f7d66e41f8
* gnu/packages/game-development.scm (renpy)[arguments]: Change to list of G-Expressions. [inputs]: Drop labels. [native-inputs, outputs]: Squash to single line.
2822 lines
113 KiB
Scheme
2822 lines
113 KiB
Scheme
;;; GNU Guix --- Functional package management for GNU
|
||
;;; Copyright © 2014 Tomáš Čech <sleep_walker@suse.cz>
|
||
;;; Copyright © 2015 Mark H Weaver <mhw@netris.org>
|
||
;;; Copyright © 2015, 2018, 2021 Ludovic Courtès <ludo@gnu.org>
|
||
;;; Copyright © 2015, 2018 Alex Kost <alezost@gmail.com>
|
||
;;; Copyright © 2015, 2016, 2017 David Thompson <davet@gnu.org>
|
||
;;; Copyright © 2016, 2017, 2018, 2019, 2020, 2021 Efraim Flashner <efraim@flashner.co.il>
|
||
;;; Copyright © 2016, 2017, 2020 Kei Kebreau <kkebreau@posteo.net>
|
||
;;; Copyright © 2016, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
|
||
;;; Copyright © 2016, 2017, 2018 Julian Graham <joolean@gmail.com>
|
||
;;; Copyright © 2017–2021 Tobias Geerinckx-Rice <me@tobias.gr>
|
||
;;; Copyright © 2017 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
|
||
;;; Copyright © 2017 Peter Mikkelsen <petermikkelsen10@gmail.com>
|
||
;;; Copyright © 2017 Arun Isaac <arunisaac@systemreboot.net>
|
||
;;; Copyright © 2017, 2019 Rutger Helling <rhelling@mykolab.com>
|
||
;;; Copyright © 2018 Marius Bakke <mbakke@fastmail.com>
|
||
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
|
||
;;; Copyright © 2019, 2020, 2021 Liliana Marie Prikler <liliana.prikler@gmail.com>
|
||
;;; Copyright © 2019 Jethro Cao <jethrocao@gmail.com>
|
||
;;; Copyright © 2020, 2021 Nicolas Goaziou <mail@nicolasgoaziou.fr>
|
||
;;; Copyright © 2020 Timotej Lazar <timotej.lazar@araneo.si>
|
||
;;; Copyright © 2020 Giacomo Leidi <goodoldpaul@autistici.org>
|
||
;;; Copyright © 2021 Alexandru-Sergiu Marton <brown121407@posteo.ro>
|
||
;;; Copyright © 2021 Dmitry Polyakov <polyakov@liltechdude.xyz>
|
||
;;; Copyright © 2020-2021 James Smith <jsubuntuxp@disroot.org>
|
||
;;; Copyright © 2021 Ekaitz Zarraga <ekaitz@elenq.tech>
|
||
;;; Copyright © 2021 Andy Tai <atai@atai.org>
|
||
;;; Copyright © 2022 Felix Gruber <felgru@posteo.net>
|
||
;;; Copyright © 2022 Jai Vetrivelan <jaivetrivelan@gmail.com>
|
||
;;;
|
||
;;; This file is part of GNU Guix.
|
||
;;;
|
||
;;; GNU Guix is free software; you can redistribute it and/or modify it
|
||
;;; under the terms of the GNU General Public License as published by
|
||
;;; the Free Software Foundation; either version 3 of the License, or (at
|
||
;;; your option) any later version.
|
||
;;;
|
||
;;; GNU Guix is distributed in the hope that it will be useful, but
|
||
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
;;; GNU General Public License for more details.
|
||
;;;
|
||
;;; You should have received a copy of the GNU General Public License
|
||
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
|
||
|
||
(define-module (gnu packages game-development)
|
||
#:use-module ((srfi srfi-1) #:hide (zip))
|
||
#:use-module (ice-9 match)
|
||
#:use-module ((guix licenses) #:prefix license:)
|
||
#:use-module (guix packages)
|
||
#:use-module (guix gexp)
|
||
#:use-module (guix download)
|
||
#:use-module (guix git-download)
|
||
#:use-module (guix svn-download)
|
||
#:use-module (guix utils)
|
||
#:use-module (guix build-system cmake)
|
||
#:use-module (guix build-system gnu)
|
||
#:use-module (guix build-system python)
|
||
#:use-module (guix build-system scons)
|
||
#:use-module (gnu packages)
|
||
#:use-module (gnu packages audio)
|
||
#:use-module (gnu packages autotools)
|
||
#:use-module (gnu packages base)
|
||
#:use-module (gnu packages bash)
|
||
#:use-module (gnu packages boost)
|
||
#:use-module (gnu packages compression)
|
||
#:use-module (gnu packages check)
|
||
#:use-module (gnu packages curl)
|
||
#:use-module (gnu packages documentation)
|
||
#:use-module (gnu packages fltk)
|
||
#:use-module (gnu packages fonts)
|
||
#:use-module (gnu packages fontutils)
|
||
#:use-module (gnu packages freedesktop)
|
||
#:use-module (gnu packages fribidi)
|
||
#:use-module (gnu packages dbm)
|
||
#:use-module (gnu packages gettext)
|
||
#:use-module (gnu packages gl)
|
||
#:use-module (gnu packages glib)
|
||
#:use-module (gnu packages gnome)
|
||
#:use-module (gnu packages gnunet)
|
||
#:use-module (gnu packages graphics)
|
||
#:use-module (gnu packages graphviz)
|
||
#:use-module (gnu packages gtk)
|
||
#:use-module (gnu packages guile)
|
||
#:use-module (gnu packages image)
|
||
#:use-module (gnu packages linux)
|
||
#:use-module (gnu packages lua)
|
||
#:use-module (gnu packages m4)
|
||
#:use-module (gnu packages mono)
|
||
#:use-module (gnu packages mp3)
|
||
#:use-module (gnu packages multiprecision)
|
||
#:use-module (gnu packages music)
|
||
#:use-module (gnu packages ncurses)
|
||
#:use-module (gnu packages pcre)
|
||
#:use-module (gnu packages pkg-config)
|
||
#:use-module (gnu packages pulseaudio)
|
||
#:use-module (gnu packages python)
|
||
#:use-module (gnu packages python-web)
|
||
#:use-module (gnu packages python-xyz)
|
||
#:use-module (gnu packages readline)
|
||
#:use-module (gnu packages qt)
|
||
#:use-module (gnu packages sdl)
|
||
#:use-module (gnu packages sphinx)
|
||
#:use-module (gnu packages stb)
|
||
#:use-module (gnu packages texinfo)
|
||
#:use-module (gnu packages textutils)
|
||
#:use-module (gnu packages tls)
|
||
#:use-module (gnu packages video)
|
||
#:use-module (gnu packages web)
|
||
#:use-module (gnu packages wxwidgets)
|
||
#:use-module (gnu packages xdisorg)
|
||
#:use-module (gnu packages xiph)
|
||
#:use-module (gnu packages xml)
|
||
#:use-module (gnu packages xorg))
|
||
|
||
(define-public bullet
|
||
(package
|
||
(name "bullet")
|
||
(version "3.17")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/bulletphysics/bullet3/")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0x1ghxbkvqr910sp01sjf4hlfy4sdgn2jx2qf0dsi697bzq1f3mr"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(for-each delete-file (find-files "build3" "premake*"))
|
||
(with-directory-excursion "examples/ThirdPartyLibs"
|
||
(for-each delete-file-recursively
|
||
'("Gwen" "clsocket" "enet" "glad" "imgui"
|
||
"lua-5.2.3" "midi" "minizip" "openvr"
|
||
"optionalX11" "serial" "zlib")))
|
||
|
||
;; Tests fail on linking, cannot find -lBussIK.
|
||
(substitute* "test/CMakeLists.txt"
|
||
((" InverseDynamics")
|
||
"../examples/ThirdPartyLibs/BussIK InverseDynamics"))
|
||
; (("SharedMemory") ""))
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
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||
"-DBUILD_CPU_DEMOS=OFF"
|
||
"-DBUILD_OPENGL3_DEMOS=OFF"
|
||
"-DBUILD_BULLET2_DEMOS=OFF"
|
||
;; openmw 0.47.0 requires bullet to be built with
|
||
;; double precision.
|
||
;; See <https://issues.guix.gnu.org/52953> for
|
||
;; more information.
|
||
"-DUSE_DOUBLE_PRECISION=ON"
|
||
;; Extras/BulletRoboticsGUI needs files from
|
||
;; ThirdPartyLibs
|
||
"-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF"
|
||
;; Extras/BulletRobotics needs files from
|
||
;; ThirdPartyLibs
|
||
"-DBUILD_BULLET_ROBOTICS_EXTRA=OFF"
|
||
(string-append "-DCMAKE_CXX_FLAGS=-fPIC "
|
||
(or (getenv "CXXFLAGS") "")))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'remove-failing-tests
|
||
;; These tests fail specifically after removing 3rd party code.
|
||
(lambda _
|
||
(substitute* "test/SharedMemory/CMakeLists.txt"
|
||
(("ADD_TEST") "# ADD_TEST"))
|
||
(substitute* "test/InverseDynamics/CMakeLists.txt"
|
||
(("ADD_TEST\\(Test_BulletInverseForward")
|
||
"# ADD_TEST(Test_BulletInverseForward"))
|
||
#t)))))
|
||
(inputs
|
||
(list glu libx11 mesa))
|
||
(home-page "https://pybullet.org/wordpress/")
|
||
(synopsis "3D physics engine library")
|
||
(description
|
||
"Bullet is a physics engine library usable for collision detection. It
|
||
is used in some video games and movies.")
|
||
(license license:zlib)))
|
||
|
||
(define-public deutex
|
||
(package
|
||
(name "deutex")
|
||
(version "5.2.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/Doom-Utils/deutex"
|
||
"/releases/download/v" version "/"
|
||
"deutex-" version ".tar.zst"))
|
||
(sha256
|
||
(base32 "0psb2za6ldrlak7s8pjvli98ij5yiwjx8j1ms2v7rj9yadx0xv8h"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list libpng))
|
||
(native-inputs
|
||
(list asciidoc pkg-config zstd))
|
||
(home-page "https://github.com/Doom-Utils/deutex")
|
||
(synopsis "WAD file composer for Doom and related games")
|
||
(description
|
||
"DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
|
||
used to extract the lumps of a wad and save them as individual files.
|
||
Conversely, it can also build a wad from separate files. When extracting a
|
||
lump to a file, it does not just copy the raw data, it converts it to an
|
||
appropriate format (such as PPM for graphics, Sun audio for samples, etc.).
|
||
Conversely, when it reads files for inclusion in pwads, it does the necessary
|
||
conversions (for example, from PPM to Doom picture format). In addition,
|
||
DeuTex has functions such as merging wads, etc.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public grfcodec
|
||
(package
|
||
(name "grfcodec")
|
||
(version "6.0.6")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://binaries.openttd.org/extra/"
|
||
name "/" version "/" name "-" version
|
||
"-source.tar.xz"))
|
||
(patches (search-patches "grfcodec-gcc-compat.patch"))
|
||
(sha256
|
||
(base32 "08admgnpqcsifpicbm56apgv360fxapqpbbsp10qyk8i22w1ivsk"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:tests? #f ;no check target
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ;no configure script
|
||
(replace 'install ;no install target
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin (string-append out "/bin"))
|
||
(doc (string-append out "/share/doc"))
|
||
(man (string-append out "/share/man/man1")))
|
||
(for-each (lambda (file)
|
||
(install-file file bin))
|
||
'("grfcodec" "grfid" "grfstrip" "nforenum"))
|
||
(install-file "COPYING" doc)
|
||
(with-directory-excursion "docs"
|
||
(for-each (lambda (file)
|
||
(install-file (string-append file ".txt") doc))
|
||
'("auto_correct" "commands" "grf" "grfcodec" "grftut"
|
||
"readme" "readme.rpn"))
|
||
(for-each (lambda (file)
|
||
(install-file file man))
|
||
(find-files "." "\\.1")))))))))
|
||
(inputs
|
||
(list boost libpng zlib))
|
||
(synopsis "GRF development tools")
|
||
(description
|
||
"The @dfn{Graphics Resource File} (GRF) development tools are a set of
|
||
tools for developing (New)GRFs. It includes a number of smaller programs, each
|
||
with a specific task:
|
||
@enumerate
|
||
@item @code{grfcodec} decodes and encodes GRF files for OpenTTD.
|
||
@item @code{grfid} extracts the so-called \"GRF ID\" from a GRF.
|
||
@item @code{grfstrip} strips all sprites from a GRF.
|
||
@item @code{nforenum} checks NFO code for errors, making corrections when
|
||
necessary.
|
||
@end enumerate")
|
||
(home-page "https://dev.openttdcoop.org/projects/grfcodec")
|
||
;; GRFCodec, GRFID, and GRFStrip are exclusively under the GPL2.
|
||
;; NFORenum is under the GPL2+.
|
||
;; The MD5 implementation contained in GRFID is under the zlib license.
