Customized waybar config, removed it from autostarting, and added cava config to home-manager/dots

This commit is contained in:
Thai Noodles 2024-01-11 19:45:23 -08:00
parent d923ec387f
commit 46fa1c4aac
11 changed files with 358 additions and 23 deletions

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@ -11,6 +11,13 @@
home.sessionPath = [
"${config.home.homeDirectory}/.local/share/go/bin"
];
xdg.configFile = {
"cava" = {
source = ./dots/cava;
target = "cava";
recursive = true;
};
};
xdg = {
userDirs = {
enable = true;

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@ -1,4 +1,4 @@
[[ -f ~/.bashrc ]] && . ~/.bashrc
if [ -z "$DISPLAY" ] && [ "$XDG_VTNR" -eq 1 ]; then
exec river
fi
#if [ -z "$DISPLAY" ] && [ "$XDG_VTNR" -eq 1 ]; then
# exec river
#fi

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@ -123,5 +123,4 @@ export BEMENU_OPTS="--tb '#6272a4'\
--binding 'vim'\
--vim-esc-exits\
--ignorecase\
--bottom\
--no-overlap"

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@ -0,0 +1,210 @@
## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting.
[general]
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
; mode = normal
# Accepts only non-negative values.
; framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# new as of 0.6.0 autosens of low values (dynamic range)
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-200). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
; bars = 0
; bar_width = 1
; bar_spacing = 1
# bar_height is only used for output in "noritake" format
; bar_height = 32
# For SDL width and space between bars is in pixels, defaults are:
; bar_width = 20
; bar_spacing = 5
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
; sleep_timer = 0
[input]
# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
; method = pulse
; source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
; sample_rate = 44100
; sample_bits = 16
; method = shmem
; source = /squeezelite-AA:BB:CC:DD:EE:FF
; method = portaudio
; source = auto
[output]
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake' or 'sdl'.
# 'noncurses' uses a custom framebuffer technique and prints only changes
# from frame to frame in the terminal. 'ncurses' is default if supported.
#
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
# stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
#
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
# in graphic mode. It only support the 3000 series graphical VFDs for now.
#
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
; method = ncurses
# Orientation of the visualization. Can be 'bottom', 'top', 'left' or 'right'.
# Default is 'bottom'. Other orientations are only supported on sdl and ncruses
# output. Note: many fonts have weird glyphs for 'top' and 'right' characters,
# which can make ncurses not look right.
; orientation = bottom
# Visual channels. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' outputs left to right lowest to highest frequencies.
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
# set 'reverse' to 1 to display frequencies the other way around.
; channels = mono
; mono_option = average
; reverse = 0
# Raw output target. A fifo will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# sdl window size and position. -1,-1 is centered.
; sdl_width = 1000
; sdl_height = 500
; sdl_x = -1
; sdl_y= -1
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
# 'frequency' displays the lower cut off frequency of the bar above.
# Only supported on ncurses and noncurses output.
; xaxis = none
# enable alacritty synchronized updates. 1 = on, 0 = off
# removes flickering in alacritty terminal emeulator.
# defaults to off since the behaviour in other terminal emulators is unknown
; alacritty_sync = 0
[color]
# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow.
# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires
# a terminal that can change color definitions such as Gnome-terminal or rxvt.
# default is to keep current terminal color
; background = default
; foreground = default
# SDL only support hex code colors, these are the default:
; background = '#111111'
; foreground = '#33cccc'
# Gradient mode, only hex defined colors are supported,
# background must also be defined in hex or remain commented out. 1 = on, 0 = off.
# You can define as many as 8 different colors. They range from bottom to top of screen
; gradient = 0
; gradient_count = 8
; gradient_color_1 = '#59cc33'
; gradient_color_2 = '#80cc33'
; gradient_color_3 = '#a6cc33'
; gradient_color_4 = '#cccc33'
; gradient_color_5 = '#cca633'
; gradient_color_6 = '#cc8033'
; gradient_color_7 = '#cc5933'
; gradient_color_8 = '#cc3333'
[smoothing]
# Percentage value for integral smoothing. Takes values from 0 - 100.
# Higher values means smoother, but less precise. 0 to disable.
# DEPRECATED as of 0.8.0, use noise_reduction instead
; integral = 77
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
; monstercat = 0
; waves = 0
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
# DEPRECATED as of 0.8.0, use noise_reduction instead
; gravity = 100
# In bar height, bars that would have been lower that this will not be drawn.
# DEPRECATED as of 0.8.0
; ignore = 0
# Noise reduction, float 0 - 1. default 0.77
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
# 1 will be very slow and smooth, 0 will be fast but noisy.
; noise_reduction = 0.77
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more then one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 5 = 1 # treble

