dae206f1f2
* gnu/packages/game-development.scm: Fix attribution.
1876 lines
74 KiB
Scheme
1876 lines
74 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
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;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
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;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
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;;; Copyright © 2015, 2018 Ludovic Courtès <ludo@gnu.org>
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;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
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;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
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;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
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;;; Copyright © 2016, 2017 Kei Kebreau <kkebreau@posteo.net>
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;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
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;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
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;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
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;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
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;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
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;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
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;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
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;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
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;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
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;;; Copyright © 2019 Leo Prikler <leo.prikler@student.tugraz.at>
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;;;
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;;; This file is part of GNU Guix.
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;;;
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;;; GNU Guix is free software; you can redistribute it and/or modify it
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;;; under the terms of the GNU General Public License as published by
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;;; the Free Software Foundation; either version 3 of the License, or (at
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;;; your option) any later version.
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;;;
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;;; GNU Guix is distributed in the hope that it will be useful, but
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;;; WITHOUT ANY WARRANTY; without even the implied warranty of
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;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;; GNU General Public License for more details.
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;;;
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;;; You should have received a copy of the GNU General Public License
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;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
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(define-module (gnu packages game-development)
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#:use-module (srfi srfi-1)
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#:use-module ((guix licenses) #:prefix license:)
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#:use-module (guix packages)
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#:use-module (guix download)
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#:use-module (guix git-download)
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#:use-module (guix svn-download)
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#:use-module (guix utils)
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#:use-module (guix build-system cmake)
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#:use-module (guix build-system gnu)
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#:use-module (guix build-system python)
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#:use-module (guix build-system scons)
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#:use-module (gnu packages)
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#:use-module (gnu packages audio)
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#:use-module (gnu packages autotools)
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#:use-module (gnu packages base)
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#:use-module (gnu packages boost)
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#:use-module (gnu packages compression)
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#:use-module (gnu packages curl)
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#:use-module (gnu packages documentation)
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#:use-module (gnu packages fltk)
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#:use-module (gnu packages fonts)
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#:use-module (gnu packages fontutils)
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#:use-module (gnu packages freedesktop)
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#:use-module (gnu packages fribidi)
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#:use-module (gnu packages dbm)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages glib)
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#:use-module (gnu packages gnome)
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#:use-module (gnu packages gnunet)
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#:use-module (gnu packages graphics)
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#:use-module (gnu packages graphviz)
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#:use-module (gnu packages gtk)
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#:use-module (gnu packages guile)
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#:use-module (gnu packages image)
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#:use-module (gnu packages linux)
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#:use-module (gnu packages lua)
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#:use-module (gnu packages m4)
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#:use-module (gnu packages mp3)
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#:use-module (gnu packages multiprecision)
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#:use-module (gnu packages music)
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#:use-module (gnu packages ncurses)
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#:use-module (gnu packages pkg-config)
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#:use-module (gnu packages pulseaudio)
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#:use-module (gnu packages python)
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#:use-module (gnu packages python-xyz)
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#:use-module (gnu packages qt)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages stb)
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#:use-module (gnu packages texinfo)
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#:use-module (gnu packages tls)
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#:use-module (gnu packages video)
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#:use-module (gnu packages xdisorg)
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#:use-module (gnu packages xiph)
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#:use-module (gnu packages xml)
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#:use-module (gnu packages xorg))
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(define-public bullet
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(package
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(name "bullet")
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(version "2.88")
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(source (origin
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(method git-fetch)
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(uri (git-reference
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(url "https://github.com/bulletphysics/bullet3/")
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(commit version)))
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(file-name (git-file-name name version))
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(sha256
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(base32
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"00qkif245yj7n2f262bgjaxv1bz3wmmcsfnjgy3qpzvlpzpns5z8"))
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(modules '((guix build utils)))
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(snippet
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'(begin
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(for-each delete-file (find-files "build3" "premake*"))
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(with-directory-excursion "examples/ThirdPartyLibs"
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(for-each delete-file-recursively
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'("Gwen" "clsocket" "enet" "glad" "imgui"
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"lua-5.2.3" "midi" "minizip" "openvr"
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"optionalX11" "serial" "zlib")))
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;; These need files from ThirdPartyLibs
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(substitute* "Extras/CMakeLists.txt"
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(("BulletRobotics") "")
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(("obj2sdf") ""))
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;; Tests fail on linking, cannot find -lBussIK
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(substitute* "test/CMakeLists.txt"
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((" InverseDynamics")
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"../examples/ThirdPartyLibs/BussIK InverseDynamics"))
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; (("SharedMemory") ""))
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#t))))
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(build-system cmake-build-system)
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(arguments
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'(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
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"-DBUILD_CPU_DEMOS=OFF"
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"-DBUILD_OPENGL3_DEMOS=OFF"
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"-DBUILD_BULLET2_DEMOS=OFF"
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(string-append "-DCMAKE_CXX_FLAGS=-fPIC "
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(or (getenv "CXXFLAGS") "")))
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#:phases
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(modify-phases %standard-phases
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(add-after 'unpack 'remove-failing-tests
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;; These tests fail specifically after removing 3rd party code
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(lambda _
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(substitute* "test/SharedMemory/CMakeLists.txt"
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(("ADD_TEST") "# ADD_TEST"))
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(substitute* "test/InverseDynamics/CMakeLists.txt"
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(("ADD_TEST\\(Test_BulletInverseForward")
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"# ADD_TEST(Test_BulletInverseForward"))
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#t)))))
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(inputs
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`(("glu" ,glu)
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("libx11" ,libx11)
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("mesa" ,mesa)))
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(home-page "https://pybullet.org/wordpress/")
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(synopsis "3D physics engine library")
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(description
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"Bullet is a physics engine library usable for collision detection. It
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is used in some video games and movies.")
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(license license:zlib)))
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(define-public deutex
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(package
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(name "deutex")
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(version "5.2.0")
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(source (origin
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(method url-fetch)
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(uri (string-append "https://github.com/Doom-Utils/deutex"
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"/releases/download/v" version "/"
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"deutex-" version ".tar.xz"))
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(sha256
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(base32
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"1d536d3i78k4ch8mjg7lqnamnyfpp2x5x7mzx5smqi9ad8lb6hqz"))))
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(build-system gnu-build-system)
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(native-inputs `(("asciidoc" ,asciidoc)))
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(home-page "https://github.com/Doom-Utils/deutex")
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(synopsis "WAD file composer for Doom and related games")
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(description
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"DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
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used to extract the lumps of a wad and save them as individual files.
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Conversely, it can also build a wad from separate files. When extracting a
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lump to a file, it does not just copy the raw data, it converts it to an
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appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
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Conversely, when it reads files for inclusion in pwads, it does the necessary
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conversions (for example, from PPM to Doom picture format). In addition,
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DeuTex has functions such as merging wads, etc.")
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(license license:gpl2+)))
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(define-public grfcodec
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(package
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(name "grfcodec")
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(version "6.0.6")
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(source (origin
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(method url-fetch)
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(uri (string-append "http://binaries.openttd.org/extra/"
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name "/" version "/" name "-" version
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"-source.tar.xz"))
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(sha256
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(base32
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"08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
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(build-system gnu-build-system)
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(arguments
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'(#:tests? #f ; no check target
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#:phases
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(modify-phases %standard-phases
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(delete 'configure) ; no configure script
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(replace 'install ; no install target
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(lambda* (#:key outputs #:allow-other-keys)
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(let* ((out (assoc-ref outputs "out"))
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(bin (string-append out "/bin"))
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(doc (string-append out "/share/doc"))
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(man (string-append out "/share/man/man1")))
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(for-each (lambda (file)
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(install-file file bin))
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'("grfcodec" "grfid" "grfstrip" "nforenum"))
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(install-file "COPYING" doc)
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(with-directory-excursion "docs"
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(for-each (lambda (file)
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(install-file (string-append file ".txt") doc))
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'("auto_correct" "commands" "grf" "grfcodec" "grftut"
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"readme" "readme.rpn"))
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(for-each (lambda (file)
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(install-file file man))
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(find-files "." "\\.1"))))
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#t)))))
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(inputs
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`(("boost" ,boost)
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("libpng" ,libpng)
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("zlib" ,zlib)))
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(synopsis "GRF development tools")
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(description
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"The @dfn{Graphics Resource File} (GRF) development tools are a set of
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tools for developing (New)GRFs. It includes a number of smaller programs, each
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with a specific task:
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@enumerate
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@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
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@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
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@item @code{grfstrip} strips all sprites from a GRF.
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@item @code{nforenum} checks NFO code for errors, making corrections when
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necessary.
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@end enumerate")
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(home-page "http://dev.openttdcoop.org/projects/grfcodec")
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;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
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;; NFORenum is under the GPL2+.
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;; The MD5 implementation contained in GRFID is under the zlib license.