|
||
(license (list license:gpl2 license:gpl2+ license:zlib))))
|
||
|
||
(define-public catcodec
|
||
(package
|
||
(name "catcodec")
|
||
(version "1.0.5")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://binaries.openttd.org/extra/catcodec/"
|
||
version "/catcodec-" version "-source.tar.xz"))
|
||
(sha256
|
||
(base32 "1qg0c2i4p29sxj0q6qp2jynlrzm5pphz2xhcjqlxa69ycrnlxzs7"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; no tests
|
||
#:make-flags (list (string-append "prefix=" %output))
|
||
#:phases (modify-phases %standard-phases
|
||
(delete 'configure))))
|
||
(home-page "https://dev.openttdcoop.org/projects/catcodec")
|
||
(synopsis "Encode/decode OpenTTD sounds")
|
||
(description "catcodec encodes and decodes sounds for OpenTTD. These
|
||
sounds are not much more than some metadata (description and filename) and raw
|
||
PCM data.")
|
||
(license license:gpl2)))
|
||
|
||
(define-public gzochi
|
||
(package
|
||
(name "gzochi")
|
||
(version "0.13")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://savannah/gzochi/gzochi-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1vcvf04qqzs3q8kaild2x7qvkwc6bwzfsisb78147b8z747j7hj0"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases (modify-phases %standard-phases
|
||
(add-before 'build 'no-Werror
|
||
(lambda _
|
||
;; Don't abort builds due to things like GLib
|
||
;; deprecation warnings.
|
||
(substitute* (find-files "." "^Makefile\\.in$")
|
||
(("-Werror") ""))
|
||
#t)))))
|
||
(native-inputs `(("pkgconfig" ,pkg-config)))
|
||
(inputs (list bdb
|
||
glib
|
||
guile-3.0
|
||
libmicrohttpd
|
||
ncurses
|
||
sdl
|
||
zlib))
|
||
(home-page "https://www.nongnu.org/gzochi/")
|
||
(synopsis "Scalable middleware for multiplayer games")
|
||
(description
|
||
"gzochi is a framework for developing massively multiplayer online games.
|
||
A server container provides services to deployed games, which are written in
|
||
Guile Scheme, that abstract and simplify some of the most challenging and
|
||
error-prone aspects of online game development: Concurrency, data persistence,
|
||
and network communications. A very thin client library can be embedded to
|
||
provide connectivity for client applications written in any language.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public nml
|
||
(package
|
||
(name "nml")
|
||
(version "0.5.3")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (pypi-uri "nml" version))
|
||
(sha256
|
||
(base32 "0l5pfs8q7jrl3xscqq7pnwh5h5d17fsyjy7xspkc73sa0ayjm9jx"))))
|
||
(build-system python-build-system)
|
||
;; TODO: Fix test that fails with
|
||
;; "AttributeError: partially initialized module 'nml.nmlop' has no
|
||
;; attribute 'ADD' (most likely due to a circular import)"
|
||
(arguments
|
||
'(#:tests? #f))
|
||
(propagated-inputs
|
||
(list python-pillow python-ply))
|
||
(home-page "https://github.com/OpenTTD/nml")
|
||
(synopsis "NML compiler")
|
||
(description
|
||
"@dfn{NewGRF Meta Language} (NML) is a python-based compiler, capable of
|
||
compiling NML files (along with their associated language, sound and graphic
|
||
files) into @file{.grf} and/or @file{.nfo} files.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public python-sge
|
||
(package
|
||
(name "python-sge")
|
||
(version "2.0.post0")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (pypi-uri "sge" version))
|
||
(sha256
|
||
(base32
|
||
"0s5d5qzlzfmqb10iyrqi62n36ll94d99xjaznp5ca6dz1b91qkvr"))))
|
||
(build-system python-build-system)
|
||
(propagated-inputs
|
||
(list python-pygame python-uniseg))
|
||
(home-page "https://python-sge.github.io/")
|
||
(synopsis "2D game engine for Python")
|
||
(description
|
||
"The SGE Game Engine (\"SGE\", pronounced like \"Sage\") is a
|
||
general-purpose 2D game engine. It takes care of several details for you so
|
||
you can focus on the game itself. This makes more rapid game development
|
||
possible, and it also makes the SGE easy to learn.")
|
||
(license license:lgpl3+)))
|
||
|
||
(define-public python-tmx
|
||
(package
|
||
(name "python-tmx")
|
||
(version "1.10")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://savannah/python-tmx/"
|
||
(version-major+minor version) "/tmx-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"073q0prg1nzlkga2b45vhscz374206qh4x68ccg00mxxwagn64z0"))))
|
||
(build-system python-build-system)
|
||
(propagated-inputs
|
||
(list python-six))
|
||
(home-page "http://python-tmx.nongnu.org")
|
||
(synopsis "Python library for the @code{Tiled} TMX format")
|
||
(description
|
||
"Python TMX reads and writes the @code{Tiled} TMX format in a simple way.
|
||
This is useful for map editors or generic level editors, and it's also useful
|
||
for using a map editor or generic level editor like Tiled to edit your game's
|
||
levels.")
|
||
(license (list license:asl2.0
|
||
;; Documentation (only available in the source tarball) is
|
||
;; under the CC0 license.
|
||
license:cc0))))
|
||
|
||
(define-public python-xsge
|
||
(package
|
||
(name "python-xsge")
|
||
(version "2020.09.07")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/python-sge/xsge"
|
||
"/releases/download/v" version
|
||
"/xsge-" version ".zip"))
|
||
(sha256
|
||
(base32
|
||
"136xgy3f9vw636wxpqbha022avk0wyxw63mm3a2dvwhh90s716f9"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
;; xSGE's setup.py script does not support one of the Python build
|
||
;; system's default flags, "--single-version-externally-managed".
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(invoke "python" "setup.py" "install"
|
||
(string-append "--prefix=" (assoc-ref outputs "out"))
|
||
"--root=/"))))
|
||
#:tests? #f)) ; no check target
|
||
(native-inputs
|
||
(list unzip))
|
||
(propagated-inputs
|
||
(list python-sge))
|
||
(home-page "https://python-sge.github.io/")
|
||
(synopsis "Extensions for the SGE Game Engine")
|
||
(description
|
||
"xSGE is a collection of modules that make doing certain tasks with the SGE
|
||
Game Engine easier. In addition to SGE's conveniences, the user has access to a
|
||
GUI toolkit, lighting and physics frameworks and @code{Tiled} TMX format
|
||
support.")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public slade
|
||
(package
|
||
(name "slade")
|
||
(version "3.1.13")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/sirjuddington/SLADE")
|
||
(commit version)))
|
||
(sha256 (base32 "009yc5m6y074wfalvwbrnv2zsmaf9yhbi8hzgs973di0zqnqv011"))
|
||
(file-name (git-file-name name version))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list "-DWX_GTK3=ON" "-DNO_WEBVIEW=ON"
|
||
(string-append "-DWITH_WXPATH="
|
||
(assoc-ref %build-inputs "wxwidgets") "/bin")
|
||
(string-append "-DwxWidgets_LIBRARIES="
|
||
(assoc-ref %build-inputs "wxwidgets") "/lib"))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-before 'build 'reset-slade.pk3-timestamps
|
||
;; This is neccessary to make slade reproducible due to
|
||
;; <https://bugs.gnu.org/44741>. TODO: Remove on next core update
|
||
;; cycle.
|
||
(lambda _
|
||
(invoke "find" "../source/dist/res" "-exec" "touch"
|
||
"--no-dereference" "-t" "197001010000.00" "{}"
|
||
"+")))
|
||
(add-after 'install 'wrap-with-x11-gdk-backend
|
||
;; Set GDK_BACKEND to x11 to prevent crash on Wayland.
|
||
;; See https://github.com/sirjuddington/SLADE/issues/1097 for details.
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(wrap-program
|
||
(string-append (assoc-ref outputs "out")
|
||
"/bin/slade")
|
||
'("GDK_BACKEND" = ("x11"))))))
|
||
#:tests? #f)) ;; No test suite.
|
||
(inputs
|
||
`(("bash" ,bash-minimal)
|
||
("curl" ,curl)
|
||
("fluidsynth" ,fluidsynth)
|
||
("freeimage" ,freeimage)
|
||
("ftgl" ,ftgl)
|
||
("glew" ,glew)
|
||
("gtk+" ,gtk+)
|
||
("sfml" ,sfml)
|
||
("wxwidgets" ,wxwidgets-3.1)))
|
||
(native-inputs
|
||
(list pkg-config which zip))
|
||
(home-page "https://slade.mancubus.net")
|
||
(synopsis "Doom game data editor")
|
||
(description "SLADE3 is a modern editor for Doom-engine based games and
|
||
source ports. It has the ability to view, modify, and write many different game-
|
||
specific formats, and even convert between some of them, or from/to other generic
|
||
formats such as PNG.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public tiled
|
||
(package
|
||
(name "tiled")
|
||
(version "1.8.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/bjorn/tiled")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"05gczsywkk45bh0z1vv8l6cmrlncc2qj8agavj5ryxpnxkzy69r1"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list qtbase-5 qtdeclarative qtsvg zlib))
|
||
(native-inputs
|
||
(list qttools))
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(replace 'configure
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(substitute* "translations/translations.pro"
|
||
(("LRELEASE =.*")
|
||
(string-append "LRELEASE = "
|
||
(assoc-ref inputs "qttools")
|
||
"/bin/lrelease\n")))
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(invoke "qmake"
|
||
(string-append "PREFIX=" out))))))))
|
||
(home-page "https://www.mapeditor.org/")
|
||
(synopsis "Tile map editor")
|
||
(description
|
||
"Tiled is a general purpose tile map editor. It is meant to be used for
|
||
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
|
||
clone.")
|
||
|
||
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
|
||
;; under BSD-2.
|
||
(license license:gpl2+)))
|
||
|
||
(define-public tsukundere
|
||
(package
|
||
(name "tsukundere")
|
||
(version "0.4.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://gitlab.com/lilyp/tsukundere")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"11glghnff27rqh2s34g51afg93g3f5ryfz9mkyb7qj35ngl8vw5f"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:modules ((ice-9 match)
|
||
(srfi srfi-1)
|
||
((guix build guile-build-system)
|
||
#:select (target-guile-effective-version))
|
||
,@%gnu-build-system-modules)
|
||
#:imported-modules ((guix build guile-build-system)
|
||
,@%gnu-build-system-modules)
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-command
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((scm (lambda (in)
|
||
(string-append in "/share/guile/site/"
|
||
(target-guile-effective-version))))
|
||
(ccache (lambda (in)
|
||
(string-append in "/lib/guile/"
|
||
(target-guile-effective-version)
|
||
"/site-ccache")))
|
||
(pkgs
|
||
(cons
|
||
(assoc-ref outputs "out")
|
||
(filter-map
|
||
(match-lambda
|
||
(("guile" . pkg) pkg)
|
||
((label . pkg)
|
||
(and (string-prefix? "guile-" label) pkg)))
|
||
inputs))))
|
||
(substitute* "tsukundere.scm"
|
||
(("exec guile (.*)" _ args)
|
||
(string-append
|
||
;; XXX: Prevent Guile-SDL2 from blowing up by not knowing
|
||
;; where the SDL2 libaries are.
|
||
"unset LD_LIBRARY_PATH\n"
|
||
(format #f "export GUILE_LOAD_PATH=\"~@?\"~%"
|
||
"~{~a~^:~}" (map scm pkgs))
|
||
(format #f "export GUILE_LOAD_COMPILED_PATH=\"~@?\"~%"
|
||
"~{~a~^:~}" (map ccache pkgs))
|
||
"exec "
|
||
(assoc-ref inputs "guile")
|
||
"/bin/guile " args)))
|
||
#t))))))
|
||
(native-inputs
|
||
`(("autoconf" ,autoconf)
|
||
("automake" ,automake)
|
||
("gettext" ,gettext-minimal)
|
||
("guile" ,guile-3.0)
|
||
("libtool" ,libtool)
|
||
("pkg-config" ,pkg-config)
|
||
("texinfo" ,texinfo)))
|
||
(inputs
|
||
`(("guile-sdl2" ,guile3.0-sdl2)
|
||
("guile" ,guile-3.0)
|
||
("pango" ,pango)
|
||
("sdl2" ,sdl2)))
|
||
(home-page "https://gitlab.com/lilyp/tsukundere")
|
||
(synopsis "Visual novel engine")
|
||
(description "Tsukundere is a game engine geared heavily towards the
|
||
development of visual novels, written on top of Guile-SDL2. It is still
|
||
experimental.")
|
||
(license license:lgpl3+)))
|
||
|
||
(define-public sfml
|
||
(package
|
||
(name "sfml")
|
||
(version "2.5.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
;; Do not fetch the archives from
|
||
;; http://mirror0.sfml-dev.org/files/ because files there seem
|
||
;; to be changed in place.