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@ -0,0 +1,79 @@
#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space bewteen bars (configurable)
uniform vec3 u_resolution; // window resolution
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
{
//create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main()
{
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
//calculate a bar size
float bar_size = u_resolution.x / bars_count;
//the y coordinate and bar values are the same
float y = bars[bar];
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0)
{
y = 1.0 / u_resolution.y;
}
//draw the bar up to current height
if (y > fragCoord.y)
{
//make some space between bars basen on settings
if (x > (bar + 1) * (bar_size) - bar_spacing)
{
fragColor = vec4(bg_color,1.0);
}
else
{
if (gradient_count == 0)
{
fragColor = vec4(fg_color,1.0);
}
else
{
//find which color in the configured gradient we are at
int color = int((gradient_count - 1) * fragCoord.y);
//find where on y this and next color is supposed to be
float y_min = color / (gradient_count - 1.0);
float y_max = (color + 1.0) / (gradient_count - 1.0);
//make color
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
}
}
}
else
{
fragColor = vec4(bg_color,1.0);
}
}

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@ -0,0 +1,34 @@
#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
float y = (bars[bar]) * bar_y;
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
bar_r = bar_r * bar_r * 2;
// set color
fragColor.r = fg_color.x * y * bar_r;
fragColor.g = fg_color.y * y * bar_r;
fragColor.b = fg_color.z * y * bar_r;
}

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@ -0,0 +1,14 @@
#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}

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@ -8,13 +8,12 @@ riverctl spawn "swww init"
riverctl spawn "swww img $HOME/Pictures/wallpapers/bliss-night.png --transition-type simple"
riverctl spawn "wl-paste --type text --watch cliphist store"
riverctl spawn "wl-paste --type image --watch cliphist store"
riverctl spawn "waybar"
riverctl spawn "nm-applet"
riverctl spawn "mullvad-gui"
riverctl spawn "mako"
# Theme
#riverctl background-color 0x282a36
riverctl background-color 0x282a36
riverctl border-color-focused 0xbd93f9
riverctl border-color-unfocused 0x282a36

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@ -4,30 +4,17 @@
"height": 24,
"spacing": 8,
"modules-left": [
"river/tags",
"river/mode"
"river/mode",
"wlr/taskbar"
],
"modules-center": [
"river/window",
"custom/now_playing"
],
"modules-right": [
"wlr/taskbar",
"tray",
"custom/weather",
"clock",
],
"river/tags": {
"num-tags": 9,
"tag-labels": ["1","2","3","4","5","6","7","8","9"]
},
"custom/now_playing": {
"exec": "~/.config/waybar/now_playing.sh",
"return-type": "text",
"format": "{}",
"tooltip": false,
"interval": 900
},
"wlr/taskbar": {
"on-click": "activate",
"on-click-middle": "close",
@ -35,6 +22,13 @@
"foot"
]
},
"custom/now_playing": {
"exec": "~/.config/waybar/now_playing.sh",
"return-type": "text",
"format": "{}",
"tooltip": false,
"interval": 180
},
"tray": {
"icon-size": 21,
"spacing": 10

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@ -3,6 +3,5 @@
CHECK=$(cmus-remote -Q | grep status | cut -f 2- -d ' ')
if [ "$CHECK" = "playing" ]; then
NOWPLAYING=$(basename "$(cmus-remote -Q | grep file | cut -f 2- -d ' ')")
printf " | "
printf '%s' "$NOWPLAYING"
fi

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@ -37,7 +37,7 @@
"-m extend"
];
program = "${pkgs.foot}/bin/foot";
user = "ii";
user = "${user.name}";
};
programs = {
river = {