Bump deadlines.

This commit is contained in:
Gonzalo Delgado 2024-09-19 19:26:50 -03:00
parent ece987648c
commit a68e609463

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@ -1133,12 +1133,12 @@ Tweak friction values
** DONE Refactor player, enemies, items code into entities
** TODO Add a couple enemy entities with stupid AI
DEADLINE: <2024-09-16 lun>
DEADLINE: <2024-09-23 lun>
maybe they just move left or right constantly, jump if they "see" a gap or blocking tile ahead.
** TODO Title screen art mock
DEADLINE: <2024-09-14 sáb>
DEADLINE: <2024-09-22 dom>
:LOGBOOK:
CLOCK: [2024-09-04 mié 11:45]--[2024-09-04 mié 12:08] => 0:23
CLOCK: [2024-08-20 mar 11:39]--[2024-08-20 mar 12:06] => 0:27
@ -1260,12 +1260,12 @@ Need to check ~next_state.pos~ and resulting ~top_left_tile~ for this case.
}
** TODO Implement game pause as ~Play~ substate
DEADLINE: <2024-09-16 lun>
DEADLINE: <2024-09-24 mar>
** TODO replace hardcoded player initial position (180, 100) with marker/point from Tiled map
** TODO Reimplement ~draw_debug_infos~
DEADLINE: <2024-09-12 jue>
DEADLINE: <2024-09-20 vie>
Need something more global, maybe that takes a game state instance or something.