|
||
(uri (git-reference
|
||
(url "https://github.com/SFML/SFML")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0abr8ri2ssfy9ylpgjrr43m6rhrjy03wbj9bn509zqymifvq5pay"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Ensure system libraries are used.
|
||
(delete-file-recursively "extlibs")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list "-DSFML_INSTALL_PKGCONFIG_FILES=TRUE"
|
||
"-DSFML_OS_PKGCONFIG_DIR=lib/pkgconfig")
|
||
#:tests? #f)) ; no tests
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
`(("mesa" ,mesa)
|
||
("glew" ,glew)
|
||
("libx11" ,libx11)
|
||
("xcb-util-image" ,xcb-util-image)
|
||
("libxrandr" ,libxrandr)
|
||
("eudev" ,eudev)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libsndfile" ,libsndfile)
|
||
("stb-image" ,stb-image)
|
||
("stb-image-write" ,stb-image-write)))
|
||
(propagated-inputs
|
||
;; In Requires.private of pkg-config files.
|
||
(list flac freetype libvorbis openal))
|
||
(home-page "https://www.sfml-dev.org")
|
||
(synopsis "Simple and Fast Multimedia Library")
|
||
(description
|
||
"SFML provides a simple interface to the various computer components,
|
||
to ease the development of games and multimedia applications. It is composed
|
||
of five modules: system, window, graphics, audio and network.")
|
||
(license license:zlib)))
|
||
|
||
(define-public sfxr
|
||
(package
|
||
(name "sfxr")
|
||
(version "1.2.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://www.drpetter.se/files/sfxr-sdl-1.2.1.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0dfqgid6wzzyyhc0ha94prxax59wx79hqr25r6if6by9cj4vx4ya"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases (modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(add-before 'build 'patch-makefile
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(substitute* "Makefile"
|
||
(("\\$\\(DESTDIR\\)/usr") out))
|
||
(substitute* "main.cpp"
|
||
(("/usr/share")
|
||
(string-append out "/share")))
|
||
#t))))
|
||
#:tests? #f)) ; no tests
|
||
(native-inputs
|
||
(list pkg-config desktop-file-utils))
|
||
(inputs
|
||
(list sdl gtk+))
|
||
(synopsis "Simple sound effect generator")
|
||
(description "Sfxr is a tool for quickly generating simple sound effects.
|
||
Originally created for use in video game prototypes, it can generate random
|
||
sounds from presets such as \"explosion\" or \"powerup\".")
|
||
(home-page "http://www.drpetter.se/project_sfxr.html")
|
||
(license license:expat)))
|
||
|
||
(define-public surgescript
|
||
(package
|
||
(name "surgescript")
|
||
(version "0.5.5")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/alemart/surgescript")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0xwd4g7n0b0rxkpbyshkzyl472h1y606ghyvf8gv034n3jz2g4jk"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(let ((share (string-append (assoc-ref %outputs "out") "/share")))
|
||
(list "-DWANT_STATIC=NO"
|
||
(string-append "-DICON_PATH=" share "/pixmaps")
|
||
(string-append "-DMETAINFO_PATH=" share "/metainfo")))
|
||
#:tests? #f))
|
||
(home-page "https://docs.opensurge2d.org")
|
||
(synopsis "Scripting language for games")
|
||
(description "@code{SurgeScript} is a dynamically typed object-oriented
|
||
scripting language designed for games. Each object is a state machine that
|
||
can be customized by attaching other objects. The language supports automatic
|
||
garbage collection and can be extended with plugins.")
|
||
(license license:asl2.0)))
|
||
|
||
(define-public physfs
|
||
(package
|
||
(name "physfs")
|
||
(version "3.0.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://icculus.org/physfs/downloads/physfs-"
|
||
version ".tar.bz2"))
|
||
(file-name (string-append name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0qzqz4r88gvd8m7sh2z5hvqcr0jfr4wb2f77c19xycyn0rigfk9h"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:tests? #f ; no check target
|
||
#:configure-flags '("-DPHYSFS_BUILD_STATIC=OFF")
|
||
#:phases (modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-CMakeLists.txt
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
;; XXX: For some reason CMakeLists.txt disables
|
||
;; RUNPATH manipulation when the compiler is GCC.
|
||
(("CMAKE_COMPILER_IS_GNUCC") "FALSE"))
|
||
#t)))))
|
||
(inputs
|
||
(list zlib))
|
||
(native-inputs
|
||
(list doxygen))
|
||
(home-page "https://icculus.org/physfs")
|
||
(synopsis "File system abstraction library")
|
||
(description
|
||
"PhysicsFS is a library to provide abstract access to various archives.
|
||
It is intended for use in video games. For security, no file writing done
|
||
through the PhysicsFS API can leave a defined @emph{write directory}. For
|
||
file reading, a @emph{search path} with archives and directories is defined,
|
||
and it becomes a single, transparent hierarchical file system. So archive
|
||
files can be accessed in the same way as you access files directly on a disk,
|
||
and it makes it easy to ship a new archive that will override a previous
|
||
archive on a per-file basis.")
|
||
(license license:zlib)))
|
||
|
||
(define-public love
|
||
(package
|
||
(name "love")
|
||
(version "11.4")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/love2d/love/releases/download/"
|
||
version "/love-" version "-linux-src.tar.gz"))
|
||
(sha256
|
||
(base32 "0sak3zjpzfs3ys315m8qvszi946fz76jcpsb58j11wplyp5fwbz3"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list devil
|
||
freetype
|
||
libmodplug
|
||
libtheora
|
||
libvorbis
|
||
luajit
|
||
mesa
|
||
mpg123
|
||
openal
|
||
sdl2
|
||
zlib))
|
||
(synopsis "2D game framework for Lua")
|
||
(description "LÖVE is a framework for making 2D games in the Lua
|
||
programming language.")
|
||
(home-page "https://love2d.org/")
|
||
(license license:zlib)))
|
||
|
||
(define-public love-nuklear
|
||
(package
|
||
(name "love-nuklear")
|
||
(version "2.6.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/keharriso/love-nuklear/")
|
||
(commit (string-append "v" version))
|
||
(recursive? #t)))
|
||
;; NOTE: the HEAD of the Nuklear git-submodule is at commit
|
||
;; "adc52d710fe3c87194b99f540c53e82eb75c2521" of Oct 1 2019
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"090xp5c975155hd1pa7bdssdlawvygs5s6icdkwbyc8il5kg5kgv"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:build-type "Release"
|
||
#:tests? #f
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-cmake
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
(("DESTINATION .") "DESTINATION lib/love")))))))
|
||
(inputs
|
||
(list luajit))
|
||
(synopsis "Lightweight immediate mode GUI for LÖVE games")
|
||
(description "LÖVE is a Lua framework for making 2D games. Nuklear
|
||
is a minimal state immediate mode graphical user interface toolkit. This
|
||
package is the Nuklear bindings for LÖVE created by Kevin Harrison.")
|
||
(home-page "https://github.com/keharriso/love-nuklear/")
|
||
(license license:expat)))
|
||
|
||
(define-public allegro-4
|
||
(package
|
||
(name "allegro")
|
||
(version "4.4.3.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/liballeg/allegro5/"
|
||
"releases/download/" version "/allegro-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1m6lz35nk07dli26kkwz3wa50jsrxs1kb6w1nj14a911l34xn6gc"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-build-system
|
||
(lambda _
|
||
;; Build addons as shared libraries. Trying to set ADDON_LINKAGE
|
||
;; via a command line option doesn't work because it is
|
||
;; unconditionally clobbered in the build script.
|
||
(substitute* '("CMakeLists.txt")
|
||
(("ADDON_LINKAGE STATIC")
|
||
"ADDON_LINKAGE SHARED")))))))
|
||
(inputs
|
||
(list glu libpng libvorbis mesa zlib))
|
||
(synopsis "Game programming library")
|
||
(description "Allegro is a library mainly aimed at video game and
|
||
multimedia programming. It handles common, low-level tasks such as creating
|
||
windows, accepting user input, loading data, drawing images, playing sounds,
|
||
etc.")
|
||
(home-page "https://liballeg.org")
|
||
(license license:giftware)))
|
||
|
||
(define-public allegro
|
||
(package
|
||
(name "allegro")
|
||
(version "5.2.7.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
||
"/download/" version "/allegro-"
|
||
version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"034pmbmbq6jagpp4lhnyjqmf8gcz5fx74d9rknrm7d4wv4cv7qy1"))))
|
||
(build-system cmake-build-system)
|
||
(arguments `(#:tests? #f)) ; there are no tests
|
||
(inputs
|
||
;; FIXME: Add the following optional inputs: xinput2, opensl, dumb
|
||
`(("flac" ,flac)
|
||
("freetype" ,freetype)
|
||
("glu" ,glu)
|
||
("gtk" ,gtk+)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("libxcursor" ,libxcursor)
|
||
("libxinerama" ,libxinerama)
|
||
("libxrandr" ,libxrandr)
|
||
("mesa" ,mesa)
|
||
("openal" ,openal)
|
||
("physfs" ,physfs)
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(synopsis "Game programming library")
|
||
(description "Allegro is a library mainly aimed at video game and
|
||
multimedia programming. It handles common, low-level tasks such as creating
|
||
windows, accepting user input, loading data, drawing images, playing sounds,
|
||
etc.")
|
||
(home-page "https://liballeg.org")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public allegro-5.0
|
||
(package (inherit allegro)
|
||
(name "allegro")
|
||
(version "5.0.11")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://github.com/liballeg/allegro5/releases"
|
||
"/download/" version "/allegro-"
|
||
(if (equal? "0" (string-take-right version 1))
|
||
(string-drop-right version 2)
|
||
version)
|
||
".tar.gz"))
|
||
(patches (search-patches
|
||
"allegro-mesa-18.2.5-and-later.patch"))
|
||
(sha256
|
||
(base32
|
||
"0cd51qrh97jrr0xdmnivqgwljpmizg8pixsgvc4blqqlaz4i9zj9"))))))
|
||
|
||
(define-public aseprite
|
||
(package
|
||
(name "aseprite")
|
||
(version "1.1.7") ; After 1.1.7 the source is no longer distributed under the GPL.
|
||
;; TODO: Unbundle third party software.
|
||
(source (origin
|
||
(method url-fetch/zipbomb)
|
||
(uri (string-append "https://github.com/aseprite/aseprite"
|
||
"/releases/download/v" version
|
||
"/Aseprite-v" version "-Source.zip"))
|
||
(sha256
|
||
(base32
|
||
"1plss4i1lfxcznv9p0pip1bkhj7ipw7jlhsh5avd6dzw079l4nvv"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
;; Use shared libraries instead of building bundled source.
|
||
(list "-DWITH_WEBP_SUPPORT=1"
|
||
"-DUSE_SHARED_CURL=1"
|
||
"-DUSE_SHARED_GIFLIB=1"
|
||
"-DUSE_SHARED_JPEGLIB=1"
|
||
"-DUSE_SHARED_ZLIB=1"
|
||
"-DUSE_SHARED_LIBPNG=1"
|
||
"-DUSE_SHARED_LIBLOADPNG=1"
|
||
"-DUSE_SHARED_LIBWEBP=1"
|
||
"-DUSE_SHARED_TINYXML=1"
|
||
"-DUSE_SHARED_PIXMAN=1"
|
||
"-DUSE_SHARED_FREETYPE=1"
|
||
"-DUSE_SHARED_ALLEGRO4=1"
|
||
"-DENABLE_UPDATER=0" ; no auto-updates
|
||
(string-append "-DFREETYPE_INCLUDE_DIR="
|
||
(assoc-ref %build-inputs "freetype")
|
||
"/include/freetype2"))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
;; TODO: Use a patched Allegro 4 that supports window resizing. This
|
||
;; patched version is bundled with Aseprite, but the patches should be
|
||
;; extracted and applied on top of a standalone Allegro 4 package.
|
||
(inputs
|
||
`(("allegro" ,allegro-4)
|
||
("curl" ,curl)
|
||
("freetype" ,freetype)
|
||
("giflib" ,giflib)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libwebp" ,libwebp)
|
||
("libx11" ,libx11)
|
||
("libxext" ,libxext)
|
||
("libxxf86vm" ,libxxf86vm)
|
||
("pixman" ,pixman)
|
||
("tinyxml" ,tinyxml)
|
||
("zlib" ,zlib)))
|
||
(synopsis "Animated sprite editor and pixel art tool")
|
||
(description "Aseprite is a tool for creating 2D pixel art for video
|
||
games. In addition to basic pixel editing features, Aseprite can assist in
|
||
the creation of animations, tiled graphics, texture atlases, and more.")
|
||
(home-page "https://www.aseprite.org/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public libresprite
|
||
(package
|
||
(name "libresprite")
|
||
(version "1.0")
|
||
;; TODO: Unbundle third party software.
|
||
;; - duktape is bundled inside the project but it's hard to unbundle:
|
||
;; there are many differences from a version to the next and it is not
|
||
;; really designed to work as a shared lib.
