8677e8699a
* gnu/packages/games.scm: freedink: [patches]: Add fix. * gnu/packages/patches/freedink-engine-fix-sdl-hints.patch: New file. * gnu/local.mk: Add it. Signed-off-by: Nicolas Goaziou <mail@nicolasgoaziou.fr>
34 lines
1.1 KiB
Diff
34 lines
1.1 KiB
Diff
From 85f8dda6de28ef86e58f26c8aa863a26524f6ce0 Mon Sep 17 00:00:00 2001
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From: Jesse Gibbons <jgibbons2357+freedink@gmail.com>
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Date: Sun, 9 Feb 2020 21:46:26 -0700
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Subject: [PATCH] Fix mouse/touch event hints for SDL 2.0.10.
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This fixes the bug reported at
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<https://lists.gnu.org/archive/html/bug-freedink/2019-08/msg00000.html>.
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It should remain backwards compatible with releases of SDL prior to 2.0.10.
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---
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src/input.cpp | 5 +++++
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1 file changed, 5 insertions(+)
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diff --git a/src/input.cpp b/src/input.cpp
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index b5ae21e..153d349 100644
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--- a/src/input.cpp
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+++ b/src/input.cpp
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@@ -91,7 +91,12 @@ void input_init(void)
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// TODO: don't attempt to simulate mouse events from touch events -
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// fake mouse events often are de-centered
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+#ifdef SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH
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SDL_SetHint(SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH, "0");
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+#elif defined SDL_HINT_MOUSE_TOUCH_EVENTS && defined SDL_HINT_TOUCH_MOUSE_EVENTS
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+ SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
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+ SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
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+#endif
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/* Touch devices */
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{
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--
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2.25.0
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