guix-play/gnu/packages/patches/kodi-mesa-eglchromium.patch
Eric Bavier b4e5844700
gnu: kodi: Fix build against latest mesa.
* gnu/packages/patches/kodi-mesa-eglchromium.patch: New file.
* gnu/local.mk (dist_patch_DATA): Add it.
* gnu/packages/kodi.scm (kodi)[source]: Use it.
2023-05-10 13:56:10 -05:00

57 lines
1.9 KiB
Diff

From https://github.com/xbmc/xbmc/pull/22291/commits/5449652abf0bb9dddd0d796de4120e60f19f89a5
From 5449652abf0bb9dddd0d796de4120e60f19f89a5 Mon Sep 17 00:00:00 2001
From: Alan Swanson <reiver@improbability.net>
Date: Mon, 19 Dec 2022 21:28:13 +0200
Subject: [PATCH] Work around Mesa eglchromium.h removal
I have polished Alan's snippet to buildable state and tested
on Kodi from Debian sid.
Signed-off-by: Vasyl Gello <vasek.gello@gmail.com>
---
cmake/modules/FindEGL.cmake | 6 ++++++
xbmc/windowing/X11/GLContextEGL.h | 4 ++++
2 files changed, 10 insertions(+)
diff --git a/cmake/modules/FindEGL.cmake b/cmake/modules/FindEGL.cmake
index b00fe08a25f95..a68a8db901222 100644
--- a/cmake/modules/FindEGL.cmake
+++ b/cmake/modules/FindEGL.cmake
@@ -9,6 +9,7 @@
# EGL_INCLUDE_DIRS - the EGL include directory
# EGL_LIBRARIES - the EGL libraries
# EGL_DEFINITIONS - the EGL definitions
+# HAVE_EGLEXTANGLE - if eglext_angle.h exists else use eglextchromium.h
#
# and the following imported targets::
#
@@ -35,6 +36,11 @@ if(EGL_FOUND)
set(EGL_LIBRARIES ${EGL_LIBRARY})
set(EGL_INCLUDE_DIRS ${EGL_INCLUDE_DIR})
set(EGL_DEFINITIONS -DHAS_EGL=1)
+ include(CheckIncludeFiles)
+ check_include_files("EGL/egl.h;EGL/eglext.h;EGL/eglext_angle.h" HAVE_EGLEXTANGLE)
+ if(HAVE_EGLEXTANGLE)
+ list(APPEND EGL_DEFINITIONS "-DHAVE_EGLEXTANGLE=1")
+ endif()
if(NOT TARGET EGL::EGL)
add_library(EGL::EGL UNKNOWN IMPORTED)
diff --git a/xbmc/windowing/X11/GLContextEGL.h b/xbmc/windowing/X11/GLContextEGL.h
index 99a6a9024e8c6..afea0b7c43eac 100644
--- a/xbmc/windowing/X11/GLContextEGL.h
+++ b/xbmc/windowing/X11/GLContextEGL.h
@@ -13,7 +13,11 @@
#include "threads/CriticalSection.h"
#include <EGL/eglext.h>
+#ifdef HAVE_EGLEXTANGLE
+#include <EGL/eglext_angle.h>
+#else
#include <EGL/eglextchromium.h>
+#endif
#include <X11/Xutil.h>
class CGLContextEGL : public CGLContext