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/LibreSprite/LibreSprite")
|
||
(commit (string-append "v" version))
|
||
(recursive? #t)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0djbjjh21ahlxzh0b0jp4mpfycam8h9157i4wbxkd618fraadhbp"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list "-DWITH_WEBP_SUPPORT=1")
|
||
;; Tests are unmaintained
|
||
#:tests? #f))
|
||
(native-inputs
|
||
`(("pkg-config" ,pkg-config)))
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("freetype" ,freetype)
|
||
("giflib" ,giflib)
|
||
("googletest" ,googletest)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libwebp" ,libwebp)
|
||
("libx11" ,libx11)
|
||
("libxext" ,libxext)
|
||
("libxxf86dga" ,libxxf86dga)
|
||
("libxxf86vm" ,libxxf86vm)
|
||
("lua" ,lua) ; Optional
|
||
("pixman" ,pixman)
|
||
("sdl2" ,sdl2)
|
||
("sdl2-image" ,sdl2-image)
|
||
("tinyxml" ,tinyxml)
|
||
("zlib" ,zlib)))
|
||
(synopsis "Animated sprite editor and pixel art tool")
|
||
(description "LibreSprite is a tool for creating 2D pixel art for video
|
||
games. In addition to basic pixel editing features, it can assist in the
|
||
creation of animations, tiled graphics, texture atlases, and more.
|
||
LibreSprite is a fork of the latest GPLv2 commit of Aseprite.")
|
||
(home-page "https://libresprite.github.io/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public qqwing
|
||
(package
|
||
(name "qqwing")
|
||
(version "1.3.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://qqwing.com/"
|
||
name "-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0bw0papyqjg22z6irf36gs54y8236wa37b6gyn2h1spy65n76lqp"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "https://qqwing.com/")
|
||
(synopsis "Sudoku puzzle solver and generator")
|
||
(description
|
||
"QQWing is a Sudoku puzzle generator and solver.
|
||
It offers the following features:
|
||
@enumerate
|
||
@item Can solve 1000 puzzles in 1 second and generate 1000 puzzles in 25 seconds.
|
||
@item Uses logic. Uses as many solve techniques as possible when solving
|
||
puzzles rather than guessing.
|
||
@item Rates puzzles. Most generators don't give an indication of the difficulty
|
||
of a Sudoku puzzle. QQwing does.
|
||
@item Can print solve instructions for any puzzle.
|
||
@item Customizable output style, including a CSV style that is easy to
|
||
import into a database.
|
||
@end enumerate")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public quesoglc
|
||
(package
|
||
(name "quesoglc")
|
||
(version "0.7.2")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/" name "/" version "/"
|
||
name "-" version "-free.tar.bz2"))
|
||
(sha256
|
||
(base32
|
||
"08ddhywdy2qg17m592ng3yr0p1ih96irg8wg729g75hsxxq9ipks"))))
|
||
(build-system gnu-build-system)
|
||
(native-inputs (list pkg-config))
|
||
(inputs (list fontconfig freeglut fribidi glew))
|
||
(home-page "http://quesoglc.sourceforge.net")
|
||
(synopsis "Implementation of the OpenGL Character Renderer (GLC)")
|
||
(description
|
||
"The OpenGL Character Renderer (GLC) is a state machine that provides
|
||
OpenGL programs with character rendering services via an application programming
|
||
interface (API).")
|
||
(license (list license:expat license:lgpl2.1+))))
|
||
|
||
(define-public python-pygame
|
||
(package
|
||
(name "python-pygame")
|
||
(version "1.9.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (pypi-uri "pygame" version))
|
||
(sha256
|
||
(base32
|
||
"1dn0nb86jl7yr8709cncxdr0yrmviqakw7zx3g8jbbwrr60if3bh"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; tests require pygame to be installed first
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
;; Set the paths to the dependencies manually because
|
||
;; the configure script does not allow passing them as
|
||
;; parameters. This also means we can skip the configure
|
||
;; phase.
|
||
(add-before 'build 'set-library-paths
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((sdl-ref (assoc-ref inputs "sdl"))
|
||
(font-ref (assoc-ref inputs "sdl-ttf"))
|
||
(image-ref (assoc-ref inputs "sdl-image"))
|
||
(mixer-ref (assoc-ref inputs "sdl-mixer"))
|
||
(smpeg-ref (assoc-ref inputs "libsmpeg"))
|
||
(png-ref (assoc-ref inputs "libpng"))
|
||
(jpeg-ref (assoc-ref inputs "libjpeg"))
|
||
(freetype-ref (assoc-ref inputs "freetype"))
|
||
(v4l-ref (assoc-ref inputs "v4l-utils"))
|
||
(out-ref (assoc-ref outputs "out")))
|
||
(substitute* "Setup.in"
|
||
(("SDL = -I/usr/include/SDL")
|
||
(string-append "SDL = -I" sdl-ref "/include/SDL -I.")))
|
||
(substitute* "Setup.in"
|
||
(("FONT = -lSDL_ttf")
|
||
(string-append "FONT = -I" font-ref "/include/SDL -L"
|
||
font-ref "/lib -lSDL_ttf")))
|
||
(substitute* "Setup.in"
|
||
(("IMAGE = -lSDL_image")
|
||
(string-append "IMAGE = -I" image-ref "/include/SDL -L"
|
||
image-ref "/lib -lSDL_image")))
|
||
(substitute* "Setup.in"
|
||
(("MIXER = -lSDL_mixer")
|
||
(string-append "MIXER = -I" mixer-ref "/include/SDL -L"
|
||
mixer-ref "/lib -lSDL_mixer")))
|
||
(substitute* "Setup.in"
|
||
(("SMPEG = -lsmpeg")
|
||
(string-append "SMPEG = -I" smpeg-ref "/include/smpeg -L"
|
||
smpeg-ref "/lib -lsmpeg")))
|
||
(substitute* "Setup.in"
|
||
(("PNG = -lpng")
|
||
(string-append "PNG = -I" png-ref "/include -L"
|
||
png-ref "/lib -lpng")))
|
||
(substitute* "Setup.in"
|
||
(("JPEG = -ljpeg")
|
||
(string-append "JPEG = -I" jpeg-ref "/include -L"
|
||
jpeg-ref "/lib -ljpeg")))
|
||
|
||
(substitute* "Setup.in"
|
||
(("FREETYPE = -lfreetype")
|
||
(string-append "FREETYPE = -I" freetype-ref "/include/freetype2 -L"
|
||
freetype-ref "/lib -lfreetype")))
|
||
|
||
(substitute* "Setup.in"
|
||
(("^pypm") "#pypm"))
|
||
;; Create a path to a header file provided by v4l-utils.
|
||
(system* "mkdir" "linux")
|
||
(system* "ln" "--symbolic"
|
||
(string-append v4l-ref "/include/libv4l1-videodev.h")
|
||
"linux/videodev.h")
|
||
(system* "ln" "--symbolic" "Setup.in" "Setup")))))))
|
||
(inputs
|
||
`(("freetype" ,freetype)
|
||
("sdl" ,sdl)
|
||
("sdl-image" ,sdl-image)
|
||
("sdl-mixer" ,sdl-mixer)
|
||
("sdl-ttf" ,sdl-ttf)
|
||
("sdl-gfx" ,sdl-gfx)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("libX11" ,libx11)
|
||
("libsmpeg" ,libsmpeg)
|
||
("portmidi" ,portmidi)
|
||
("v4l-utils" ,v4l-utils)))
|
||
(home-page "https://www.pygame.org")
|
||
(synopsis "SDL wrapper for Python")
|
||
(description "Pygame is a set of Python modules designed for writing games.
|
||
Pygame adds functionality on top of the excellent SDL library. This allows you
|
||
to create fully featured games and multimedia programs in the python language.")
|
||
(license (list license:bsd-2
|
||
;; python numeric license as listed by Debian looks like
|
||
;; an Expat-style license with a warranty disclaimer for
|
||
;; the U.S. government and the University of California.
|
||
license:expat
|
||
license:lgpl2.0+
|
||
license:lgpl2.1+
|
||
license:gpl3+
|
||
license:psfl
|
||
license:public-domain
|
||
license:lgpl2.1+))))
|
||
|
||
(define-public python-pygame-sdl2
|
||
;; Using latest git commit as of 2022-06-17, because there is no tagged
|
||
;; release for renpy 8.
|
||
;; Revert back to URLs once renpy 8 is released!
|
||
(let ((real-version "2.1.0")
|
||
;;(renpy-version "8.0.0")
|
||
(commit "1705c6e3004dcb1daf859560bcd52eb093e97d45"))
|
||
(package
|
||
(inherit python-pygame)
|
||
(name "python-pygame-sdl2")
|
||
(version (git-version real-version "0" commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/renpy/pygame_sdl2")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256 (base32 "1g0arhpd59zypspk36sgajf1kzavppfkv766vifvxar60968rrjn"))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; tests require pygame to be installed first
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'set-paths 'set-sdl-vars
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "PYGAME_SDL2_CFLAGS"
|
||
(string-append "-I"
|
||
(assoc-ref inputs "sdl-union")
|
||
"/include/SDL2 -D_REENTRANT"))
|
||
(setenv "PYGAME_SDL2_LDFLAGS"
|
||
(string-append "-L"
|
||
(assoc-ref inputs "sdl-union")
|
||
"/lib -Wl,-rpath,"
|
||
(assoc-ref inputs "sdl-union")
|
||
"/lib -Wl,--enable-new-dtags -lSDL2"))
|
||
#t)))))
|
||
(inputs
|
||
(list (sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))))
|
||
(native-inputs
|
||
(list python-cython))
|
||
(home-page "https://www.renpy.org/")
|
||
(synopsis "Reimplementation of the Pygame API using SDL2")
|
||
(description "Pygame_SDL2 reimplements the Pygame API using SDL2,
|
||
staying close to the original, but also adding some SDL2-specific features.
|
||
While it aims to be used as a drop-in replacement, it appears to be
|
||
developed mainly for Ren'py.")
|
||
(license (list license:lgpl2.1 license:zlib)))))
|
||
|
||
;; Using nightly from 2022-06-16.
|
||
;; Revert back to URLs once renpy 8 is released!
|
||
(define %renpy-commit "3e854bc7cb1642ca18b061a0c6e349f168965c43")
|
||
(define-public python-renpy
|
||
(package
|
||
(name "python-renpy")
|
||
(version (git-version "7.99.99" "0" %renpy-commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/renpy/renpy")
|
||
(commit %renpy-commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256 (base32 "11g7hqhw4gbkx5ib2wsawrznmjbn8r9zkgf2sg39z56h96y8wfbn"))
|
||
(modules '((guix build utils)))
|
||
(patches
|
||
(search-patches
|
||
"renpy-use-system-fribidi.patch"))
|
||
(snippet
|
||
'(with-directory-excursion "module"
|
||
;; drop fribidi sources
|
||
(delete-file-recursively "fribidi-src")
|
||
#t))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; Ren'py doesn't seem to package tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-commands
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "renpy/editor.py"
|
||
(("xdg-open")
|
||
(string-append (assoc-ref inputs "xdg-utils")
|
||
"/bin/xdg-open")))))
|
||
(add-after 'unpack 'fix-include-paths
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "module/setup.py"
|
||
(("/usr/include/fribidi")
|
||
(search-input-directory inputs "include/fribidi")))))
|
||
(add-after 'set-paths 'set-build-vars
|
||
(lambda* (#:key inputs native-inputs #:allow-other-keys)
|
||
(setenv "RENPY_CYTHON"
|
||
(search-input-file (or native-inputs inputs)
|
||
"/bin/cython"))
|
||
(setenv "RENPY_DEPS_INSTALL" (string-join (map cdr inputs) ":"))))
|
||
(replace 'build
|
||
(lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
|
||
;; The "module" subdirectory contains a python (really cython)
|
||
;; project, which is built using a script, that is thankfully
|
||
;; named "setup.py".
|
||
(with-directory-excursion "module"
|
||
(apply (assoc-ref %standard-phases 'build) args))
|
||
;; The above only builds the cython modules, but nothing else,
|
||
;; so we do that here.
|
||
(invoke "python" "-m" "compileall" "renpy")))
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys #:rest args)
|
||
;; Again, we have to wrap the module installation.
|
||
;; Additionally, we want to install the python code
|
||
;; (both source and compiled) in the same directory.