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(license (list license:gpl2 license:gpl2+ license:zlib))))
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(define-public catcodec
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(package
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(name "catcodec")
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(version "1.0.5")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "https://binaries.openttd.org/extra/catcodec/"
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version "/catcodec-" version "-source.tar.xz"))
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(sha256
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(base32
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"1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
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(build-system gnu-build-system)
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(arguments
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`(#:tests? #f ; no tests
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#:make-flags (list (string-append "prefix=" %output))
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#:phases (modify-phases %standard-phases
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(delete 'configure))))
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(home-page "http://dev.openttdcoop.org/projects/catcodec")
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(synopsis "Encode/decode OpenTTD sounds")
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(description "catcodec encodes and decodes sounds for OpenTTD. These
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sounds are not much more than some metadata (description and filename) and raw
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PCM data.")
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(license license:gpl2)))
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(define-public gzochi
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(package
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(name "gzochi")
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(version "0.12")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/gzochi/gzochi-"
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version ".tar.gz"))
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(sha256
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(base32
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"0h8yvk7154kd8zdfa9nqy73blrjq2x19kv305jcnwlmm09vvss59"))))
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(build-system gnu-build-system)
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(arguments
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'(#:phases (modify-phases %standard-phases
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(add-before 'build 'no-Werror
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(lambda _
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;; Don't abort builds due to things like GLib
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;; deprecation warnings.
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(substitute* (find-files "." "^Makefile\\.in$")
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(("-Werror") ""))
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#t)))))
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(native-inputs `(("pkgconfig" ,pkg-config)))
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(inputs `(("bdb" ,bdb)
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("glib" ,glib)
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("guile" ,guile-2.2)
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("libmicrohttpd" ,libmicrohttpd)
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("ncurses" ,ncurses)
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("sdl" ,sdl)
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("zlib" ,zlib)))
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(home-page "https://www.nongnu.org/gzochi/")
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(synopsis "Scalable middleware for multiplayer games")
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(description
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"gzochi is a framework for developing massively multiplayer online games.
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A server container provides services to deployed games, which are written in
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Guile Scheme, that abstract and simplify some of the most challenging and
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error-prone aspects of online game development: Concurrency, data persistence,
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and network communications. A very thin client library can be embedded to
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provide connectivity for client applications written in any language.")
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(license license:gpl3+)))
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(define-public nml
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(package
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(name "nml")
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(version "0.4.5")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "http://bundles.openttdcoop.org/nml/releases/"
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version "/nml-" version ".tar.gz"))
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(sha256
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(base32
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"1pmvvm3sgnpngfa7884mqhq3fwdjh9sr0ca07ypnidcg0y341w53"))))
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(build-system python-build-system)
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(arguments
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`(#:phases
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(modify-phases %standard-phases
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(add-before 'build 'fix-pillow
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(lambda _
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;; pillow's version is not in PIL.Image.VERSION anymore
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(substitute* "nml/version_info.py"
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(("from PIL import Image") "import PIL")
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(("Image.VERSION") "PIL.__version__"))
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#t)))))
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(propagated-inputs
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`(("python-pillow" ,python-pillow)
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("python-ply" ,python-ply)))
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(home-page "https://dev.openttdcoop.org/projects/nml")
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(synopsis "NML compiler")
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(description
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"@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
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compiling NML files (along with their associated language, sound and graphic
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files) into @file{.grf} and/or @file{.nfo} files.")
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(license license:gpl2+)))
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(define-public python-sge-pygame
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(package
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(name "python-sge-pygame")
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(version "1.5.1")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/stellarengine/"
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(version-major+minor version) "/sge-pygame-"
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version ".tar.gz"))
|
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(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
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|
(base32
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"1rl3xjzh78sl0sq3xl8rl7cgp9v9v3h7s2pfwn7nj1vrmffzkcpd"))))
|
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(build-system python-build-system)
|
|
(propagated-inputs
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`(("python-pygame" ,python-pygame)
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("python-six" ,python-six)
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|
("python-uniseg" ,python-uniseg)))
|
|
(home-page "http://stellarengine.nongnu.org")
|
|
(synopsis "2D game engine for Python")
|
|
(description
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"The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
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general-purpose 2D game engine. It takes care of several details for you so
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you can focus on the game itself. This makes more rapid game development
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possible, and it also makes the SGE easy to learn.")
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(license license:lgpl3+)))
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(define-public python2-sge-pygame
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(package-with-python2 python-sge-pygame))
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|
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(define-public python-tmx
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(package
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(name "python-tmx")
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|
(version "1.10")
|
|
(source
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|
(origin
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|
(method url-fetch)
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|
(uri (string-append "mirror://savannah/python-tmx/"
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|
(version-major+minor version) "/tmx-"
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|
version ".tar.gz"))
|
|
(sha256
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|
(base32
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|
"073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
|
|
(build-system python-build-system)
|
|
(propagated-inputs
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|
`(("python-six" ,python-six)))
|
|
(home-page "http://python-tmx.nongnu.org")
|
|
(synopsis "Python library for the @code{Tiled} TMX format")
|
|
(description
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|
"Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
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This is useful for map editors or generic level editors, and it's also useful
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for using a map editor or generic level editor like Tiled to edit your game's
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levels.")
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|
(license (list license:asl2.0
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|
;; Documentation (only available in the source tarball) is
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;; under the CC0 license.
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license:cc0))))
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|
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(define-public python2-tmx
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(let ((python2-tmx (package-with-python2 python-tmx)))
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(package
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(inherit python2-tmx)
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(propagated-inputs
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`(("python2-pathlib" ,python2-pathlib)
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,@(package-propagated-inputs python2-tmx))))))
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|
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(define-public python-xsge
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(package
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(name "python-xsge")
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(version "2018.02.26")
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(source (origin
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(method url-fetch)
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(uri (string-append "mirror://savannah/xsge/xsge/xsge-"
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version ".tar.gz"))
|
|
(sha256
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(base32
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"0bx93hgf7cgdw2gsygbh59y8vpw37pgsa279rajw3fkdpl8vrc40"))))
|
|
(build-system python-build-system)
|
|
(arguments
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|
'(#:phases
|
|
(modify-phases %standard-phases
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|
;; xSGE's setup.py script does not support one of the Python build
|
|
;; system's default flags, "--single-version-externally-managed".
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|
(replace 'install
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(invoke "python" "setup.py" "install"
|
|
(string-append "--prefix=" (assoc-ref outputs "out"))
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"--root=/"))))
|
|
#:tests? #f)) ; no check target
|
|
(propagated-inputs
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|
`(("python-sge-pygame" ,python-sge-pygame)
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("python-pygame" ,python-pygame)
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("python-six" ,python-six)
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("python-tmx" ,python-tmx)))
|
|
(home-page "http://xsge.nongnu.org")
|
|
(synopsis "Extensions for the SGE Game Engine")
|
|
(description
|
|
"xSGE is a collection of modules that make doing certain tasks with the SGE
|
|
Game Engine easier. In addition to SGE's conveniences, the user has access to a
|
|
GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
|
|
support.")
|
|
(license license:gpl3+)))
|
|
|
|
(define-public python2-xsge
|
|
(package-with-python2 python-xsge))
|
|
|
|
(define-public tiled
|
|
(package
|
|
(name "tiled")
|
|
(version "1.2.5")
|
|
(source (origin
|
|
(method git-fetch)
|
|
(uri (git-reference
|
|
(url "https://github.com/bjorn/tiled.git")
|
|
(commit (string-append "v" version))))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32
|
|
"14v2zfka2y3h0r0biw1rl59585lji5074x958s4xnb352jm5h9b9"))))
|
|
(build-system gnu-build-system)
|
|
(inputs
|
|
`(("qtbase" ,qtbase)
|
|
("qtsvg" ,qtsvg)
|
|
("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("qttools" ,qttools)))
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(replace 'configure
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(substitute* "translations/translations.pro"
|
|
(("LRELEASE =.*")
|
|
(string-append "LRELEASE = "
|
|
(assoc-ref inputs "qttools")
|
|
"/bin/lrelease\n")))
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(invoke "qmake"
|
|
(string-append "PREFIX=" out))))))))
|
|
(home-page "https://www.mapeditor.org/")
|
|
(synopsis "Tile map editor")
|
|
(description
|
|
"Tiled is a general purpose tile map editor. It is meant to be used for
|
|
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
|
|
clone.")
|
|
|
|
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
|
|
;; under BSD-2.
|
|
(license license:gpl2+)))
|
|
|
|
(define-public sfml
|
|
(package
|
|
(name "sfml")
|
|
(version "2.5.1")
|
|
(source (origin
|
|
(method git-fetch)
|
|
;; Do not fetch the archives from
|
|
;; http://mirror0.sfml-dev.org/files/ because files there seem
|
|
;; to be changed in place.
