"}, 5},
|
||||
{"dro", {"default:stick"}, 10},
|
||||
{"dro", {"mobs:net"}, 1},
|
||||
{"dro", {"mobs:lasso"}, 1},
|
||||
{"dro", {"mobs:shears"}, 1},
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"dro", {"mobs:fence_wood"}, 10},
|
||||
{"dro", {"mobs:fence_top"}, 12},
|
||||
{"lig"}
|
||||
})
|
||||
end
|
4
mods/mobs/mod.conf
Normal file
@ -0,0 +1,4 @@
|
||||
name = mobs
|
||||
depends =
|
||||
optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder
|
||||
description = Adds a mob api for mods to add animals or monsters etc.
|
491
mods/mobs/mount.lua
Normal file
@ -0,0 +1,491 @@
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local abs, cos, floor, sin, sqrt, pi =
|
||||
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return {name = fallback}
|
||||
end
|
||||
|
||||
|
||||
local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
if node.name == "air" then
|
||||
return "air"
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "lava") ~= 0 then
|
||||
return "lava"
|
||||
end
|
||||
|
||||
if minetest.get_item_group(node.name, "liquid") ~= 0 then
|
||||
return "liquid"
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node.name].walkable == true then
|
||||
return "walkable"
|
||||
end
|
||||
|
||||
return "other"
|
||||
end
|
||||
|
||||
|
||||
local function get_sign(i)
|
||||
i = i or 0
|
||||
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
local x = -sin(yaw) * v
|
||||
local z = cos(yaw) * v
|
||||
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return sqrt(v.x * v.x + v.z * v.z)
|
||||
end
|
||||
|
||||
|
||||
local function force_detach(player)
|
||||
|
||||
local attached_to = player:get_attach()
|
||||
|
||||
if not attached_to then
|
||||
return
|
||||
end
|
||||
|
||||
local entity = attached_to:get_luaentity()
|
||||
|
||||
if entity and entity.driver
|
||||
and entity.driver == player then
|
||||
entity.driver = nil
|
||||
end
|
||||
|
||||
player:set_detach()
|
||||
player_api.player_attached[player:get_player_name()] = false
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player_api.set_animation(player, "stand", 30)
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
force_detach(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
|
||||
local players = minetest.get_connected_players()
|
||||
|
||||
for i = 1, #players do
|
||||
force_detach(players[i])
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
force_detach(player)
|
||||
return true
|
||||
end)
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Just for correct detaching
|
||||
local function find_free_pos(pos)
|
||||
|
||||
local check = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 1, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
{x = 0, y = 1, z = -1}
|
||||
}
|
||||
|
||||
for _, c in pairs(check) do
|
||||
|
||||
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
|
||||
local node = minetest.get_node_or_nil(npos)
|
||||
|
||||
if node and node.name then
|
||||
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if def and not def.walkable and
|
||||
def.liquidtype == "none" then
|
||||
return npos
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return pos
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
||||
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
|
||||
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = pi / 2
|
||||
end
|
||||
|
||||
local attach_at = entity.driver_attach_at
|
||||
local eye_offset = entity.driver_eye_offset
|
||||
|
||||
entity.driver = player
|
||||
|
||||
force_detach(player)
|
||||
|
||||
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
||||
player_api.player_attached[player:get_player_name()] = true
|
||||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||
|
||||
player:set_properties({
|
||||
visual_size = {
|
||||
x = entity.driver_scale.x,
|
||||
y = entity.driver_scale.y
|
||||
}
|
||||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
player_api.set_animation(player, "sit", 30)
|
||||
end
|
||||
end)
|
||||
|
||||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||
end
|
||||
|
||||
|
||||
function mobs.detach(player)
|
||||
force_detach(player)
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
local pos = find_free_pos(player:get_pos())
|
||||
|
||||
pos.y = pos.y + 0.5
|
||||
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = pi / 2
|
||||
end
|
||||
|
||||
local acce_y = 0
|
||||
local velo = entity.object:get_velocity()
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
||||
-- process controls
|
||||
if entity.driver then
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
|
||||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
entity.v = entity.v - entity.accel / 10
|
||||
end
|
||||
|
||||
-- mob rotation
|
||||
local horz
|
||||
|
||||
if entity.alt_turn == true then
|
||||
|
||||