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(site (string-append "/lib/python"
|
||
(python-version
|
||
(assoc-ref inputs "python"))
|
||
"/site-packages")))
|
||
(with-directory-excursion "module"
|
||
(apply (assoc-ref %standard-phases 'install) args))
|
||
(copy-recursively "renpy"
|
||
(string-append out site "/renpy"))
|
||
(delete-file-recursively (string-append out site
|
||
"/renpy/common"))))))))
|
||
(native-inputs (list python-cython))
|
||
(inputs
|
||
(list ffmpeg
|
||
freetype
|
||
fribidi
|
||
glew
|
||
libpng
|
||
(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf))
|
||
xdg-utils))
|
||
(propagated-inputs (list python-future python-pygame-sdl2))
|
||
(home-page "https://www.renpy.org/")
|
||
(synopsis "Ren'py python module")
|
||
(description "This package contains the shared libraries and Python modules
|
||
of Ren'py. While functional, they are not meaningful on their own without
|
||
the launcher and common Ren'py code provided by the @code{renpy} package and
|
||
are only used to bootstrap it.")
|
||
(license license:expat)))
|
||
|
||
(define-public renpy
|
||
(package
|
||
(inherit python-renpy)
|
||
(name "renpy")
|
||
(build-system python-build-system)
|
||
(arguments
|
||
(list
|
||
#:tests? #f ; see python-renpy
|
||
#:modules '((srfi srfi-1)
|
||
(guix build python-build-system)
|
||
(guix build utils))
|
||
#:imported-modules `((srfi srfi-1) ,@%python-build-system-modules)
|
||
#:phases
|
||
#~(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-commands
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(substitute* "launcher/game/choose_directory.rpy"
|
||
(("/usr/bin/python")
|
||
(search-input-file inputs "/bin/python3")))
|
||
(substitute* "launcher/game/front_page.rpy"
|
||
(("xdg-open")
|
||
(search-input-file inputs "/bin/xdg-open")))
|
||
(substitute* "launcher/game/project.rpy"
|
||
(("cmd = \\[ executable, \"-EO\", sys.argv\\[0\\] \\]")
|
||
(string-append "cmd = [ \"" (assoc-ref outputs "out")
|
||
"/bin/renpy\" ]"))
|
||
;; Projects are still created in the usual style, so we need
|
||
;; to adjust the path.
|
||
(("cmd.append\\(self.path\\)")
|
||
"cmd.append(self.path + \"/game\")"))))
|
||
(add-after 'unpack 'drop-game-from-paths
|
||
(lambda _
|
||
(substitute* (list "launcher/game/gui7.rpy"
|
||
"launcher/game/gui7/images.py")
|
||
((", \"game\",") ","))
|
||
#t))
|
||
(add-before 'build 'start-xserver
|
||
(lambda* (#:key inputs native-inputs #:allow-other-keys)
|
||
(let ((Xvfb (search-input-file (or native-inputs inputs)
|
||
"/bin/Xvfb")))
|
||
(setenv "HOME" (getcwd))
|
||
(system (format #f "~a :1 &" Xvfb))
|
||
(setenv "DISPLAY" ":1"))))
|
||
(replace 'build
|
||
(lambda _
|
||
(invoke "python" "renpy.py" "launcher" "quit")
|
||
(invoke "python" "renpy.py" "the_question" "quit")
|
||
(invoke "python" "renpy.py" "tutorial" "quit")))
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
;; Here we install our custom renpy program.
|
||
;; After finishing this step, "out" will have the following:
|
||
;; |-- bin/renpy
|
||
;; `-- share/renpy ; i.e. path_to_renpy_base()
|
||
;; |-- common
|
||
;; `-- gui
|
||
;;
|
||
;; Note that common shares the source files that would be installed
|
||
;; by python2-renpy (which are instead deleted from that package),
|
||
;; but also contains their byte-compiled versions.
|
||
;; On other systems, renpy_base would point to site-packages or
|
||
;; even somewhere in /opt.
|
||
;; The former approach is not as straightforward as it seems
|
||
;; -- it causes renpy to load files twice for some weird reason --
|
||
;; and the latter is impossible on Guix. Hence the detour through
|
||
;; share/renpy and the custom renpy program.
|
||
;;
|
||
;; As a convention, other games should be installed as
|
||
;; subdirectories of share/renpy in their respective outputs as
|
||
;; well. This differs from the traditional layout, which is
|
||
;; roughly the following:
|
||
;; `-- Super Awesome Game
|
||
;; |-- game ; <- the folder we actually want
|
||
;; |-- lib ; compiled renpy module and dependencies
|
||
;; |-- renpy ; yet another copy of Ren'py's code
|
||
;; | |-- common ; the common folder from above
|
||
;; | `-- ... ; Python code (source + compiled)
|
||
;; |-- Super Awesome Game.py
|
||
;; `-- Super Awesome Game.sh
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(bin/renpy (string-append out "/bin/renpy")))
|
||
(copy-recursively "renpy/common"
|
||
(string-append out "/share/renpy/common"))
|
||
(copy-recursively "gui"
|
||
(string-append out "/share/renpy/gui"))
|
||
|
||
(mkdir-p (string-append out "/bin"))
|
||
(copy-file #$(local-file (search-auxiliary-file "renpy/renpy.in"))
|
||
bin/renpy)
|
||
(substitute* bin/renpy
|
||
(("@PYTHON@") (search-input-file inputs "bin/python3"))
|
||
(("@RENPY_BASE@") (string-append out "/share/renpy")))
|
||
(chmod bin/renpy #o755))))
|
||
|
||
(add-after 'install 'install-games
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(define renpy (assoc-ref outputs "out"))
|
||
;; TODO: We should offer a renpy-build-system to make the
|
||
;; installation of Ren'py games easier.
|
||
(define* (install-renpy-game #:key output game name (renpy renpy)
|
||
#:allow-other-keys)
|
||
(let* ((name (or name (basename game)))
|
||
(launcher (string-append output "/bin/renpy-" name))
|
||
(share (string-append output "/share/renpy/" name)))
|
||
(copy-recursively (string-append game "/game") share)
|
||
(mkdir-p (string-append output "/bin"))
|
||
(with-output-to-file launcher
|
||
(lambda ()
|
||
(format #t
|
||
"#!~a~%~a ~a \"$@\""
|
||
(search-input-file inputs "/bin/bash")
|
||
(string-append renpy "/bin/renpy")
|
||
share)))
|
||
(chmod launcher #o755)))
|
||
|
||
(install-renpy-game #:output (assoc-ref outputs "out")
|
||
#:game "launcher")
|
||
|
||
(install-renpy-game #:output (assoc-ref outputs "the-question")
|
||
#:game "the_question"
|
||
#:name "the-question")
|
||
|
||
(install-renpy-game #:output (assoc-ref outputs "tutorial")
|
||
#:game "tutorial")))
|
||
(replace 'wrap
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out"))
|
||
(site (string-append "/lib/python"
|
||
(python-version
|
||
(assoc-ref inputs "python"))
|
||
"/site-packages")))
|
||
(wrap-program (string-append out "/bin/renpy")
|
||
`("GUIX_PYTHONPATH" =
|
||
(,@(delete-duplicates
|
||
(map
|
||
(lambda (store-path)
|
||
(string-append store-path site))
|
||
(cons (assoc-ref outputs "out")
|
||
(map cdr
|
||
(filter
|
||
(lambda (input)
|
||
(string-prefix? "python" (car input)))
|
||
inputs))))))))))))))
|
||
(inputs (list bash-minimal
|
||
python
|
||
python-pefile
|
||
python-requests
|
||
python-renpy
|
||
python-six
|
||
`(,python "tk")
|
||
xdg-utils))
|
||
(propagated-inputs '())
|
||
(native-inputs (list xorg-server-for-tests))
|
||
(outputs (list "out" "tutorial" "the-question"))
|
||
(home-page "https://www.renpy.org/")
|
||
(synopsis "Visual Novel Engine")
|
||
(description "Ren'Py is a visual novel engine that helps you use words,
|
||
images, and sounds to tell interactive stories that run on computers and
|
||
mobile devices. These can be both visual novels and life simulation games.
|
||
The easy to learn script language allows anyone to efficiently write large
|
||
visual novels, while its Python scripting is enough for complex simulation
|
||
games.")
|
||
(license license:expat)))
|
||
|
||
(define-public python-pyxel
|
||
(package
|
||
(name "python-pyxel")
|
||
(version "1.4.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri
|
||
(git-reference
|
||
(url "https://github.com/kitao/pyxel")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0bwsgb5yq5s479cnf046v379zsn5ybp5195kbfvzr9l11qbaicm9"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "pyxel/core/bin")))))
|
||
(build-system python-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; "Tests" are actually example programs that never halt.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-build-files
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(substitute* "setup.py"
|
||
(("\"pyxel\\.core\\.bin\\.(.*)\"," all arch)
|
||
(if (string=? arch "linux")
|
||
all
|
||
"")))
|
||
(substitute* "pyxel/core/Makefile"
|
||
(("`sdl2-config")
|
||
(string-append "`sdl2-config --prefix="
|
||
(assoc-ref inputs "sdl2"))))))
|
||
(add-before 'build 'prebuild
|
||
(lambda _
|
||
(invoke "make" "-C" "pyxel/core"))))))
|
||
(inputs
|
||
`(("gifsicle" ,gifsicle)
|
||
("sdl2" ,(sdl-union (list sdl2 sdl2-image)))))
|
||
(home-page "https://github.com/kitao/pyxel")
|
||
(synopsis "Retro game engine for Python")
|
||
(description "Pyxel is a game engine inspired by retro gaming consoles.
|
||
It has a fixed 16-color palette, can hold up to 3 image banks and 8 tilemaps
|
||
(256x256 pixels each) and 4 sound channels with 64 definable sounds. It
|
||
also comes with a built-in image and sound editor.")
|
||
(license license:expat)))
|
||
|
||
(define-public grafx2
|
||
(package
|
||
(name "grafx2")
|
||
(version "2.4")
|
||
(source (origin
|
||
(method url-fetch)
|
||
;; XXX: There is no URL that contains the version. :(
|
||
(uri "http://pulkomandy.tk/projects/GrafX2/downloads/21")
|
||
(file-name (string-append "grafx2-" version ".tgz"))
|
||
(sha256
|
||
(base32
|
||
"0svsy6rqmdj11b400c242i2ixihyz0hds0dgicqz6g6dcgmcl62q"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure) ; no configure script
|
||
(add-before 'build 'change-to-src-directory
|
||
(lambda _
|
||
(chdir "src")
|
||
#t)))
|
||
#:make-flags
|
||
;; SDL header files are referenced without the preceeding "SDL/".
|
||
(list (string-append "CFLAGS=-I"
|
||
(assoc-ref %build-inputs "sdl-union")
|
||
"/include/SDL"
|
||
" -fcommon")
|
||
(string-append "prefix="
|
||
(assoc-ref %outputs "out")))
|
||
#:tests? #f)) ; no check target
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list libpng lua-5.1
|
||
(sdl-union (list sdl sdl-image sdl-ttf))))
|
||
(synopsis "Bitmap paint program")
|
||
(description "GrafX2 is a bitmap paint program inspired by the Amiga
|
||
programs Deluxe Paint and Brilliance. Specializing in 256-color drawing, it
|
||
includes a very large number of tools and effects that make it particularly
|
||
suitable for pixel art, game graphics, and generally any detailed graphics
|
||
painted with a mouse.")
|
||
(home-page "http://pulkomandy.tk/projects/GrafX2")
|
||
(license license:gpl2))) ; GPLv2 only
|
||
|
||
(define-public ois
|
||
(package
|
||
(name "ois")
|
||
(version "1.5.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/wgois/OIS")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0nkh0zrsbyv47c0i0vhdna3jsnvs69pb1svg75avxw6z7kwskgla"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f)) ; no test suite
|
||
(inputs
|
||
(list libx11))
|
||
(synopsis "Object Oriented Input System")
|
||
(description
|
||
"Cross Platform Object Oriented Input Lib System is a cross platform,
|
||
simple solution for using all kinds of Input Devices (Keyboards, Mice,
|
||
Joysticks, etc) and feedback devices (e.g. force feedback). Meant to be very
|
||
robust and compatible with many systems and operating systems.")
|
||
(home-page "https://github.com/wgois/OIS")
|
||
(license license:zlib)))
|
||
|
||
(define-public mygui
|
||
(package
|
||
(name "mygui")
|
||
(version "3.2.2")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/MyGUI/mygui")
|
||
(commit (string-append "MyGUI" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1wk7jmwm55rhlqqcyvqsxdmwvl70bysl9azh4kd9n57qlmgk3zmw"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
'(#:tests? #f ; No test target
|
||
#:configure-flags
|
||
(list "-DMYGUI_INSTALL_DOCS=TRUE"
|
||
(string-append "-DOGRE_INCLUDE_DIR="
|
||
(assoc-ref %build-inputs "ogre")
|
||
"/include/OGRE")
|
||
;; Demos and tools are Windows-specific:
|
||
;; https://github.com/MyGUI/mygui/issues/24.
|
||
"-DMYGUI_BUILD_DEMOS=FALSE"
|
||
"-DMYGUI_BUILD_TOOLS=FALSE")))
|
||
(native-inputs
|
||
(list boost doxygen pkg-config))
|
||
(inputs
|
||
(list font-dejavu
|
||
freetype
|
||
graphviz
|
||
libx11
|
||
ogre
|
||
ois))
|
||
(synopsis "Fast, flexible and simple GUI")
|
||
(description
|
||
"MyGUI is a library for creating Graphical User Interfaces (GUIs) for games
|
||
and 3D applications. The main goals of mygui are: speed, flexibility and ease
|
||
of use.")