|
|
(uri (git-reference
|
|
(url "https://github.com/SFML/SFML.git")
|
|
(commit version)))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32
|
|
"0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
|
|
(modules '((guix build utils)))
|
|
(snippet
|
|
'(begin
|
|
;; Ensure system libraries are used.
|
|
(delete-file-recursively "extlibs")
|
|
#t))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:configure-flags
|
|
(list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
|
|
"-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
|
|
#:tests? #f)) ; no tests
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("mesa" ,mesa)
|
|
("glew" ,glew)
|
|
("libx11" ,libx11)
|
|
("xcb-util-image" ,xcb-util-image)
|
|
("libxrandr" ,libxrandr)
|
|
("eudev" ,eudev)
|
|
("libjpeg" ,libjpeg)
|
|
("libsndfile" ,libsndfile)
|
|
("stb-image" ,stb-image)
|
|
("stb-image-write" ,stb-image-write)))
|
|
(propagated-inputs
|
|
;; In Requires.private of pkg-config files.
|
|
`(("flac" ,flac)
|
|
("freetype" ,freetype)
|
|
("libvorbis" ,libvorbis)
|
|
("openal" ,openal)))
|
|
(home-page "https://www.sfml-dev.org")
|
|
(synopsis "Simple and Fast Multimedia Library")
|
|
(description
|
|
"SFML provides a simple interface to the various computer components,
|
|
to ease the development of games and multimedia applications. It is composed
|
|
of five modules: system, window, graphics, audio and network.")
|
|
(license license:zlib)))
|
|
|
|
(define-public sfxr
|
|
(package
|
|
(name "sfxr")
|
|
(version "1.2.1")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
`(#:phases (modify-phases %standard-phases
|
|
(delete 'configure) ; no configure script
|
|
(add-before 'build 'patch-makefile
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(substitute* "Makefile"
|
|
(("\\$\\(DESTDIR\\)/usr") out))
|
|
(substitute* "main.cpp"
|
|
(("/usr/share")
|
|
(string-append out "/share")))
|
|
#t))))
|
|
#:tests? #f)) ; no tests
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)
|
|
("desktop-file-utils" ,desktop-file-utils)))
|
|
(inputs
|
|
`(("sdl" ,sdl)
|
|
("gtk+" ,gtk+)))
|
|
(synopsis "Simple sound effect generator")
|
|
(description "Sfxr is a tool for quickly generating simple sound effects.
|
|
Originally created for use in video game prototypes, it can generate random
|
|
sounds from presets such as \"explosion\" or \"powerup\".")
|
|
(home-page "http://www.drpetter.se/project_sfxr.html")
|
|
(license license:expat)))
|
|
|
|
(define-public physfs
|
|
(package
|
|
(name "physfs")
|
|
(version "3.0.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append
|
|
"https://icculus.org/physfs/downloads/physfs-"
|
|
version ".tar.bz2"))
|
|
(file-name (string-append name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:tests? #f ; no check target
|
|
#:phases (modify-phases %standard-phases
|
|
(add-after 'unpack 'patch-CMakeLists.txt
|
|
(lambda _
|
|
(substitute* "CMakeLists.txt"
|
|
;; XXX: For some reason CMakeLists.txt disables
|
|
;; RUNPATH manipulation when the compiler is GCC.
|
|
(("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
|
|
#t)))))
|
|
(inputs
|
|
`(("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("doxygen" ,doxygen)))
|
|
(home-page "https://icculus.org/physfs")
|
|
(synopsis "File system abstraction library")
|
|
(description
|
|
"PhysicsFS is a library to provide abstract access to various archives.
|
|
It is intended for use in video games. For security, no file writing done
|
|
through the PhysicsFS API can leave a defined @emph{write directory}. For
|
|
file reading, a @emph{search path} with archives and directories is defined,
|
|
and it becomes a single, transparent hierarchical file system. So archive
|
|
files can be accessed in the same way as you access files directly on a disk,
|
|
and it makes it easy to ship a new archive that will override a previous
|
|
archive on a per-file basis.")
|
|
(license license:zlib)))
|
|
|
|
(define-public love
|
|
(package
|
|
(name "love")
|
|
(version "11.3")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://bitbucket.org/rude/love/downloads/"
|
|
"love-" version "-linux-src.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0m8lvlabmcchskx4qpzkdlsm44360f3j0q3vvvj2388cfnvhv7v4"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("devil" ,devil)
|
|
("freetype" ,freetype)
|
|
("libmodplug" ,libmodplug)
|
|
("libtheora" ,libtheora)
|
|
("libvorbis" ,libvorbis)
|
|
("luajit" ,luajit)
|
|
("mesa" ,mesa)
|
|
("mpg123" ,mpg123)
|
|
("openal" ,openal)
|
|
("physfs" ,physfs)
|
|
("sdl2" ,sdl2)
|
|
("zlib" ,zlib)))
|
|
(synopsis "2D game framework for Lua")
|
|
(description "LÖVE is a framework for making 2D games in the Lua
|
|
programming language.")
|
|
(home-page "https://love2d.org/")
|
|
(license license:zlib)))
|
|
|
|
(define-public allegro-4
|
|
(package
|
|
(name "allegro")
|
|
(version "4.4.3")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/liballeg/allegro5/"
|
|
"releases/download/" version "/allegro-"
|
|
version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1d5ws3ihvpa6f4qc6a6drq31pajw6bblxifr4kcxzqj9br1nw28y"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'patch-build-system
|
|
(lambda _
|
|
;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
|
|
;; via a command line option doesn't work because it is
|
|
;; unconditionally clobbered in the build script.
|
|
(substitute* '("CMakeLists.txt")
|
|
(("ADDON_LINKAGE STATIC")
|
|
"ADDON_LINKAGE SHARED"))
|
|
#t)))))
|
|
(inputs
|
|
`(("glu" ,glu)
|
|
("libpng" ,libpng)
|
|
("libvorbis" ,libvorbis)
|
|
("mesa" ,mesa)
|
|
("zlib" ,zlib)))
|
|
(synopsis "Game programming library")
|
|
(description "Allegro is a library mainly aimed at video game and
|
|
multimedia programming. It handles common, low-level tasks such as creating
|
|
windows, accepting user input, loading data, drawing images, playing sounds,
|
|
etc.")
|
|
(home-page "http://liballeg.org")
|
|
(license license:giftware)))
|
|
|
|
(define-public allegro
|
|
(package
|
|
(name "allegro")
|
|
(version "5.2.5.0")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
|
"/download/" version "/allegro-"
|
|
version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"06dpkfnac8w3pq36834nn2iij3ajz6prladqd0w92lq39aiqv5jr"))))
|
|
(build-system cmake-build-system)
|
|
(arguments `(#:tests? #f)) ; there are no tests
|
|
(inputs
|
|
;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
|
|
`(("flac" ,flac)
|
|
("freetype" ,freetype)
|
|
("glu" ,glu)
|
|
("gtk" ,gtk+-2)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libtheora" ,libtheora)
|
|
("libvorbis" ,libvorbis)
|
|
("libxcursor" ,libxcursor)
|
|
("libxinerama" ,libxinerama)
|
|
("libxrandr" ,libxrandr)
|
|
("mesa" ,mesa)
|
|
("openal" ,openal)
|
|
("physfs" ,physfs)
|
|
("zlib" ,zlib)))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(synopsis "Game programming library")
|
|
(description "Allegro is a library mainly aimed at video game and
|
|
multimedia programming. It handles common, low-level tasks such as creating
|
|
windows, accepting user input, loading data, drawing images, playing sounds,
|
|
etc.")
|
|
(home-page "http://liballeg.org")
|
|
(license license:bsd-3)))
|
|
|
|
(define-public allegro-5.0
|
|
(package (inherit allegro)
|
|
(name "allegro")
|
|
(version "5.0.11")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
|
"/download/" version "/allegro-"
|
|
(if (equal? "0" (string-take-right version 1))
|
|
(string-drop-right version 2)
|
|
version)
|
|
".tar.gz"))
|
|
(patches (search-patches
|
|
"allegro-mesa-18.2.5-and-later.patch"))
|
|
(sha256
|
|
(base32
|
|
"0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
|
|
|
|
(define-public aseprite
|
|
(package
|
|
(name "aseprite")
|
|
(version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
|
|
;; TODO: Unbundle third party software.
|
|
(source (origin
|
|
(method url-fetch/zipbomb)
|
|
(uri (string-append "https://github.com/aseprite/aseprite"
|
|
"/releases/download/v" version
|
|
"/Aseprite-v" version "-Source.zip"))
|
|
(sha256
|
|
(base32
|
|
"1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:configure-flags
|
|
;; Use shared libraries instead of building bundled source.