horz = yaw
|
||||
|
||||
if ctrl.left then
|
||||
horz = horz + 0.05
|
||||
|
||||
elseif ctrl.right then
|
||||
horz = horz - 0.05
|
||||
end
|
||||
else
|
||||
horz = entity.driver:get_look_horizontal() or 0
|
||||
end
|
||||
|
||||
entity.object:set_yaw(horz - entity.rotate)
|
||||
|
||||
if can_fly then
|
||||
-- fly up
|
||||
if ctrl.jump then
|
||||
|
||||
velo.y = velo.y + 1
|
||||
|
||||
if velo.y > entity.accel then velo.y = entity.accel end
|
||||
|
||||
elseif velo.y > 0 then
|
||||
|
||||
velo.y = velo.y - 0.1
|
||||
|
||||
if velo.y < 0 then velo.y = 0 end
|
||||
end
|
||||
|
||||
-- fly down
|
||||
if ctrl.sneak then
|
||||
|
||||
velo.y = velo.y - 1
|
||||
|
||||
if velo.y < -entity.accel then velo.y = -entity.accel end
|
||||
|
||||
elseif velo.y < 0 then
|
||||
|
||||
velo.y = velo.y + 0.1
|
||||
|
||||
if velo.y > 0 then velo.y = 0 end
|
||||
end
|
||||
else
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
|
||||
if velo.y == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
|
||||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- enforce speed limit forward and reverse
|
||||
local max_spd = entity.max_speed_reverse
|
||||
|
||||
if get_sign(entity.v) >= 0 then
|
||||
max_spd = entity.max_speed_forward
|
||||
end
|
||||
|
||||
if abs(entity.v) > max_spd then
|
||||
entity.v = entity.v - get_sign(entity.v)
|
||||
end
|
||||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:get_pos()
|
||||
|
||||
if not p then return end
|
||||
|
||||
local new_acce = {x = 0, y = -9.81, z = 0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
||||
local ni = node_is(p)
|
||||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
if ni == "lava" and entity.lava_damage ~= 0 then
|
||||
|
||||
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
||||
|
||||
if entity.lava_counter > 1 then
|
||||
|
||||
minetest.sound_play("default_punch", {
|
||||
object = entity.object,
|
||||
max_hear_distance = 5
|
||||
}, true)
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = entity.lava_damage}
|
||||
}, nil)
|
||||
|
||||
entity.lava_counter = 0
|
||||
end
|
||||
end
|
||||
|
||||
local terrain_type = entity.terrain_type
|
||||
|
||||
if terrain_type == 2 or terrain_type == 3 then
|
||||
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
|
||||
if node_is(p) == "liquid" then
|
||||
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
elseif velo.y < 0 then
|
||||
new_acce.y = 20
|
||||
else
|
||||
new_acce.y = 5
|
||||
end
|
||||
else
|
||||
if abs(velo.y) < 1 then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
|
||||
if not pos then return end
|
||||
|
||||
pos.y = floor(pos.y) + 0.5
|
||||
entity.object:set_pos(pos)
|
||||
velo.y = 0
|
||||
end
|
||||
end
|
||||
else
|
||||
v = v * 0.25
|
||||
end
|
||||
end
|
||||
|
||||
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
|
||||
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:set_velocity(new_velo)
|
||||
entity.object:set_acceleration(new_acce)
|
||||
|
||||
entity.v2 = v
|
||||
end
|
||||
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
||||
|
||||
if not ctrl or not velo then return end
|
||||
|
||||
if ctrl.up then
|
||||
entity.object:set_velocity({
|
||||
x = dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = dir.z * speed
|
||||
})
|
||||
|
||||
elseif ctrl.down then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = -dir.z * speed
|
||||
})
|
||||
|
||||
elseif not ctrl.down or ctrl.up or ctrl.jump then
|
||||
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
||||
end
|
||||
|
||||
entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
|
||||
|
||||
-- firing arrows
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
local obj = minetest.add_entity({
|
||||
x = pos.x + 0 + dir.x * 2.5,
|
||||
y = pos.y + 1.5 + dir.y,
|
||||
z = pos.z + 0 + dir.z * 2.5}, arrow)
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
if ent then
|
||||
|
||||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
|
||||
yaw = entity.driver:get_look_horizontal()
|
||||
|
||||
obj:set_yaw(yaw + pi / 2)
|
||||
obj:set_velocity(vec)
|
||||
else
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
else
|
||||
-- moving animation
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
93
mods/mobs/readme.MD
Normal file
@ -0,0 +1,93 @@
|
||||
|
||||
MOBS REDO for MINETEST
|
||||
|
||||
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
|
||||
|
||||
|
||||
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
|
||||
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
|
||||
|
||||
Crafts:
|
||||
|
||||
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
|
||||
- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
|
||||
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
|
||||
- Shears are used to right-click sheep and return 1-3 wool.