|
||
(home-page "http://mygui.info/")
|
||
(license license:expat)))
|
||
|
||
(define-public mygui-gl
|
||
;; Closure size is reduced by some 800 MiB.
|
||
(package
|
||
(inherit mygui)
|
||
(name "mygui-gl")
|
||
(version "3.2.2")
|
||
(arguments
|
||
(substitute-keyword-arguments (package-arguments mygui)
|
||
((#:configure-flags _)
|
||
`(cons* "-DMYGUI_RENDERSYSTEM=4" ; 3 is Ogre, 4 is OpenGL.
|
||
;; We can't reuse the flags because of the mention to Ogre.
|
||
(list "-DMYGUI_INSTALL_DOCS=TRUE"
|
||
;; Demos and tools are Windows-specific:
|
||
;; https://github.com/MyGUI/mygui/issues/24.
|
||
"-DMYGUI_BUILD_DEMOS=FALSE"
|
||
"-DMYGUI_BUILD_TOOLS=FALSE")))))
|
||
(inputs
|
||
(modify-inputs (package-inputs mygui)
|
||
(delete "ogre")
|
||
(prepend mesa glu)))
|
||
(synopsis "Fast, flexible and simple GUI (OpenGL backend)")))
|
||
|
||
(define-public openmw
|
||
(package
|
||
(name "openmw")
|
||
(version "0.47.0")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/OpenMW/openmw")
|
||
(commit (string-append "openmw-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"19mcbnjl4279qalb97msf965bjax48mx1r1qczyvwhn28h6n3bsy"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; No test target
|
||
#:configure-flags
|
||
(list "-DDESIRED_QT_VERSION=5"
|
||
"-DOPENMW_USE_SYSTEM_RECASTNAVIGATION=ON")))
|
||
(native-inputs
|
||
(list boost doxygen pkg-config))
|
||
(inputs
|
||
(list bullet
|
||
ffmpeg
|
||
libxt
|
||
lz4
|
||
mygui-gl ; OpenMW does not need Ogre.
|
||
openal
|
||
openmw-openscenegraph
|
||
qtbase-5
|
||
recastnavigation
|
||
sdl2
|
||
unshield))
|
||
(synopsis "Re-implementation of the RPG Morrowind engine")
|
||
(description
|
||
"OpenMW is a game engine which reimplements and extends the one that runs
|
||
the 2002 open-world RPG Morrowind. The engine comes with its own editor,
|
||
called OpenMW-CS which allows the user to edit or create their own original
|
||
games.")
|
||
(home-page "https://openmw.org")
|
||
(license license:gpl3)))
|
||
|
||
(define-public godot
|
||
(package
|
||
(name "godot")
|
||
(version "3.4.2")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/godotengine/godot")
|
||
(commit (string-append version "-stable"))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1bm9yl995chvx6jwkdia12yjrgwcpzb1r9bmj606q8z264aw2ma5"))
|
||
(modules '((guix build utils)
|
||
(ice-9 ftw)
|
||
(srfi srfi-1)))
|
||
(snippet
|
||
'(begin
|
||
;; Keep only those bundled files we have not (yet) replaced
|
||
;; with Guix versions. Note that some of these may be
|
||
;; modified; see "thirdparty/README.md".
|
||
(with-directory-excursion "thirdparty"
|
||
(let* ((preserved-files
|
||
'("README.md"
|
||
"assimp"
|
||
"certs"
|
||
"cvtt"
|
||
"embree"
|
||
"enet"
|
||
"etc2comp"
|
||
"fonts"
|
||
"glad"
|
||
"jpeg-compressor"
|
||
"libsimplewebm"
|
||
"minimp3"
|
||
"miniupnpc"
|
||
"minizip"
|
||
"misc"
|
||
"nanosvg"
|
||
"oidn"
|
||
"pvrtccompressor"
|
||
"recastnavigation"
|
||
"squish"
|
||
"stb_rect_pack"
|
||
"tinyexr"
|
||
"vhacd"
|
||
"xatlas")))
|
||
(for-each delete-file-recursively
|
||
(lset-difference string=?
|
||
(scandir ".")
|
||
(cons* "." ".." preserved-files)))))))))
|
||
(build-system scons-build-system)
|
||
(arguments
|
||
`(#:scons ,scons-python2
|
||
#:scons-flags (list "platform=x11" "target=release_debug"
|
||
;; Avoid using many of the bundled libs.
|
||
;; Note: These options can be found in the SConstruct file.
|
||
"builtin_bullet=no"
|
||
"builtin_freetype=no"
|
||
"builtin_glew=no"
|
||
"builtin_libmpdec=no"
|
||
"builtin_libogg=no"
|
||
"builtin_libpng=no"
|
||
"builtin_libtheora=no"
|
||
"builtin_libvorbis=no"
|
||
"builtin_libvpx=no"
|
||
"builtin_libwebp=no"
|
||
"builtin_mbedtls=no"
|
||
"builtin_opus=no"
|
||
"builtin_pcre2=no"
|
||
"builtin_wslay=no"
|
||
"builtin_zlib=no"
|
||
"builtin_zstd=no")
|
||
#:tests? #f ; There are no tests
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'scons-use-env
|
||
(lambda _
|
||
;; Scons does not use the environment variables by default,
|
||
;; but this substitution makes it do so.
|
||
(substitute* "SConstruct"
|
||
(("env_base = Environment\\(tools=custom_tools\\)")
|
||
(string-append
|
||
"env_base = Environment(tools=custom_tools)\n"
|
||
"env_base = Environment(ENV=os.environ)")))))
|
||
;; Build headless tools, used for packaging games without depending on X.
|
||
(add-after 'build 'build-headless
|
||
(lambda* (#:key scons-flags #:allow-other-keys)
|
||
(apply invoke "scons"
|
||
`(,(string-append "-j" (number->string (parallel-job-count)))
|
||
"platform=server" ,@(delete "platform=x11" scons-flags)))))
|
||
(replace 'install
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(headless (assoc-ref outputs "headless"))
|
||
(zenity (assoc-ref inputs "zenity")))
|
||
;; Strip build info from filenames.
|
||
(with-directory-excursion "bin"
|
||
(for-each
|
||
(lambda (file)
|
||
(let ((dest (car (string-split (basename file) #\.))))
|
||
(rename-file file dest)))
|
||
(find-files "." "godot.*\\.x11\\.opt\\.tools.*"))
|
||
(install-file "godot" (string-append out "/bin"))
|
||
(install-file "godot_server" (string-append headless "/bin")))
|
||
;; Tell the editor where to find zenity for OS.alert().
|
||
(wrap-program (string-append out "/bin/godot")
|
||
`("PATH" ":" prefix (,(string-append zenity "/bin")))))))
|
||
(add-after 'install 'wrap
|
||
(lambda* (#:key inputs outputs #:allow-other-keys)
|
||
;; FIXME: Mesa tries to dlopen libudev.so.0 and fails. Pending a
|
||
;; fix of the mesa package we wrap the pcb executable such that
|
||
;; Mesa can find libudev.so.0 through LD_LIBRARY_PATH.
|
||
;; also append ld path for pulseaudio and alsa-lib
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(udev_path (string-append (assoc-ref inputs "eudev") "/lib"))
|
||
(pulseaudio_path (string-append (assoc-ref inputs "pulseaudio") "/lib"))
|
||
(alas_lib_path (string-append (assoc-ref inputs "alsa-lib") "/lib")))
|
||
(wrap-program (string-append out "/bin/godot")
|
||
`("LD_LIBRARY_PATH" ":" prefix (,udev_path ,pulseaudio_path ,alas_lib_path))))))
|
||
(add-after 'install 'install-godot-desktop
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(applications (string-append out "/share/applications"))
|
||
(icons (string-append out "/share/icons/hicolor")))
|
||
(mkdir-p applications)
|
||
(copy-file "misc/dist/linux/org.godotengine.Godot.desktop"
|
||
(string-append applications "/godot.desktop"))
|
||
(for-each (lambda (icon dest)
|
||
(mkdir-p (dirname dest))
|
||
(copy-file icon dest))
|
||
'("icon.png" "icon.svg")
|
||
`(,(string-append icons "/256x256/apps/godot.png")
|
||
,(string-append icons "/scalable/apps/godot.svg")))))))))
|
||
(outputs '("out" "headless"))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
(list alsa-lib
|
||
bullet
|
||
freetype
|
||
glew
|
||
glu
|
||
libtheora
|
||
libvorbis
|
||
libvpx
|
||
libwebp
|
||
libx11
|
||
libxcursor
|
||
libxi
|
||
libxinerama
|
||
libxrandr
|
||
mbedtls-apache
|
||
mesa
|
||
opusfile
|
||
pcre2
|
||
pulseaudio
|
||
eudev ; FIXME: required by mesa
|
||
wslay
|
||
zenity
|
||
`(,zstd "lib")))
|
||
(home-page "https://godotengine.org/")
|
||
(synopsis "Advanced 2D and 3D game engine")
|
||
(description
|
||
"Godot is an advanced multi-platform game engine written in C++. If
|
||
features design tools such as a visual editor, can import 3D models and
|
||
provide high-quality 3D rendering, it contains an animation editor, and can be
|
||
scripted in a Python-like language.")
|
||
(license license:expat)))
|
||
|
||
(define-public entt
|
||
(package
|
||
(name "entt")
|
||
(version "3.7.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/skypjack/entt")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"151jg3m262xwaywl2rqnc90yr6p48rhmgi5mxyv6bwqvmfli2m5p"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags (list "-DENTT_BUILD_TESTING=ON"
|
||
"-DENTT_FIND_GTEST_PACKAGE=ON"
|
||
"-DENTT_BUILD_DOCS=ON")
|
||
;; Only tests are compiled, and they need assertions to work correctly.
|
||
#:build-type "Debug"))
|
||
(native-inputs
|
||
(list ;; for testing
|
||
googletest
|
||
;; for documentation
|
||
doxygen graphviz))
|
||
(synopsis "Entity component system")
|
||
(description "EnTT is a header-only library, containing (among other things)
|
||
@itemize
|
||
@item an entity component system based on sparse sets,
|
||
@item a configuration system using the monostate pattern,
|
||
@item a static reflection system,
|
||
@item and a cooperative scheduler.
|
||
@end itemize")
|
||
(home-page "https://github.com/skypjack/entt")
|
||
(license (list license:expat ; code
|
||
license:cc-by4.0)))) ; documentation
|
||
|
||
(define-public eureka
|
||
(package
|
||
(name "eureka")
|
||
(version "1.24")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "mirror://sourceforge/eureka-editor/Eureka/"
|
||
version "/eureka-"
|
||
;; version without dots e.g 1.21 => 121
|
||
(string-join (string-split version #\.) "")
|
||
"-source.tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1x4idjniz9sma3j9ss6ni7fafmz22zs2jnpsqw4my9rsnmra5d9v"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:tests? #f
|
||
#:make-flags
|
||
(let ((out (assoc-ref %outputs "out")))
|
||
(list (string-append "PREFIX=" out)))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-before 'build 'prepare-install-directories
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(mkdir-p (string-append out "/bin"))
|
||
(mkdir-p (string-append out "/share"))
|
||
|
||
(with-fluids ((%default-port-encoding #f))
|
||
(substitute* "./src/main.cc"
|
||
(("/usr/local") out)))
|
||
|
||
(substitute* "Makefile"
|
||
(("-o root") ""))))))))
|
||
(inputs `(("mesa" ,mesa)
|
||
("libxft" ,libxft)
|
||
("libxinerama" ,libxinerama)
|
||
("libfontconfig" ,fontconfig)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libpng" ,libpng)
|
||
("fltk" ,fltk)
|
||
("zlib" ,zlib)))
|
||
(native-inputs (list pkg-config xdg-utils))
|
||
(synopsis "Doom map editor")
|
||
(description "Eureka is a map editor for the classic DOOM games, and a few
|
||
related games such as Heretic and Hexen. It comes with a 3d preview mode and
|
||
a 2D editor view.")