|
|
(list "-DWITH_WEBP_SUPPORT=1"
|
|
"-DUSE_SHARED_CURL=1"
|
|
"-DUSE_SHARED_GIFLIB=1"
|
|
"-DUSE_SHARED_JPEGLIB=1"
|
|
"-DUSE_SHARED_ZLIB=1"
|
|
"-DUSE_SHARED_LIBPNG=1"
|
|
"-DUSE_SHARED_LIBLOADPNG=1"
|
|
"-DUSE_SHARED_LIBWEBP=1"
|
|
"-DUSE_SHARED_TINYXML=1"
|
|
"-DUSE_SHARED_PIXMAN=1"
|
|
"-DUSE_SHARED_FREETYPE=1"
|
|
"-DUSE_SHARED_ALLEGRO4=1"
|
|
"-DENABLE_UPDATER=0" ; no auto-updates
|
|
(string-append "-DFREETYPE_INCLUDE_DIR="
|
|
(assoc-ref %build-inputs "freetype")
|
|
"/include/freetype2"))))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
;; TODO: Use a patched Allegro 4 that supports window resizing. This
|
|
;; patched version is bundled with Aseprite, but the patches should be
|
|
;; extracted and applied on top of a standalone Allegro 4 package.
|
|
(inputs
|
|
`(("allegro" ,allegro-4)
|
|
("curl" ,curl)
|
|
("freetype" ,freetype)
|
|
("giflib" ,giflib)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libwebp" ,libwebp)
|
|
("libx11" ,libx11)
|
|
("libxext" ,libxext)
|
|
("libxxf86vm" ,libxxf86vm)
|
|
("pixman" ,pixman)
|
|
("tinyxml" ,tinyxml)
|
|
("zlib" ,zlib)))
|
|
(synopsis "Animated sprite editor and pixel art tool")
|
|
(description "Aseprite is a tool for creating 2D pixel art for video
|
|
games. In addition to basic pixel editing features, Aseprite can assist in
|
|
the creation of animations, tiled graphics, texture atlases, and more.")
|
|
(home-page "https://www.aseprite.org/")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public qqwing
|
|
(package
|
|
(name "qqwing")
|
|
(version "1.3.4")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append
|
|
"https://qqwing.com/"
|
|
name "-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(home-page "https://qqwing.com/")
|
|
(synopsis "Sudoku puzzle solver and generator")
|
|
(description
|
|
"QQWing is a Sudoku puzzle generator and solver.
|
|
It offers the following features:
|
|
@enumerate
|
|
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
|
|
@item Uses logic. Uses as many solve techniques as possible when solving
|
|
puzzles rather than guessing.
|
|
@item Rates puzzles. Most generators don't give an indication of the difficulty
|
|
of a Sudoku puzzle. QQwing does.
|
|
@item Can print solve instructions for any puzzle.
|
|
@item Customizable output style, including a CSV style that is easy to
|
|
import into a database.
|
|
@end enumerate")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public quesoglc
|
|
(package
|
|
(name "quesoglc")
|
|
(version "0.7.2")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "mirror://sourceforge/" name "/" version "/"
|
|
name "-" version "-free.tar.bz2"))
|
|
(sha256
|
|
(base32
|
|
"08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
|
|
(build-system gnu-build-system)
|
|
(native-inputs `(("pkg-config" ,pkg-config)))
|
|
(inputs `(("fontconfig" ,fontconfig)
|
|
("freeglute" ,freeglut)
|
|
("fribidi" ,fribidi)
|
|
("glew" ,glew)))
|
|
(home-page "http://quesoglc.sourceforge.net")
|
|
(synopsis "Implementation of the OpenGL Character Renderer (GLC)")
|
|
(description
|
|
"The OpenGL Character Renderer (GLC) is a state machine that provides
|
|
OpenGL programs with character rendering services via an application programming
|
|
interface (API).")
|
|
(license (list license:expat license:lgpl2.1+))))
|
|
|
|
(define-public python-pygame
|
|
(package
|
|
(name "python-pygame")
|
|
(version "1.9.4")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (pypi-uri "pygame" version))
|
|
(sha256
|
|
(base32
|
|
"1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
|
|
(build-system python-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; tests require pygame to be installed first
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
;; Set the paths to the dependencies manually because
|
|
;; the configure script does not allow passing them as
|
|
;; parameters. This also means we can skip the configure
|
|
;; phase.
|
|
(add-before 'build 'set-library-paths
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(let ((sdl-ref (assoc-ref inputs "sdl"))
|
|
(font-ref (assoc-ref inputs "sdl-ttf"))
|
|
(image-ref (assoc-ref inputs "sdl-image"))
|
|
(mixer-ref (assoc-ref inputs "sdl-mixer"))
|
|
(smpeg-ref (assoc-ref inputs "libsmpeg"))
|
|
(png-ref (assoc-ref inputs "libpng"))
|
|
(jpeg-ref (assoc-ref inputs "libjpeg"))
|
|
(freetype-ref (assoc-ref inputs "freetype"))
|
|
(v4l-ref (assoc-ref inputs "v4l-utils"))
|
|
(out-ref (assoc-ref outputs "out")))
|
|
(substitute* "Setup.in"
|
|
(("SDL = -I/usr/include/SDL")
|
|
(string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
|
|
(substitute* "Setup.in"
|
|
(("FONT = -lSDL_ttf")
|
|
(string-append "FONT = -I" font-ref "/include/SDL -L"
|
|
font-ref "/lib -lSDL_ttf")))
|
|
(substitute* "Setup.in"
|
|
(("IMAGE = -lSDL_image")
|
|
(string-append "IMAGE = -I" image-ref "/include/SDL -L"
|
|
image-ref "/lib -lSDL_image")))
|
|
(substitute* "Setup.in"
|
|
(("MIXER = -lSDL_mixer")
|
|
(string-append "MIXER = -I" mixer-ref "/include/SDL -L"
|
|
mixer-ref "/lib -lSDL_mixer")))
|
|
(substitute* "Setup.in"
|
|
(("SMPEG = -lsmpeg")
|
|
(string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
|
|
smpeg-ref "/lib -lsmpeg")))
|
|
(substitute* "Setup.in"
|
|
(("PNG = -lpng")
|
|
(string-append "PNG = -I" png-ref "/include -L"
|
|
png-ref "/lib -lpng")))
|
|
(substitute* "Setup.in"
|
|
(("JPEG = -ljpeg")
|
|
(string-append "JPEG = -I" jpeg-ref "/include -L"
|
|
jpeg-ref "/lib -ljpeg")))
|
|
|
|
(substitute* "Setup.in"
|
|
(("FREETYPE = -lfreetype")
|
|
(string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
|
|
freetype-ref "/lib -lfreetype")))
|
|
|
|
(substitute* "Setup.in"
|
|
(("^pypm") "#pypm"))
|
|
;; Create a path to a header file provided by v4l-utils.
|
|
(system* "mkdir" "linux")
|
|
(system* "ln" "--symbolic"
|
|
(string-append v4l-ref "/include/libv4l1-videodev.h")
|
|
"linux/videodev.h")
|
|
(system* "ln" "--symbolic" "Setup.in" "Setup")))))))
|
|
(inputs
|
|
`(("freetype" ,freetype)
|
|
("sdl" ,sdl)
|
|
("sdl-image" ,sdl-image)
|
|
("sdl-mixer" ,sdl-mixer)
|
|
("sdl-ttf" ,sdl-ttf)
|
|
("sdl-gfx" ,sdl-gfx)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("libX11" ,libx11)
|
|
("libsmpeg" ,libsmpeg)
|
|
("portmidi" ,portmidi)
|
|
("v4l-utils" ,v4l-utils)))
|
|
(home-page "https://www.pygame.org")
|
|
(synopsis "SDL wrapper for Python")
|
|
(description "Pygame is a set of Python modules designed for writing games.
|
|
Pygame adds functionality on top of the excellent SDL library. This allows you
|
|
to create fully featured games and multimedia programs in the python language.")
|
|
(license (list license:bsd-2
|
|
;; python numeric license as listed by Debian looks like
|
|
;; an Expat-style license with a warranty disclaimer for
|
|
;; the U.S. government and the University of California.