|
||||
- Protection Rune lets you protect tamed mobs from harm by other players
|
||||
- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
|
||||
|
||||
Lucky Blocks: 9
|
||||
|
||||
|
||||
Changelog:
|
||||
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
|
||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
|
||||
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
|
||||
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
|
||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
|
||||
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
|
||||
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
|
||||
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
|
||||
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
|
||||
- 1.48- Add mobs:set_velocity(self, velocity) global function
|
||||
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
|
||||
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
|
||||
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
|
||||
- 1.44- Added ToolRanks support for swords when attacking mobs
|
||||
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
|
||||
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
|
||||
- 1.41- Mob pathfinding has been updated thanks to Elkien3
|
||||
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
|
||||
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
|
||||
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
|
||||
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
|
||||
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
|
||||
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
|
||||
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
|
||||
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
|
||||
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
|
||||
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
|
||||
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
|
||||
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
|
||||
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
|
||||
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
|
||||
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
|
||||
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
|
||||
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
|
||||
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
|
||||
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
|
||||
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
|
||||
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
|
||||
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
|
||||
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
|
||||
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
|
||||
- 1.16- Mobs follow multiple items now, Npc's can breed
|
||||
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
|
||||
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
|
||||
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
|
||||
- 1.12- Added animal ownership so that players cannot steal your tamed animals
|
||||
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
|
||||
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
|
||||
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
|
||||
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
|
||||
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
|
||||
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
|
||||
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
|
||||
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
|
||||
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
|
||||
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
|
||||
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
|
||||
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
|
||||
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
|
||||
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
|
||||
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
|
||||
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
|
||||
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
|
||||
- 0.5 - Mobs now float in water, die from falling, and some code improvements
|
||||
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
|
||||
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
|
||||
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
|
||||
- 0.1 - Initial Release
|
47
mods/mobs/settingtypes.txt
Normal file
@ -0,0 +1,47 @@
|
||||
# If false then mobs no longer spawn in world without spawner or spawn egg
|
||||
mobs_spawn (Spawn Mobs) bool true
|
||||
|
||||
# If enabled then monsters no longer spawn in world
|
||||
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
|
||||
|
||||
# If enabled then punching mobs no longer shows blood effects
|
||||
mobs_disable_blood (Disable Mob blood) bool false
|
||||
|
||||
# If disabled then Mobs no longer destroy world blocks
|
||||
mobs_griefing (Griefing Mobs) bool true
|
||||
|
||||
# If false then Mobs no longer spawn inside player protected areas
|
||||
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
|
||||
|
||||