|
||
(home-page "http://eureka-editor.sourceforge.net/")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public guile-chickadee
|
||
(package
|
||
(name "guile-chickadee")
|
||
(version "0.8.0")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://files.dthompson.us/chickadee/"
|
||
"chickadee-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"1k2dml2z57lnc36wrmwhh7avnpczxgxnshlfhpbk174vg6v609n0"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:make-flags '("GUILE_AUTO_COMPILE=0")))
|
||
(propagated-inputs
|
||
`(("guile-opengl" ,guile3.0-opengl)
|
||
("guile-sdl2" ,guile-sdl2)))
|
||
(inputs
|
||
(list freetype
|
||
guile-3.0-latest
|
||
libvorbis
|
||
mpg123
|
||
openal
|
||
readline))
|
||
(native-inputs
|
||
(list guile-3.0-latest pkg-config texinfo))
|
||
(home-page "https://dthompson.us/projects/chickadee.html")
|
||
(synopsis "Game development toolkit for Guile Scheme with SDL2 and OpenGL")
|
||
(description "Chickadee is a game development toolkit for Guile Scheme
|
||
built on top of SDL2 and OpenGL. Chickadee aims to provide all the features
|
||
that parenthetically inclined game developers need to make 2D (and eventually
|
||
3D) games in Scheme, such as:
|
||
|
||
@enumerate
|
||
@item extensible, fixed-timestep game loop
|
||
@item OpenGL-based rendering engine
|
||
@item keyboard, mouse, controller input
|
||
@item REPL-driven development model
|
||
@end enumerate\n")
|
||
(license license:gpl3+)))
|
||
|
||
(define-public bennu-game-development
|
||
(package
|
||
(name "bennu-game-development")
|
||
(version "353")
|
||
(source (origin
|
||
(method svn-fetch)
|
||
(uri (svn-reference
|
||
(url "http://svn.code.sf.net/p/bennugd/code")
|
||
(revision (string->number version))))
|
||
(file-name (string-append name "-" version))
|
||
(sha256
|
||
(base32
|
||
"1iri58ryk9lbqn585cbccnvrfkj8qxlbcsk8rpih40jhvs1j101l"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "3rdparty") #t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-configure-to-use-openssl
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(chdir "core")
|
||
(delete-file "configure")
|
||
(substitute* "configure.in"
|
||
(("i\\*86\\)")
|
||
"*)
|
||
COMMON_CFLAGS=\"$COMMON_CFLAGS -DUSE_OPENSSL\"
|
||
COMMON_LDFLAGS=\"$COMMON_LDFLAGS\"
|
||
LIBSSL=\"crypto\"
|
||
USE_OPENSSL=yes
|
||
;;
|
||
|
||
i*86)"))
|
||
#t)))))
|
||
(inputs (list openssl zlib))
|
||
(native-inputs (list pkg-config autoconf automake libtool))
|
||
(synopsis "Programming language to create games")
|
||
(description "Bennu Game Development, also known as bennudg, is a
|
||
programming language tailored at game development. It is the successor of
|
||
Fenix.")
|
||
(home-page "https://sourceforge.net/projects/bennugd/")
|
||
(license license:zlib)))
|
||
|
||
(define-public bennu-game-development-modules
|
||
(package
|
||
(inherit bennu-game-development)
|
||
(name "bennu-game-development-modules")
|
||
(arguments
|
||
'(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'patch-conflicting-definitions
|
||
(lambda _
|
||
(with-fluids ((%default-port-encoding #f))
|
||
(substitute* "core/include/fmath.h"
|
||
(("extern fixed fmul\\( int x, int y \\);") "")
|
||
(("extern fixed fdiv\\( int x, int y \\);") "")))
|
||
(chdir "modules"))))))
|
||
(inputs (list zlib libpng openssl sdl-mixer bennu-game-development))
|
||
(synopsis "Modules for the Bennu Game Development programming language")
|
||
(description "This package contains a collection of modules for the Bennu
|
||
Game Development programming language, from CD handling through SDL to
|
||
joystick support.")))
|
||
|
||
(define-public plib
|
||
(package
|
||
(name "plib")
|
||
(version "1.8.5")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://plib.sourceforge.net/dist/"
|
||
"plib-" version ".tar.gz"))
|
||
(sha256
|
||
(base32
|
||
"0cha71mflpa10vh2l7ipyqk67dq2y0k5xbafwdks03fwdyzj4ns8"))
|
||
(patches (search-patches "plib-CVE-2011-4620.patch"
|
||
"plib-CVE-2012-4552.patch"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
(list mesa libxi libxmu))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "http://plib.sourceforge.net/")
|
||
(synopsis "Suite of portable game libraries")
|
||
(description "PLIB is a set of libraries that will permit programmers to
|
||
write games and other realtime interactive applications that are 100% portable
|
||
across a wide range of hardware and operating systems. PLIB includes sound
|
||
effects, music, a complete 3D engine, font rendering, a simple Windowing
|
||
library, a game scripting language, a GUI, networking, 3D math library and a
|
||
collection of handy utility functions. All are 100% portable across nearly
|
||
all modern computing platforms. Each library component is fairly independent
|
||
of the others")
|
||
(license license:lgpl2.0+)))
|
||
|
||
(define-public ioquake3
|
||
;; We follow master since it seems that there won't be releases after 1.3.6.
|
||
(let ((commit "95b9cab4d644fa3bf757cfff821cc4f7d76e38b0"))
|
||
(package
|
||
(name "ioquake3")
|
||
(version (git-version "1.3.6" "1" commit))
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/ioquake/ioq3")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"1vflk028z9gccg5yfi5451y1k5wxjdh3qbhjf4x6r7w2pzlxh16z"))))
|
||
(build-system gnu-build-system)
|
||
(inputs
|
||
`(("sdl2" ,sdl2)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("openal" ,openal)
|
||
("curl" ,curl)
|
||
("opusfile" ,opusfile)
|
||
("opus" ,opus)
|
||
("libvorbis" ,libvorbis)
|
||
("freetype" ,freetype)
|
||
("libogg" ,libogg)))
|
||
(native-inputs
|
||
(list which ; Else SDL_version.h won't be found.
|
||
pkg-config))
|
||
(arguments
|
||
'(#:tests? #f ; No tests.
|
||
#:make-flags '("CC=gcc"
|
||
"USE_INTERNAL_LIBS=0"
|
||
"USE_FREETYPE=1"
|
||
"USE_RENDERER_DLOPEN=0"
|
||
"USE_OPENAL_DLOPEN=0"
|
||
"USE_CURL_DLOPEN=0")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(invoke "make" "copyfiles" "CC=gcc"
|
||
"USE_INTERNAL_LIBS=0"
|
||
(string-append "COPYDIR="
|
||
(assoc-ref outputs "out")
|
||
"/bin")))))))
|
||
(home-page "https://ioquake3.org/")
|
||
(synopsis "FPS game engine based on Quake 3")
|
||
(description "ioquake3 is a free software first person shooter engine
|
||
based on the Quake 3: Arena and Quake 3: Team Arena source code. Compared to
|
||
the original, ioquake3 has been cleaned up, bugs have been fixed and features
|
||
added. The permanent goal is to create the open source Quake 3 distribution
|
||
upon which people base their games, ports to new platforms, and other
|
||
projects.")
|
||
(license license:gpl2))))
|
||
|
||
(define-public instead
|
||
(package
|
||
(name "instead")
|
||
(version "3.3.5")
|
||
(build-system cmake-build-system)
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/instead-hub/instead")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "02j8cw623j51qmr4991i5hsbrzmnp0qfzds8m6nwwr15sjv3hv1g"))
|
||
(patches
|
||
(search-patches
|
||
"instead-use-games-path.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "src/zlib")))))
|
||
(arguments
|
||
'(#:configure-flags
|
||
(list (string-append
|
||
"-DLUA_INCLUDE_DIR="
|
||
(assoc-ref %build-inputs "luajit") "/include/luajit-2.1/")
|
||
"-DWITH_LUAJIT=1"
|
||
"-DWITH_GTK3=1")
|
||
#:tests? #f))
|
||
(inputs
|
||
`(("gtk+",gtk+)
|
||
("lua" ,lua)
|
||
("luajit" ,luajit)
|
||
("pkg-config" ,pkg-config)
|
||
("sdl2-images" ,sdl2-image)
|
||
("sdl2-ttf" ,sdl2-ttf)
|
||
("sdl2-mixer" ,sdl2-mixer)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://instead3.syscall.ru/")
|
||
(synopsis "Text adventure interpreter")
|
||
(description "The STEAD (Simple TExt ADventures) interpreter provides
|
||
functionality to play games that mix elements of visual novels, interactive
|
||
fiction and classic point-and-click adventures.")
|
||
(native-search-paths
|
||
(list (search-path-specification
|
||
(variable "INSTEAD_GAMES_PATH")
|
||
(separator #f) ;single entry
|
||
(files '("share/instead/games")))))
|
||
(license license:expat)))
|
||
|
||
(define-public openvr
|
||
(package
|
||
(name "openvr")
|
||
(version "1.8.19")
|
||
(home-page "https://github.com/ValveSoftware/openvr/")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url home-page)
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1b8cppvw6ib0kvx0vjq7jsk3plg1vh171w8xr230vjn05381wp52"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
;; No tests.
|
||
'(#:tests? #f
|
||
#:configure-flags (list "-DBUILD_SHARED=1")))
|
||
(synopsis "Virtual reality software development kit")
|
||
(description "OpenVR is an API and runtime that allows access to VR
|
||
hardware from multiple vendors without requiring that applications have
|
||
specific knowledge of the hardware they are targeting.")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public flatzebra
|
||
(package
|
||
(name "flatzebra")
|
||
(version "0.1.7")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "http://perso.b2b2c.ca/~sarrazip/dev/"
|
||
"flatzebra-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "1x2dy41c8vrq62bn03b82fpmk7x4rzd7qqiwvq0mgcl5rmasc2c8"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'fix-sdl-config
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
;; XXX: sdl-config in sdl-union is a link to sdl-config from
|
||
;; plain sdl package. As a consequence, the prefix is wrong.
|
||
;; Force correct one with "--prefix" argument.
|
||
(let ((sdl-union (assoc-ref inputs "sdl")))
|
||
(setenv "SDL_CONFIG"
|
||
(string-append sdl-union
|
||
"/bin/sdl-config --prefix="
|
||
sdl-union)))
|
||
#t)))))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(inputs
|
||
`(("sdl" ,(sdl-union (list sdl sdl-image sdl-mixer)))))
|
||
(home-page "http://perso.b2b2c.ca/~sarrazip/dev/burgerspace.html")
|
||
(synopsis "Generic game engine for 2D double-buffering animation")
|
||
(description
|
||
"Flatzebra is a simple, generic C++ game engine library supporting 2D
|
||
double-buffering.")
|
||
(license license:gpl2+)))
|
||
|
||
(define-public fna
|
||
(package
|
||
(name "fna")
|
||
(version "19.12.01")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/FNA-XNA/FNA")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1vdyi9hac24fqcs8kpj6yk36bf5rrl4dvlvdd9fc701fawcf6lrr"))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
'(#:tests? #f ; No tests.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'link-dep-src
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(let ((sdl2 (assoc-ref inputs "sdl2-cs-src"))
|
||
(mojoshader (assoc-ref inputs "mojoshader-src"))
|
||
(faudio (assoc-ref inputs "faudio-src"))
|
||
(theorafile (assoc-ref inputs "theorafile-src")))
|
||
(symlink (string-append sdl2 "/src") "lib/SDL2-CS/src")
|
||
(symlink (string-append mojoshader "/csharp") "lib/MojoShader/csharp")
|
||
(symlink (string-append faudio "/csharp") "lib/FAudio/csharp")
|
||
(symlink (string-append theorafile "/csharp") "lib/Theorafile/csharp"))))
|
||
(delete 'configure)
|
||
(replace 'build
|
||
(lambda _
|
||
(invoke "make" "release")))
|
||
(replace 'install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let ((out (assoc-ref outputs "out")))
|
||
(install-file "bin/Release/FNA.dll" (string-append out "/lib"))
|
||
#t))))))
|
||
(native-inputs
|
||
(list mono))
|
||
(inputs `(("sdl2-cs-src" ,(package-source sdl2-cs))
|
||
("mojoshader-src" ,(package-source mojoshader-cs))
|
||
("faudio-src" ,(package-source faudio))
|
||
("theorafile-src" ,(package-source theorafile))))
|
||
(home-page "https://fna-xna.github.io/")
|
||
(synopsis "Accuracy-focused XNA4 reimplementation")
|
||
(description "FNA is a Microsoft XNA Game Studio 4.0 reimplementation that
|
||
focuses solely on developing a fully accurate XNA4 runtime for the desktop.")
|
||
(license (list license:ms-pl ; FNA
|
||
license:lgpl2.1 ; LzxDecoder.cs
|
||
;; Mono.Xna:
|
||
license:expat))))
|
||
|
||
(define-public libccd
|
||
(package
|
||
(name "libccd")
|
||
(version "2.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/danfis/libccd")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "0sfmn5pd7k5kyhbxnd689xmsa5v843r7sska96dlysqpljd691jc"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("-DBUILD_DOCUMENTATION=ON"
|
||
"-DBUILD_TESTING=ON"
|
||
"-DENABLE_DOUBLE_PRECISION=ON")))
|
||
(native-inputs
|
||
(list python-sphinx))
|
||
(home-page "https://github.com/danfis/libccd")
|
||
(synopsis "Library for collision detection between two convex shapes")
|
||
(description "@code{libccd} is library for a collision detection
|
||
between two convex shapes. @code{libccd} implements variation on
|
||
Gilbert–Johnson–Keerthi algorithm plus Expand Polytope Algorithm (EPA)
|
||
and also implements algorithm Minkowski Portal Refinement (MPR,
|
||
a.k.a. XenoCollide) as described in Game Programming Gems 7.")
