Bump deadlines.
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@ -1133,12 +1133,12 @@ Tweak friction values
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** DONE Refactor player, enemies, items code into entities
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** TODO Add a couple enemy entities with stupid AI
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DEADLINE: <2024-09-16 lun>
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DEADLINE: <2024-09-23 lun>
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maybe they just move left or right constantly, jump if they "see" a gap or blocking tile ahead.
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** TODO Title screen art mock
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DEADLINE: <2024-09-14 sáb>
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DEADLINE: <2024-09-22 dom>
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:LOGBOOK:
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CLOCK: [2024-09-04 mié 11:45]--[2024-09-04 mié 12:08] => 0:23
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CLOCK: [2024-08-20 mar 11:39]--[2024-08-20 mar 12:06] => 0:27
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@ -1260,12 +1260,12 @@ Need to check ~next_state.pos~ and resulting ~top_left_tile~ for this case.
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}
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** TODO Implement game pause as ~Play~ substate
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DEADLINE: <2024-09-16 lun>
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DEADLINE: <2024-09-24 mar>
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** TODO replace hardcoded player initial position (180, 100) with marker/point from Tiled map
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** TODO Reimplement ~draw_debug_infos~
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DEADLINE: <2024-09-12 jue>
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DEADLINE: <2024-09-20 vie>
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Need something more global, maybe that takes a game state instance or something.
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