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Add win condition.

This commit is contained in:
Gonzalo Delgado 2023-09-01 08:55:40 -03:00
parent 65cf8bd968
commit 4f3d417c95
1 changed files with 21 additions and 1 deletions

View File

@ -23,6 +23,9 @@ local game = {
},
hazards={},
drawGrid=false,
winState=false,
big_font=love.graphics.newFont(48, "mono"),
font=love.graphics.newFont(12, "mono"),
}
function t2p(tileDim)
@ -101,6 +104,13 @@ function love.keyreleased(key)
if player.dead or player.turtleHit then
return
end
if game.winState then
if key == "space" or key == "return" then
game.winState = false
resetPlayer()
end
return
end
local newPos = screenPixelToTilePos(player.pos)
local oldPos = screenPixelToTilePos(player.pos)
if key == "up" or key == "w" then
@ -156,7 +166,10 @@ function love.update(dt)
player.deadTimer = 2
resetPlayer()
end
else
elseif not game.winState then
if screenPixelToTilePos(player.turtlePos).x == game.PLAYFIELD_WIDTH then
game.winState = true
end
local playerRect = tilePos2Rect(screenPixelToTilePos(player.pos))
local turtleRect = tilePos2Rect(screenPixelToTilePos(player.turtlePos))
if player.float_speed ~= 0 then
@ -282,6 +295,13 @@ function love.draw()
love.graphics.setColor(1, 1, 1)
end
love.graphics.draw(player.sprites, player.quads.turtle, x, y + 4)
if game.winState then
love.graphics.setColor(0, 0, 0, 0.8)
love.graphics.rectangle("fill", 0, -32, game.SCREEN_WIDTH, game.SCREEN_HEIGHT)
love.graphics.setColor(0, 1, 0.2)
love.graphics.printf("MADE IT!", game.big_font, 64, 12, 200, "center")
love.graphics.printf("press return to play again", game.font, 64, 128, 200, "center")
end
-- </playfield>
love.graphics.pop()
end