|
|
license:expat
|
|
license:lgpl2.0+
|
|
license:lgpl2.1+
|
|
license:gpl3+
|
|
license:psfl
|
|
license:public-domain
|
|
license:lgpl2.1+))))
|
|
|
|
(define-public python2-pygame
|
|
(package-with-python2 python-pygame))
|
|
|
|
(define-public python2-pygame-sdl2
|
|
(let ((real-version "2.1.0")
|
|
(renpy-version "7.3.5"))
|
|
(package
|
|
(inherit python2-pygame)
|
|
(name "python2-pygame-sdl2")
|
|
(version (string-append real-version "-for-renpy-" renpy-version))
|
|
(source
|
|
(origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://www.renpy.org/dl/" renpy-version
|
|
"/pygame_sdl2-" version ".tar.gz"))
|
|
(sha256 (base32 "1bmr7j9mlsc4czpgw70ld15ymyp4wxrk9hdsqad40wjwdxvvg2dr"))))
|
|
(build-system python-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; tests require pygame to be installed first
|
|
#:python ,python-2
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'set-paths 'set-sdl-vars
|
|
(lambda* (#:key inputs #:allow-other-keys)
|
|
(setenv "PYGAME_SDL2_CFLAGS"
|
|
(string-append "-I"
|
|
(assoc-ref inputs "sdl-union")
|
|
"/include/SDL2 -D_REENTRANT"))
|
|
(setenv "PYGAME_SDL2_LDFLAGS"
|
|
(string-append "-L"
|
|
(assoc-ref inputs "sdl-union")
|
|
"/lib -Wl,-rpath,"
|
|
(assoc-ref inputs "sdl-union")
|
|
"/lib -Wl,--enable-new-dtags -lSDL2"))
|
|
#t))
|
|
(add-before 'build 'drop-generated-files
|
|
(lambda args
|
|
(delete-file-recursively "gen")
|
|
(delete-file-recursively "gen3")
|
|
#t)))))
|
|
(inputs
|
|
`(("sdl-union"
|
|
,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
|
|
(native-inputs
|
|
`(("python2-cython" ,python2-cython)))
|
|
(home-page "http://www.renpy.org/")
|
|
(synopsis "Reimplementation of the Pygame API using SDL2")
|
|
(description "Pygame_SDL2 reimplements the Pygame API using SDL2,
|
|
staying close to the original, but also adding some SDL2-specific features.
|
|
While it aims to be used as a drop-in replacement, it appears to be
|
|
developed mainly for Ren'py.")
|
|
(license (list license:lgpl2.1 license:zlib)))))
|
|
|
|
(define-public python2-renpy
|
|
(package
|
|
(name "python2-renpy")
|
|
(version "7.3.5")
|
|
(source
|
|
(origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://www.renpy.org/dl/" version
|
|
"/renpy-" version "-source.tar.bz2"))
|
|
(sha256 (base32 "1anr5cfbvbsbik4v4rvrkdkciwhg700k4lydfbs4n85raimz9mw4"))))
|
|
(build-system python-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; Ren'py doesn't seem to package tests
|
|
#:python ,python-2
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'fix-commands
|
|
(lambda _
|
|
(substitute* "renpy/editor.py"
|
|
(("xdg-open")
|
|
(which "xdg-open")))
|
|
#t))
|
|
(add-after 'set-paths 'set-build-vars
|
|
(lambda* (#:key inputs #:allow-other-keys)
|
|
(setenv "RENPY_CYTHON"
|
|
(string-append (assoc-ref inputs "python2-cython")
|
|
"/bin/cython"))
|
|
(setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))
|
|
#t))
|
|
(replace 'build
|
|
(lambda args
|
|
(apply
|
|
(lambda* (build-root #:key inputs outputs #:allow-other-keys)
|
|
;; The "module" subdirectory contains a python (really cython)
|
|
;; project, which is built using a script, that is thankfully
|
|
;; named "setup.py".
|
|
(chdir "module")
|
|
(apply (assoc-ref %standard-phases 'build) args)
|
|
;; the above causes renpy.__init__ to be compiled but does not
|
|
;; compile anything else, hence we do that here
|
|
(chdir build-root)
|
|
(delete-file "renpy/__init__.pyc")
|
|
(invoke "python" "-m" "compileall" "renpy"))
|
|
(getcwd) args)
|
|
#t))
|
|
(replace 'install
|
|
(lambda args
|
|
(apply
|
|
(lambda* (build-root #:key inputs outputs #:allow-other-keys)
|
|
;; Again, we have to wrap the module installation.
|
|
;; Additionally, we want to install the python code
|
|
;; (both source and compiled) in the same directory.
|
|
(let* ((out (assoc-ref outputs "out"))
|
|
(site (string-append "/lib/python"
|
|
,(version-major+minor
|
|
(package-version python-2))
|
|
"/site-packages")))
|
|
(chdir "module")
|
|
(apply (assoc-ref %standard-phases 'install) args)
|
|
(chdir build-root)
|
|
(copy-recursively "renpy"
|
|
(string-append out site "/renpy"))))
|
|
(getcwd) args)
|
|
#t)))))
|
|
(inputs
|
|
`(("ffmpeg" ,ffmpeg)
|
|
("freetype" ,freetype)
|
|
("glew" ,glew)
|
|
("libpng" ,libpng)
|
|
("python2-pygame" ,python2-pygame-sdl2)
|
|
("sdl-union"
|
|
,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
|
|
(native-inputs
|
|
`(("python2-cython" ,python2-cython)
|
|
("xdg-utils" ,xdg-utils)))
|
|
(home-page "http://www.renpy.org/")
|
|
(synopsis "Ren'py python module")
|
|
(description "This package contains the shared libraries and Python
|
|
modules of Ren'py.")
|
|
(license license:expat)))
|
|
|
|
(define-public renpy
|
|
(package
|
|
(inherit python2-renpy)
|
|
(name "renpy")
|
|
(version "7.3.5")
|
|
(build-system python-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; see python2-renpy
|
|
#:python ,python-2
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'fix-commands
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(substitute* "launcher/game/choose_directory.rpy"
|
|
(("/usr/bin/python") (which "python2")))
|
|
(substitute* "launcher/game/front_page.rpy"
|
|
(("xdg-open")
|
|
(which "xdg-open")))
|
|
(substitute* "launcher/game/project.rpy"
|
|
(("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
|
|
(string-append "cmd = [ \"" (assoc-ref outputs "out")
|
|
"/bin/renpy\" ]"))
|
|
;; Projects are still created in the usual style, so we need
|
|
;; to adjust the path.
|
|
(("cmd.append\\(self.path\\)")
|
|
"cmd.append(self.path + \"/game\")"))
|
|
#t))
|
|
(add-after 'unpack 'drop-game-from-paths
|
|
(lambda _
|
|
(substitute* (list "launcher/game/gui7.rpy"
|
|
"launcher/game/gui7/images.py")
|
|
((", \"game\",") ","))
|
|
#t))
|
|
(add-before 'build 'start-xserver
|
|
(lambda* (#:key inputs #:allow-other-keys)
|
|
(let ((xorg-server (assoc-ref inputs "xorg-server")))
|
|
(setenv "HOME" (getcwd))
|
|
(system (format #f "~a/bin/Xvfb :1 &" xorg-server))
|
|
(setenv "DISPLAY" ":1")
|
|
#t)))
|
|
(replace 'build
|
|
(lambda _
|
|
(invoke "python" "renpy.py" "launcher" "quit")
|
|
(invoke "python" "renpy.py" "the_question" "quit")
|
|
(invoke "python" "renpy.py" "tutorial" "quit")
|
|
#t))
|
|
(replace 'install
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
;; Here we install our custom renpy program.
|
|
;; After finishing this step, "out" will have the following:
|
|
;; |-- bin/renpy
|
|
;; `-- share/renpy ; i.e. path_to_renpy_base()
|
|
;; `-- common
|
|
;;
|
|
;; Note that common is also a de facto unused directory in
|
|
;; python2-renpy. On other systems, renpy_base would point to
|
|
;; site-packages or even somewhere in /opt.
|
|
;; The former approach is not as straightforward as it seems
|
|
;; -- it causes renpy to load files twice for some weird reason --
|
|
;; and the latter is impossible on Guix. Hence the detour through
|
|
;; share/renpy and the custom renpy program.
|
|
;;
|
|
;; As a convention, other games should be installed as
|
|
;; subdirectories of share/renpy in their respective outputs as
|
|
;; well. This differs from the traditional layout, which is
|
|
;; roughly the following:
|
|
;; `-- Super Awesome Game
|
|
;; |-- game ; <- the folder we actually want
|
|
;; |-- lib ; compiled renpy module and dependencies
|
|
;; |-- renpy ; Ren'py python code (source + compiled)
|
|
;; |-- Super Awesome Game.py
|
|
;; `-- Super Awesome Game.sh
|
|
(let* ((out (assoc-ref outputs "out"))
|
|
(bin/renpy (string-append out "/bin/renpy")))
|
|
(mkdir-p (string-append out "/bin"))
|
|
(copy-recursively "renpy/common"
|
|
(string-append out "/share/renpy/common"))
|
|
(copy-recursively "gui"
|
|
(string-append out "/share/renpy/gui"))
|
|
|
|
(call-with-output-file bin/renpy
|
|
(lambda (port)
|
|
(format port "#!~a~%" (which "python2"))
|
|
(format port "
|
|
from __future__ import print_function
|
|
|
|
import os
|
|
import sys
|
|
import warnings
|
|
|
|
def path_to_common(renpy_base):
|
|
return renpy_base + \"/common\"
|
|
|
|
def path_to_saves(gamedir, save_directory=None):
|
|
import renpy # @UnresolvedImport
|
|
|
|
if save_directory is None:
|
|
save_directory = renpy.config.save_directory
|
|
save_directory = renpy.exports.fsencode(save_directory)
|
|
|
|
if not save_directory:
|
|
return gamedir + \"/saves\"
|
|
|
|
return os.path.expanduser(\"~~/.renpy/\" + save_directory)
|
|
|
|
def path_to_renpy_base():
|
|
return \"~a\"
|
|
|
|
def main():
|
|
renpy_base = path_to_renpy_base()
|
|
try:
|
|
import renpy.bootstrap
|
|
import renpy.arguments
|
|
except ImportError:
|
|
print(\"\"\"Could not import renpy.bootstrap.
