Kill player when floating off screen.

This commit is contained in:
Gonzalo Delgado 2023-09-01 07:30:13 -03:00
parent fd058707f5
commit 3218c3b83c

View File

@ -162,6 +162,13 @@ function love.update(dt)
if player.float_speed ~= 0 then
player.pos.y = player.pos.y + player.float_speed*dt
player.turtlePos.y = player.turtlePos.y + player.float_speed*dt
if playerRect.y > t2p(game.PLAYFIELD_HEIGHT) or playerRect.y + playerRect.h< t2p(0) then
player.dead = true
end
if turtleRect.y > t2p(game.PLAYFIELD_HEIGHT) or turtleRect.y + turtleRect.h< t2p(0) then
player.turtleHit = true
end
end
for i, vehicle in ipairs(game.entities.vehicles) do
local colliderRect = {x=vehicle.x + vehicle.collider.x, y=vehicle.y + vehicle.collider.y, w=vehicle.collider.width, h=vehicle.collider.height}