# If false then Monsters no longer spawn inside player protected areas
|
||||
mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
|
||||
|
||||
# If true Mobs will be removed once a map chunk is out of view
|
||||
remove_far_mobs (Remove far Mobs) bool true
|
||||
|
||||
# Sets Mob difficulty level by multiplying punch damage
|
||||
mob_difficulty (Mob difficulty) float 1.0
|
||||
|
||||
# If disabled health status no longer appears above Mob when punched
|
||||
mob_show_health (Show Mob health) bool true
|
||||
|
||||
# Contains a value used to multiply Mob spawn values
|
||||
mob_chance_multiplier (Mob chance multiplier) float 1.0
|
||||
|
||||
# When false Mob no longer drop items when killed
|
||||
mobs_drop_items (Mob drops) bool true
|
||||
|
||||
# Sets minimum distance around player that mobs cannot spawn
|
||||
mob_nospawn_range (Mob no-spawn range) float 12.0
|
||||
|
||||
# Sets maximum number of active mobs in game (0 for unlimited)
|
||||
mob_active_limit (Mob Active Limit) float 0
|
||||
|
||||
# Enables area check when spawning mobs
|
||||
mob_area_spawn (Mob Area Spawn) bool false
|
||||
|
||||
# Enable peaceful player attack prevention
|
||||
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
|
||||
|
||||
# Enable mobs smooth rotation
|
||||
mob_smooth_rotate (Smooth rotation for mobs) bool true
|
BIN
mods/mobs/sounds/default_punch.ogg
Normal file
7
mods/mobs/sounds/license.txt
Normal file
@ -0,0 +1,7 @@
|
||||
Creative Commons sounds from Freesound.org
|
||||
|
||||
mobs_swing.ogg by qubodup
|
||||
- http://freesound.org/people/qubodup/sounds/60012/
|
||||
|
||||
mobs_spell.ogg by littlerobotsoundfactory
|
||||
- http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/
|
BIN
mods/mobs/sounds/mobs_spell.ogg
Normal file
BIN
mods/mobs/sounds/mobs_swing.ogg
Normal file
192
mods/mobs/spawner.lua
Normal file
@ -0,0 +1,192 @@
|
||||
|
||||
local S = mobs.intllib
|
||||
|
||||
-- mob spawner
|
||||
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
|
||||
|
||||
minetest.register_node("mobs:spawner", {
|
||||
tiles = {"mob_spawner.png"},
|
||||
drawtype = "glasslike",
|
||||
paramtype = "light",
|
||||
walkable = true,
|
||||
description = S("Mob Spawner"),
|
||||
groups = {cracky = 1},
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
-- setup formspec
|
||||
local head = S("(mob name) (min light) (max light) (amount)"
|
||||
.. " (player distance) (Y offset)")
|
||||
|
||||
-- text entry formspec
|
||||
meta:set_string("formspec",
|
||||
"size[10,3.5]"
|
||||
.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
|
||||
.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
|
||||
.. ";${command}]")
|
||||
|
||||
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
|
||||
meta:set_string("command", spawner_default)
|
||||
end,
|
||||
|
||||
on_right_click = function(pos, placer)
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return
|
||||
end
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
if not fields.text or fields.text == "" then
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local comm = fields.text:split(" ")
|
||||
local name = sender:get_player_name()
|
||||
|
||||
if minetest.is_protected(pos, name) then
|
||||
minetest.record_protection_violation(pos, name)
|
||||
return
|
||||
end
|
||||
|
||||
local mob = comm[1] -- mob to spawn
|
||||
local mlig = tonumber(comm[2]) -- min light
|
||||
local xlig = tonumber(comm[3]) -- max light
|
||||
local num = tonumber(comm[4]) -- total mobs in area
|
||||
local pla = tonumber(comm[5]) -- player distance (0 to disable)
|
||||
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
|
||||
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob]
|
||||
and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15
|
||||
and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >= 0 and pla <= 20
|
||||
and yof and yof > -10 and yof < 10 then
|
||||
|
||||
meta:set_string("command", fields.text)
|
||||
meta:set_string("infotext", S("Spawner Active (@1)", mob))
|
||||
|
||||
else
|
||||
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
minetest.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
|
||||
|
||||
-- spawner abm
|
||||
minetest.register_abm({
|
||||
label = "Mob spawner node",
|
||||
nodenames = {"mobs:spawner"},
|
||||
interval = 10,
|
||||
chance = 4,
|
||||
catch_up = false,
|
||||
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- return if too many entities already
|
||||
if active_object_count_wider >= max_per_block then
|
||||
return
|
||||
end
|
||||
|
||||
-- get meta and command
|
||||
local meta = minetest.get_meta(pos)
|
||||
local comm = meta:get_string("command"):split(" ")
|
||||
|
||||
-- get settings from command
|
||||
local mob = comm[1]
|
||||
local mlig = tonumber(comm[2])
|
||||
local xlig = tonumber(comm[3])
|
||||
local num = tonumber(comm[4])
|
||||
local pla = tonumber(comm[5]) or 0
|
||||
local yof = tonumber(comm[6]) or 0
|
||||
|
||||
-- if amount is 0 then do nothing
|
||||
if num == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- are we spawning a registered mob?