|
|
Please ensure you decompressed Ren'Py correctly, preserving the directory
|
|
structure.\"\"\", file=sys.stderr)
|
|
raise
|
|
|
|
args = renpy.arguments.bootstrap()
|
|
if not args.basedir:
|
|
print(\"\"\"This Ren'py requires a basedir to launch.
|
|
The basedir is the directory, in which .rpy files live -- usually the 'game'
|
|
subdirectory of a game packaged by Ren'py.
|
|
|
|
If you want the Ren'py launcher, use renpy-launcher instead.\"\"\",
|
|
file=sys.stderr)
|
|
sys.exit()
|
|
|
|
renpy.bootstrap.bootstrap(renpy_base)
|
|
|
|
if __name__ == \"__main__\":
|
|
main()
|
|
"
|
|
(string-append out "/share/renpy"))))
|
|
(chmod bin/renpy #o755)
|
|
#t)))
|
|
|
|
(add-after 'install 'install-games
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(define renpy (assoc-ref outputs "out"))
|
|
;; TODO: We should offer a renpy-build-system to make the
|
|
;; installation of Ren'py games easier.
|
|
(define* (install-renpy-game #:key output game name (renpy renpy)
|
|
#:allow-other-keys)
|
|
(let* ((name (or name (basename game)))
|
|
(launcher (string-append output "/bin/renpy-" name))
|
|
(share (string-append output "/share/renpy/" name)))
|
|
(copy-recursively (string-append game "/game") share)
|
|
(mkdir-p (string-append output "/bin"))
|
|
(with-output-to-file launcher
|
|
(lambda ()
|
|
(format #t
|
|
"#!~a~%~a ~a \"$@\""
|
|
(which "bash")
|
|
(string-append renpy "/bin/renpy")
|
|
share)))
|
|
(chmod launcher #o755)))
|
|
|
|
(install-renpy-game #:output (assoc-ref outputs "out")
|
|
#:game "launcher")
|
|
|
|
(install-renpy-game #:output (assoc-ref outputs "the-question")
|
|
#:game "the_question"
|
|
#:name "the-question")
|
|
|
|
(install-renpy-game #:output (assoc-ref outputs "tutorial")
|
|
#:game "tutorial")
|
|
#t))
|
|
(replace 'wrap
|
|
(lambda* (#:key inputs outputs #:allow-other-keys)
|
|
(wrap-program (string-append (assoc-ref outputs "out")
|
|
"/bin/renpy")
|
|
`("PYTHONPATH" = (,(getenv "PYTHONPATH"))))
|
|
#t)))))
|
|
(inputs
|
|
`(("python2-tkinter" ,python-2 "tk")
|
|
("python2-pygame" ,python2-pygame-sdl2)
|
|
("python2-renpy" ,python2-renpy)
|
|
("xorg-server" ,xorg-server)))
|
|
(outputs
|
|
(list "out" "tutorial" "the-question"))
|
|
(home-page "http://www.renpy.org/")
|
|
(synopsis "Visual Novel Engine")
|
|
(description "Ren'Py is a visual novel engine that helps you use words,
|
|
images, and sounds to tell interactive stories that run on computers and
|
|
mobile devices. These can be both visual novels and life simulation games.
|
|
The easy to learn script language allows anyone to efficiently write large
|
|
visual novels, while its Python scripting is enough for complex simulation
|
|
games.")
|
|
(license license:expat)))
|
|
|
|
(define-public grafx2
|
|
(package
|
|
(name "grafx2")
|
|
(version "2.4")
|
|
(source (origin
|
|
(method url-fetch)
|
|
;; XXX: There is no URL that contains the version. :(
|
|
(uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
|
|
(sha256
|
|
(base32
|
|
"0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(delete 'configure) ; no configure script
|
|
(add-before 'build 'change-to-src-directory
|
|
(lambda _
|
|
(chdir "src")
|
|
#t)))
|
|
#:make-flags
|
|
;; SDL header files are referenced without the preceeding "SDL/".
|
|
(list (string-append "CFLAGS=-I"
|
|
(assoc-ref %build-inputs "sdl-union")
|
|
"/include/SDL")
|
|
(string-append "prefix="
|
|
(assoc-ref %outputs "out")))
|
|
#:tests? #f)) ; no check target
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("libpng" ,libpng)
|
|
("lua" ,lua-5.1)
|
|
("sdl-union" ,(sdl-union (list sdl sdl-image sdl-ttf)))))
|
|
(synopsis "Bitmap paint program")
|
|
(description "GrafX2 is a bitmap paint program inspired by the Amiga
|
|
programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
|
|
includes a very large number of tools and effects that make it particularly
|
|
suitable for pixel art, game graphics, and generally any detailed graphics
|
|
painted with a mouse.")
|
|
(home-page "http://pulkomandy.tk/projects/GrafX2")
|
|
(license license:gpl2))) ; GPLv2 only
|
|
|
|
(define-public ois
|
|
(package
|
|
(name "ois")
|
|
(version "1.5")
|
|
(source
|
|
(origin
|
|
(method git-fetch)
|
|
(uri (git-reference
|
|
(url "https://github.com/wgois/OIS.git")
|
|
(commit (string-append "v" version))))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32 "0g8krgq5bdx2rw7ig0xva4kqv4x815672i7z6lljp3n8847wmypa"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
`(#:tests? #f)) ; no test suite
|
|
(inputs
|
|
`(("libx11" ,libx11)))
|
|
(synopsis "Object Oriented Input System")
|
|
(description
|
|
"Cross Platform Object Oriented Input Lib System is a cross platform,
|
|
simple solution for using all kinds of Input Devices (Keyboards, Mice,
|
|
Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
|
|
robust and compatible with many systems and operating systems.")
|
|
(home-page "https://github.com/wgois/OIS")
|
|
(license license:zlib)))
|
|
|
|
(define-public mygui
|
|
(package
|
|
(name "mygui")
|
|
(version "3.2.2")
|
|
(source
|
|
(origin
|
|
(method git-fetch)
|
|
(uri (git-reference
|
|
(url "https://github.com/MyGUI/mygui")
|
|
(commit (string-append "MyGUI" version))))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32
|
|
"1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
'(#:tests? #f ; No test target
|
|
#:configure-flags
|
|
(list "-DMYGUI_INSTALL_DOCS=TRUE"
|
|
(string-append "-DOGRE_INCLUDE_DIR="
|
|
(assoc-ref %build-inputs "ogre")
|
|
"/include/OGRE")
|
|
;; Demos and tools are Windows-specific:
|
|
;; https://github.com/MyGUI/mygui/issues/24.
|
|
"-DMYGUI_BUILD_DEMOS=FALSE"
|
|
"-DMYGUI_BUILD_TOOLS=FALSE")))
|
|
(native-inputs
|
|
`(("boost" ,boost)
|
|
("doxygen" ,doxygen)
|
|
("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("font-dejavu" ,font-dejavu)
|
|
("freetype" ,freetype)
|
|
("graphviz" ,graphviz)
|
|
("libx11" ,libx11)
|
|
("ogre" ,ogre)
|
|
("ois" ,ois)))
|
|
(synopsis "Fast, flexible and simple GUI")
|
|
(description
|
|
"MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
|
|
and 3D applications. The main goals of mygui are: speed, flexibility and ease
|
|
of use.")
|
|
(home-page "http://mygui.info/")
|
|
(license license:expat)))
|
|
|
|
(define-public mygui-gl
|
|
;; Closure size is reduced by some 800 MiB.
|
|
(package
|
|
(inherit mygui)
|
|
(name "mygui-gl")
|
|
(version "3.2.2")
|
|
(arguments
|
|
(substitute-keyword-arguments (package-arguments mygui)
|
|
((#:configure-flags _)
|
|
`(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
|
|
;; We can't reuse the flags because of the mention to Ogre.
|
|
(list "-DMYGUI_INSTALL_DOCS=TRUE"
|
|
;; Demos and tools are Windows-specific:
|
|
;; https://github.com/MyGUI/mygui/issues/24.
|
|
"-DMYGUI_BUILD_DEMOS=FALSE"
|
|
"-DMYGUI_BUILD_TOOLS=FALSE")))))
|
|
(inputs
|
|
`(("mesa" ,mesa)
|
|
("glu" ,glu)
|
|
,@(fold alist-delete (package-inputs mygui)
|
|
'("ogre"))))
|
|
(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
|
|
|
|
(define-public openmw
|
|
(package
|
|
(name "openmw")
|
|
(version "0.45.0")
|
|
(source
|
|
(origin
|
|
(method url-fetch)
|
|
(uri
|
|
(string-append "https://github.com/OpenMW/openmw/archive/"
|
|
"openmw-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0r0wgvv1faan8z8lbply8lks4hcnppifjrcz04l5zvq6yiqzjg5n"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
`(#:tests? #f ; No test target
|
|
#:configure-flags
|
|
(list "-DDESIRED_QT_VERSION=5")))
|
|
(native-inputs
|
|
`(("boost" ,boost)
|
|
("doxygen" ,doxygen)
|
|
("pkg-config" ,pkg-config)))
|
|
(inputs
|
|
`(("bullet" ,bullet)
|
|
("ffmpeg" ,ffmpeg)
|
|
("libxt" ,libxt)
|
|
("mygui" ,mygui-gl) ; OpenMW does not need Ogre.
|
|
("openal" ,openal)
|
|
("openscenegraph" ,openmw-openscenegraph)
|
|
("qtbase" ,qtbase)
|
|
("sdl" ,sdl2)
|
|
("unshield" ,unshield)))
|
|
(synopsis "Re-implementation of the RPG Morrowind engine")
|
|
(description
|
|
"OpenMW is a game engine which reimplements and extends the one that runs
|
|
the 2002 open-world RPG Morrowind. The engine comes with its own editor,
|
|
called OpenMW-CS which allows the user to edit or create their own original
|
|
games.")
|
|
(home-page "https://openmw.org")
|
|
(license license:gpl3)))
|
|
|
|
(define-public godot
|
|
(package
|
|
(name "godot")
|
|
(version "3.0.6")
|
|
(source (origin
|
|
(method git-fetch)
|
|
(uri (git-reference
|
|
(url "https://github.com/godotengine/godot")
|
|
(commit (string-append version "-stable"))))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32
|
|
"0g64h0x8dlv6aa9ggfcidk2mknkfl5li7z1phcav8aqp9srj8avf"))
|
|
(modules '((guix build utils)))
|
|
(snippet
|
|
'(begin
|
|
;; Drop libraries that we take from Guix. Note that some
|
|
;; of these may be modified; see "thirdparty/README.md".
|
|
(with-directory-excursion "thirdparty"
|
|
(for-each delete-file-recursively
|
|
'("freetype"
|
|
"libogg"
|
|
"libpng"
|
|
"libtheora"
|
|
"libvorbis"
|
|
"libvpx"
|
|
"libwebp"
|
|
"openssl"
|
|
"opus"
|
|
"zlib"))
|
|
#t)))))
|
|
(build-system scons-build-system)
|
|
(arguments
|
|
`(#:scons ,scons-python2
|
|
#:scons-flags (list "platform=x11"
|
|
,@(if (string-prefix? "aarch64" (or (%current-target-system)
|
|
(%current-system)))
|
|
`("CCFLAGS=-DNO_THREADS")
|
|
'())
|
|
;; Avoid using many of the bundled libs.
|
|
;; Note: These options can be found in the SConstruct file.
|
|
"builtin_freetype=no"
|
|
"builtin_glew=no"
|
|
"builtin_libmpdec=no"
|
|
"builtin_libogg=no"
|
|
"builtin_libpng=no"
|
|
"builtin_libtheora=no"
|
|
"builtin_libvorbis=no"
|
|
"builtin_libvpx=no"
|
|
"builtin_libwebp=no"
|
|
"builtin_openssl=no"
|
|
"builtin_opus=no"
|
|
"builtin_zlib=no")
|
|
#:tests? #f ; There are no tests
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'scons-use-env
|
|
(lambda _
|
|
;; Scons does not use the environment variables by default,
|
|
;; but this substitution makes it do so.
|
|
(substitute* "SConstruct"
|
|
(("env_base = Environment\\(tools=custom_tools\\)")
|
|
(string-append
|
|
"env_base = Environment(tools=custom_tools)\n"
|
|
"env_base = Environment(ENV=os.environ)")))
|
|
#t))
|
|
(replace 'install
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let* ((out (assoc-ref outputs "out"))
|
|
(bin (string-append out "/bin")))
|
|
(with-directory-excursion "bin"
|
|
(if (file-exists? "godot.x11.tools.64")
|
|
(rename-file "godot.x11.tools.64" "godot")
|
|
(rename-file "godot.x11.tools.32" "godot"))
|
|
(install-file "godot" bin))
|
|
#t)))
|
|
(add-after 'install 'install-godot-desktop
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let* ((out (assoc-ref outputs "out"))
|
|
(desktop (string-append out "/share/applications"))
|
|
(icon-dir (string-append out "/share/pixmaps")))
|
|
(rename-file "icon.png" "godot.png")
|
|
(install-file "godot.png" icon-dir)
|
|
(mkdir-p desktop)
|
|
(with-output-to-file
|
|
(string-append desktop "/godot.desktop")
|
|
(lambda _
|
|
(format #t
|
|
"[Desktop Entry]~@
|
|
Name=godot~@
|
|
Comment=The godot game engine~@
|
|
Exec=~a/bin/godot~@
|
|
TryExec=~@*~a/bin/godot~@
|
|
Icon=godot~@
|
|
Type=Application~%"
|
|
out)))
|
|
#t))))))
|
|
(native-inputs `(("pkg-config" ,pkg-config)))
|
|
(inputs `(("alsa-lib" ,alsa-lib)
|
|
("freetype" ,freetype)
|
|
("glew" ,glew)
|
|
("glu" ,glu)
|
|
("libtheora" ,libtheora)
|
|
("libvorbis" ,libvorbis)
|
|
("libvpx" ,libvpx)
|
|
("libwebp" ,libwebp)
|
|
("libx11" ,libx11)
|
|
("libxcursor" ,libxcursor)
|
|
("libxi" ,libxi)
|
|
("libxinerama" ,libxinerama)
|
|
("libxrandr" ,libxrandr)
|
|
("mesa" ,mesa)
|
|
("openssl" ,openssl)
|
|
("opusfile" ,opusfile)
|
|
("pulseaudio" ,pulseaudio)))
|
|
(home-page "https://godotengine.org/")
|
|
(synopsis "Advanced 2D and 3D game engine")
|
|
(description
|
|
"Godot is an advanced multi-platform game engine written in C++. If
|
|
features design tools such as a visual editor, can import 3D models and
|
|
provide high-quality 3D rendering, it contains an animation editor, and can be
|
|
scripted in a Python-like language.")
|
|
(license license:expat)))
|
|
|
|
(define-public eureka
|
|
(package
|
|
(name "eureka")
|
|
(version "1.24")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
|
|
version "/eureka-"
|
|
;; version without dots e.g 1.21 => 121
|
|
(string-join (string-split version #\.) "")
|
|
"-source.tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
'(#:tests? #f
|
|
#:make-flags
|
|
(let ((out (assoc-ref %outputs "out")))
|
|
(list (string-append "PREFIX=" out)))
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(delete 'configure)
|
|
(add-before 'build 'prepare-install-directories
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(let ((out (assoc-ref outputs "out")))
|
|
(mkdir-p (string-append out "/bin"))
|
|
(mkdir-p (string-append out "/share"))
|
|
|
|
(with-fluids ((%default-port-encoding #f))
|
|
(substitute* "./src/main.cc"
|
|
(("/usr/local") out)))
|
|
|
|
(substitute* "Makefile"
|
|
(("-o root") ""))))))))
|
|
(inputs `(("mesa" ,mesa)
|
|
("libxft" ,libxft)
|
|
("libxinerama" ,libxinerama)
|
|
("libfontconfig" ,fontconfig)
|
|
("libjpeg" ,libjpeg)
|
|
("libpng" ,libpng)
|
|
("fltk" ,fltk)
|
|
("zlib" ,zlib)))
|
|
(native-inputs `(("pkg-config" ,pkg-config)
|
|
("xdg-utils" ,xdg-utils)))
|
|
(synopsis "Doom map editor")
|
|
(description "Eureka is a map editor for the classic DOOM games, and a few
|
|
related games such as Heretic and Hexen. It comes with a 3d preview mode and
|
|
a 2D editor view.")