|
||||
if not mobs.spawning_mobs[mob] then
|
||||
--print ("--- mob doesn't exist", mob)
|
||||
return
|
||||
end
|
||||
|
||||
-- check objects inside 9x9 area around spawner
|
||||
local objs = minetest.get_objects_inside_radius(pos, 9)
|
||||
local count = 0
|
||||
local ent
|
||||
|
||||
-- count mob objects of same type in area
|
||||
for _, obj in ipairs(objs) do
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
if ent and ent.name and ent.name == mob then
|
||||
count = count + 1
|
||||
end
|
||||
end
|
||||
|
||||
-- is there too many of same type?
|
||||
if count >= num then
|
||||
return
|
||||
end
|
||||
|
||||
-- spawn mob if player detected and in range
|
||||
if pla > 0 then
|
||||
|
||||
local in_range = 0
|
||||
local objsp = minetest.get_objects_inside_radius(pos, pla)
|
||||
|
||||
for _, oir in pairs(objsp) do
|
||||
|
||||
if oir:is_player() then
|
||||
|
||||
in_range = 1
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- player not found
|
||||
if in_range == 0 then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- set medium mob usually spawns in (defaults to air)
|
||||
local reg = minetest.registered_entities[mob].fly_in
|
||||
|
||||
if not reg or type(reg) == "string" then
|
||||
reg = {(reg or "air")}
|
||||
end
|
||||
|
||||
-- find air blocks within 5 nodes of spawner
|
||||
local air = minetest.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
|
||||
|
||||
-- spawn in random air block
|
||||
if air and #air > 0 then
|
||||
|
||||
local pos2 = air[math.random(#air)]
|
||||
local lig = minetest.get_node_light(pos2) or 0
|
||||
|
||||
pos2.y = pos2.y + 0.5
|
||||
|
||||
-- only if light levels are within range
|
||||
if lig >= mlig and lig <= xlig
|
||||
and minetest.registered_entities[mob] then
|
||||
minetest.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
BIN
mods/mobs/textures/mob_spawner.png
Normal file
After Width: | Height: | Size: 108 B |
BIN
mods/mobs/textures/mobs_blood.png
Normal file
After Width: | Height: | Size: 252 B |
BIN
mods/mobs/textures/mobs_chicken_egg.png
Normal file
After Width: | Height: | Size: 235 B |
BIN
mods/mobs/textures/mobs_chicken_egg_overlay.png
Normal file
After Width: | Height: | Size: 191 B |
BIN
mods/mobs/textures/mobs_leather.png
Normal file
After Width: | Height: | Size: 196 B |
BIN
mods/mobs/textures/mobs_magic_lasso.png
Normal file
After Width: | Height: | Size: 176 B |
BIN
mods/mobs/textures/mobs_meat.png
Normal file
After Width: | Height: | Size: 411 B |
BIN
mods/mobs/textures/mobs_meat_bottom.png
Normal file
After Width: | Height: | Size: 253 B |
BIN
mods/mobs/textures/mobs_meat_raw.png
Normal file
After Width: | Height: | Size: 426 B |
BIN
mods/mobs/textures/mobs_meat_side.png
Normal file
After Width: | Height: | Size: 271 B |
BIN
mods/mobs/textures/mobs_meat_top.png
Normal file
After Width: | Height: | Size: 287 B |
BIN
mods/mobs/textures/mobs_nametag.png
Normal file
After Width: | Height: | Size: 247 B |
BIN
mods/mobs/textures/mobs_net.png
Normal file
After Width: | Height: | Size: 195 B |
BIN
mods/mobs/textures/mobs_noentry_particle.png
Normal file
After Width: | Height: | Size: 165 B |
BIN
mods/mobs/textures/mobs_protect_particle.png
Normal file
After Width: | Height: | Size: 117 B |
BIN
mods/mobs/textures/mobs_protector.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
mods/mobs/textures/mobs_protector2.png
Normal file
After Width: | Height: | Size: 164 B |
BIN
mods/mobs/textures/mobs_saddle.png
Normal file
After Width: | Height: | Size: 166 B |
BIN
mods/mobs/textures/mobs_shears.png
Normal file
After Width: | Height: | Size: 224 B |