|
|
(home-page "http://eureka-editor.sourceforge.net/")
|
|
(license license:gpl2+)))
|
|
|
|
(define-public guile-chickadee
|
|
(package
|
|
(name "guile-chickadee")
|
|
(version "0.4.0")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "https://files.dthompson.us/chickadee/"
|
|
"chickadee-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"1fdicsgls5cp0yffcm5vjmav67gv9bxhz1s3jvdvinspxb485x7l"))))
|
|
(build-system gnu-build-system)
|
|
(propagated-inputs
|
|
`(("guile-opengl" ,guile-opengl)
|
|
("guile-sdl2" ,guile-sdl2)))
|
|
(inputs
|
|
`(("guile" ,guile-2.2)))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)
|
|
("texinfo" ,texinfo)))
|
|
(home-page "https://dthompson.us/projects/chickadee.html")
|
|
(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
|
|
(description "Chickadee is a game development toolkit for Guile Scheme
|
|
built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
|
|
that parenthetically inclined game developers need to make 2D (and eventually
|
|
3D) games in Scheme, such as:
|
|
|
|
@enumerate
|
|
@item extensible, fixed-timestep game loop
|
|
@item OpenGL-based rendering engine
|
|
@item keyboard, mouse, controller input
|
|
@item REPL-driven development model
|
|
@end enumerate\n")
|
|
(license license:gpl3+)))
|
|
|
|
(define-public bennu-game-development
|
|
(package
|
|
(name "bennu-game-development")
|
|
(version "348")
|
|
(source (origin
|
|
(method svn-fetch)
|
|
(uri (svn-reference
|
|
(url "http://svn.code.sf.net/p/bennugd/code")
|
|
(revision (string->number version))))
|
|
(file-name (string-append name "-" version))
|
|
(sha256
|
|
(base32
|
|
"0wpzsbh4zi3931493dnyl5ffmh1b7fj2sx3mzrq304z9zs4d6lqq"))
|
|
(modules '((guix build utils)))
|
|
(snippet
|
|
'(begin
|
|
(delete-file-recursively "3rdparty") #t))))
|
|
(build-system gnu-build-system)
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'patch-configure-to-use-openssl
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(chdir "core")
|
|
(delete-file "configure")
|
|
(substitute* "configure.in"
|
|
(("i\\*86\\)")
|
|
"*)
|
|
COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
|
|
COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
|
|
LIBSSL=\"crypto\"
|
|
USE_OPENSSL=yes
|
|
;;
|
|
|
|
i*86)"))
|
|
#t)))))
|
|
(inputs `(("openssl" ,openssl)
|
|
("zlib" ,zlib)))
|
|
(native-inputs `(("pkg-config" ,pkg-config)
|
|
("autoconf" ,autoconf)
|
|
("automake" ,automake)
|
|
("libtool" ,libtool)))
|
|
(synopsis "Programming language to create games")
|
|
(description "Bennu Game Development, also known as bennudg, is a
|
|
programming language tailored at game development. It is the successor of
|
|
Fenix.")
|
|
(home-page "https://sourceforge.net/projects/bennugd/")
|
|
(license license:zlib)))
|
|
|
|
(define-public bennu-game-development-modules
|
|
(package
|
|
(inherit bennu-game-development)
|
|
(name "bennu-game-development-modules")
|
|
(arguments
|
|
'(#:phases
|
|
(modify-phases %standard-phases
|
|
(add-after 'unpack 'patch-conflicting-definitions
|
|
(lambda _
|
|
(with-fluids ((%default-port-encoding #f))
|
|
(substitute* "core/include/fmath.h"
|
|
(("extern fixed fmul\\( int x, int y \\);") "")
|
|
(("extern fixed fdiv\\( int x, int y \\);") "")))
|
|
(chdir "modules"))))))
|
|
(inputs `(("zlib" ,zlib)
|
|
("libpng" ,libpng)
|
|
("openssl" ,openssl)
|
|
("sdl-mixer" ,sdl-mixer)
|
|
("bennu-game-development" ,bennu-game-development)))
|
|
(synopsis "Modules for the Bennu Game Development programming language")
|
|
(description "This package contains a collection of modules for the Bennu
|
|
Game Development programming language, from CD handling through SDL to
|
|
joystick support.")))
|
|
|
|
(define-public plib
|
|
(package
|
|
(name "plib")
|
|
(version "1.8.5")
|
|
(source (origin
|
|
(method url-fetch)
|
|
(uri (string-append "http://plib.sourceforge.net/dist/"
|
|
"plib-" version ".tar.gz"))
|
|
(sha256
|
|
(base32
|
|
"0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
|
|
(patches (search-patches "plib-CVE-2011-4620.patch"
|
|
"plib-CVE-2012-4552.patch"))))
|
|
(build-system gnu-build-system)
|
|
(inputs
|
|
`(("mesa" ,mesa)
|
|
("libxi" ,libxi)
|
|
("libxmu" ,libxmu)))
|
|
(native-inputs
|
|
`(("pkg-config" ,pkg-config)))
|
|
(home-page "http://plib.sourceforge.net/")
|
|
(synopsis "Suite of portable game libraries")
|
|
(description "PLIB is a set of libraries that will permit programmers to
|
|
write games and other realtime interactive applications that are 100% portable
|
|
across a wide range of hardware and operating systems. PLIB includes sound
|
|
effects, music, a complete 3D engine, font rendering, a simple Windowing
|
|
library, a game scripting language, a GUI, networking, 3D math library and a
|
|
collection of handy utility functions. All are 100% portable across nearly
|
|
all modern computing platforms. Each library component is fairly independent
|
|
of the others")
|
|
(license license:lgpl2.0+)))
|
|
|
|
(define-public ioquake3
|
|
;; We follow master since it seems that there won't be releases after 1.3.6.
|
|
(let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
|
|
(package
|
|
(name "ioquake3")
|
|
(version (git-version "1.3.6" "1" commit))
|
|
(source
|
|
(origin
|
|
(method git-fetch)
|
|
(uri (git-reference
|
|
(url "https://github.com/ioquake/ioq3.git")
|
|
(commit commit)))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32
|
|
"1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
|
|
(build-system gnu-build-system)
|
|
(inputs
|
|
`(("sdl2" ,sdl2)
|
|
("libjpeg" ,libjpeg)
|
|
("openal" ,openal)
|
|
("curl" ,curl)
|
|
("opusfile" ,opusfile)
|
|
("opus" ,opus)
|
|
("libvorbis" ,libvorbis)
|
|
("freetype" ,freetype)
|
|
("libogg" ,libogg)))
|
|
(native-inputs
|
|
`(("which" ,which) ; Else SDL_version.h won't be found.
|
|
("pkg-config" ,pkg-config)))
|
|
(arguments
|
|
'(#:tests? #f ; No tests.
|
|
#:make-flags '("CC=gcc"
|
|
"USE_INTERNAL_LIBS=0"
|
|
"USE_FREETYPE=1"
|
|
"USE_RENDERER_DLOPEN=0"
|
|
"USE_OPENAL_DLOPEN=0"
|
|
"USE_CURL_DLOPEN=0")
|
|
#:phases
|
|
(modify-phases %standard-phases
|
|
(delete 'configure)
|
|
(replace 'install
|
|
(lambda* (#:key outputs #:allow-other-keys)
|
|
(invoke "make" "copyfiles" "CC=gcc"
|
|
"USE_INTERNAL_LIBS=0"
|
|
(string-append "COPYDIR="
|
|
(assoc-ref outputs "out")
|
|
"/bin")))))))
|
|
(home-page "https://ioquake3.org/")
|
|
(synopsis "FPS game engine based on Quake 3")
|
|
(description "ioquake3 is a free software first person shooter engine
|
|
based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
|
|
the original, ioquake3 has been cleaned up, bugs have been fixed and features
|
|
added. The permanent goal is to create the open source Quake 3 distribution
|
|
upon which people base their games, ports to new platforms, and other
|
|
projects.")
|
|
(license license:gpl2))))
|
|
|
|
(define-public openvr
|
|
(package
|
|
(name "openvr")
|
|
(version "1.4.18")
|
|
(home-page "https://github.com/ValveSoftware/openvr/")
|
|
(source
|
|
(origin
|
|
(method git-fetch)
|
|
(uri (git-reference
|
|
(url home-page)
|
|
(commit (string-append "v" version))))
|
|
(file-name (git-file-name name version))
|
|
(sha256
|
|
(base32
|
|
"0m92634j6g0f2xybbzklm79cnq20vidbk1jc62pnz12aabwixvyh"))))
|
|
(build-system cmake-build-system)
|
|
(arguments
|
|
;; No tests.
|
|
'(#:tests? #f
|
|
#:configure-flags (list "-DBUILD_SHARED=1")))
|
|
(synopsis "Virtual reality software development kit")
|
|
(description "OpenVR is an API and runtime that allows access to VR
|
|
hardware from multiple vendors without requiring that applications have
|
|
specific knowledge of the hardware they are targeting.")
|
|
(license license:bsd-3)))
|