|
||
(license license:expat)))
|
||
|
||
(define-public ode
|
||
(package
|
||
(name "ode")
|
||
(version "0.16.2")
|
||
(source
|
||
(origin
|
||
(method url-fetch)
|
||
(uri (string-append "https://bitbucket.org/odedevs/ode/downloads/"
|
||
"ode-" version ".tar.gz"))
|
||
(sha256
|
||
(base32 "08hgh4gqdk77jcw8b7gq2mwsfg4a5v5y0j7g42bxiqhmn3ffnsmj"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(delete-file-recursively "libccd")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("-DODE_WITH_LIBCCD_SYSTEM=ON")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'unbundle-libccd
|
||
(lambda _
|
||
(substitute* "CMakeLists.txt"
|
||
(("configure_file\\(libccd/.*") ""))
|
||
#t)))))
|
||
(inputs
|
||
(list glu libccd mesa))
|
||
(home-page "https://www.ode.org/")
|
||
(synopsis "High performance library for simulating rigid body dynamics")
|
||
(description "ODE is a high performance library for simulating
|
||
rigid body dynamics. It is fully featured, stable, mature and
|
||
platform independent with an easy to use C/C++ API. It has advanced
|
||
joint types and integrated collision detection with friction. ODE is
|
||
useful for simulating vehicles, objects in virtual reality
|
||
environments and virtual creatures. It is currently used in many
|
||
computer games, 3D authoring tools and simulation tools.")
|
||
;; Software is dual-licensed.
|
||
(license (list license:lgpl2.1+ license:expat))))
|
||
|
||
(define-public chipmunk
|
||
(package
|
||
(name "chipmunk")
|
||
(version "7.0.3")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/slembcke/Chipmunk2D")
|
||
(commit (string-append "Chipmunk-" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1qmkn01g06p3rnhmbyffmjns6wj5vhgf9cscigk3wzxcpwv1hyxb"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ;no test
|
||
#:configure-flags '("-DBUILD_STATIC=OFF"
|
||
"-DBUILD_DEMOS=OFF")))
|
||
(inputs
|
||
(list freeglut libxmu libxrandr))
|
||
(home-page "https://chipmunk-physics.net/")
|
||
(synopsis "Fast and lightweight 2D game physics library")
|
||
(description "Chipmunk is a simple, lightweight, fast and portable 2D
|
||
rigid body physics library written in C.")
|
||
(license license:expat)))
|
||
|
||
(define-public box2d
|
||
(package
|
||
(name "box2d")
|
||
(version "2.4.1")
|
||
(source
|
||
(origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/erincatto/box2d")
|
||
(commit (string-append "v" version))))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1ja9cahf3z9zzrdaqcw44lpjmqf2ir2g4chwz0iwqwlkckwhpgvh"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
;; Bundled code only used for the testbed.
|
||
(delete-file-recursively "extern")))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:test-target "unit_test"
|
||
#:configure-flags '("-DBUILD_SHARED_LIBS=ON"
|
||
"-DBOX2D_BUILD_TESTBED=OFF")))
|
||
(inputs
|
||
(list libx11))
|
||
(home-page "https://box2d.org/")
|
||
(synopsis "2D physics engine for games")
|
||
(description "Box2D is a 2D rigid body simulation library for games.
|
||
Programmers can use it in their games to make objects move in realistic ways and
|
||
make the game world more interactive. From the game engine's point of view, a
|
||
physics engine is just a system for procedural animation.")
|
||
(license license:expat)))
|
||
|
||
(define-public libtcod
|
||
(package
|
||
(name "libtcod")
|
||
(version "1.15.1")
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/libtcod/libtcod")
|
||
(commit version)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0pzr8ajmbqvh43ldjajx962xirj3rf8ayh344p6mqlrmb8gxrfr5"))
|
||
(modules '((guix build utils)))
|
||
(snippet '(begin
|
||
(delete-file-recursively "src/vendor/utf8proc")
|
||
(delete-file-recursively "src/vendor/zlib")
|
||
(delete-file "src/vendor/stb_truetype.h")
|
||
(delete-file "src/vendor/stb_sprintf.h")
|
||
(delete-file "src/vendor/lodepng.cpp")
|
||
(delete-file "src/vendor/lodepng.h")
|
||
|
||
(substitute* "buildsys/autotools/sources.am"
|
||
(("\\.\\./\\.\\./src/vendor/lodepng\\.cpp \\\\\n") "")
|
||
(("\\.\\./\\.\\./src/vendor/stb\\.c \\\\")
|
||
"../../src/vendor/stb.c")
|
||
(("\\.\\./\\.\\./src/vendor/utf8proc/utf8proc\\.c") ""))
|
||
|
||
(substitute* "src/libtcod/sys_sdl_img_png.cpp"
|
||
(("\\.\\./vendor/") ""))
|
||
|
||
(substitute* '("src/libtcod/color/canvas.cpp"
|
||
"src/libtcod/sys_sdl_img_png.cpp"
|
||
"src/libtcod/tileset/truetype.cpp"
|
||
"src/libtcod/tileset/tilesheet.cpp")
|
||
(("\\.\\./\\.\\./vendor/") ""))
|
||
|
||
(substitute* "src/libtcod/console/printing.cpp"
|
||
(("\\.\\./\\.\\./vendor/utf8proc/") ""))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:configure-flags '("--with-gnu-ld"
|
||
"LIBS=-lutf8proc -llodepng")
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'change-to-build-dir
|
||
(lambda _
|
||
(chdir "buildsys/autotools")
|
||
(patch-shebang "get_version.py"))))))
|
||
(native-inputs
|
||
(list autoconf
|
||
automake
|
||
libtool
|
||
python
|
||
pkg-config
|
||
stb-sprintf
|
||
stb-truetype))
|
||
(inputs
|
||
(list lodepng sdl2 utf8proc zlib))
|
||
(home-page "https://github.com/libtcod/libtcod")
|
||
(synopsis "Library specifically designed for writing roguelikes")
|
||
(description
|
||
"libtcod is a fast, portable and uncomplicated API for roguelike
|
||
developers providing an advanced true color console, input, and lots of other
|
||
utilities frequently used in roguelikes.")
|
||
(license license:bsd-3)))
|
||
|
||
(define-public warsow-qfusion
|
||
;; As of 2020-04-09, the latest stable version 2.1.0 is deprecated.
|
||
;; The 2.5 beta as published on the homepage is commit
|
||
;; c4de15df559410aff0ca6643724e24cddb0ecbbd
|
||
(let ((commit "c4de15df559410aff0ca6643724e24cddb0ecbbd"))
|
||
(package
|
||
(name "warsow-qfusion")
|
||
(version (git-version "2.5" "1" commit)) ; 2.5-beta
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/Warsow/qfusion/")
|
||
(commit commit)
|
||
(recursive? #t)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"0xv2yycr43p3xmq7lm6j6zb3cpcr6w00x7qg918faq0mw9j7v48g"))
|
||
;; Issue reported here: https://github.com/Warsow/qfusion/issues/46
|
||
(patches (search-patches "warsow-qfusion-fix-bool-return-type.patch"))
|
||
(modules '((guix build utils)))
|
||
(snippet '(begin
|
||
(delete-file-recursively "platforms")
|
||
(delete-file-recursively "debian")
|
||
(delete-file-recursively "libsrcs")
|
||
#t))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; No tests.
|
||
#:configure-flags '("-DQFUSION_GAME=Warsow")
|
||
#:modules
|
||
((guix build utils)
|
||
(guix build cmake-build-system)
|
||
(ice-9 match))
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'change-to-build-dir
|
||
(lambda _
|
||
(chdir "source")
|
||
#t))
|
||
(add-after 'install 'really-install
|
||
(lambda* (#:key outputs system #:allow-other-keys)
|
||
(let ((arch (match system
|
||
("x86_64-linux" "x86_64")
|
||
("i686-linux" "i386")))
|
||
(out (assoc-ref outputs "out")))
|
||
(install-file (string-append "../source/build/basewsw/libgame_"
|
||
arch ".so")
|
||
(string-append out "/lib/"))
|
||
(install-file (string-append "../source/build/libui_" arch ".so")
|
||
(string-append out "/lib/"))
|
||
(for-each
|
||
(lambda (file)
|
||
(install-file file (string-append out "/bin/")))
|
||
(append (find-files "../source/build" "warsow")
|
||
(find-files "../source/build" "wsw_server."))))
|
||
#t)))))
|
||
(inputs
|
||
`(("alsa-lib" ,alsa-lib)
|
||
("curl" ,curl)
|
||
("freetype" ,freetype)
|
||
("ffmpeg" ,ffmpeg)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libogg" ,libogg)
|
||
("libpng" ,libpng)
|
||
("libtheora" ,libtheora)
|
||
("libvorbis" ,libvorbis)
|
||
("mesa" ,mesa)
|
||
("openal" ,openal)
|
||
("pulseaudio" ,pulseaudio)
|
||
("qtbase" ,qtbase-5)
|
||
("qtdeclarative" ,qtdeclarative)
|
||
("sdl2" ,sdl2)
|
||
("uuid.h" ,util-linux "lib")
|
||
("zlib" ,zlib)))
|
||
(native-inputs
|
||
(list pkg-config))
|
||
(home-page "https://github.com/Warsow/qfusion")
|
||
(supported-systems '("i686-linux" "x86_64-linux"))
|
||
(synopsis "Warsow's fork of qfusion, the id Tech 2 derived game engine")
|
||
(description
|
||
"This package contains the game engine of Warsow, a first-person
|
||
shooter video game. The engine is based on qfusion, the id Tech 2 derived
|
||
game engine. id Tech 2 is the engine originally behind Quake 2.")
|
||
(license license:gpl2+))))
|
||
|
||
(define-public dhewm3
|
||
(package
|
||
(name "dhewm3")
|
||
(version "1.5.1")
|
||
(source (origin
|
||
(method url-fetch)
|
||
(uri (string-append
|
||
"https://github.com/dhewm/dhewm3/releases/download/"
|
||
version "/dhewm3-" version "-src.tar.xz"))
|
||
(sha256
|
||
(base32
|
||
"0s2brx6wyljhjbpli97iy4lc4fqqsvdc09raz8njg0vgzcsiyrri"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:tests? #f ; No tests.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(add-after 'unpack 'change-to-build-dir
|
||
(lambda _
|
||
(chdir "neo")
|
||
#t)))))
|
||
(inputs
|
||
`(("curl" ,curl)
|
||
("libjpeg" ,libjpeg-turbo)
|
||
("libogg" ,libogg)
|
||
("libvorbis" ,libvorbis)
|
||
("libx11" ,libx11)
|
||
("openal" ,openal)
|
||
("sdl2" ,sdl2)
|
||
("zlib" ,zlib)))
|
||
(home-page "https://dhewm3.org/")
|
||
(synopsis "Port of the original Doom 3 engine")
|
||
(description
|
||
"@command{dhewm3} is a source port of the original Doom 3 engine (not
|
||
Doom 3: BFG Edition), also known as id Tech 4. Compared to the original
|
||
version of the Doom 3 engine, dhewm3 has many bugfixes, supports EAX-like
|
||
sound effects on all operating systems and hardware (via OpenAL Softs EFX
|
||
support), has much better support for widescreen resolutions and has 64bit
|
||
support.")
|
||
(license license:gpl3)))
|
||
|
||
(define-public tesseract-engine
|
||
(let ((svn-revision 2411))
|
||
(package
|
||
(name "tesseract-engine")
|
||
(version (string-append "20200615-" (number->string svn-revision)))
|
||
(source
|
||
(origin
|
||
(method svn-fetch)
|
||
(uri (svn-reference
|
||
(url "svn://svn.tuxfamily.org/svnroot/tesseract/main")
|
||
(revision svn-revision)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32 "1av9jhl2ivbl7wfszyhyna84llvh1z2d8khkmadm8d105addj10q"))
|
||
(modules '((guix build utils)))
|
||
(snippet
|
||
'(begin
|
||
(for-each delete-file-recursively
|
||
'("bin" "bin64"
|
||
;; Remove "media" since some files such as
|
||
;; media/sound/game/soundsnap/info.txt refer to a
|
||
;; non-commercial license.
|
||
"media"
|
||
"server.bat"
|
||
"tesseract.bat"
|
||
"src/lib"
|
||
"src/lib64"))
|
||
#t))))
|
||
(build-system gnu-build-system)
|
||
(arguments
|
||
`(#:make-flags (list "CC=gcc")
|
||
#:tests? #f ; No tests.
|
||
#:phases
|
||
(modify-phases %standard-phases
|
||
(delete 'configure)
|
||
(add-after 'unpack 'cd-src
|
||
(lambda _ (chdir "src") #t))
|
||
(add-before 'build 'fix-env
|
||
(lambda* (#:key inputs #:allow-other-keys)
|
||
(setenv "CPATH"
|
||
(string-append
|
||
(search-input-directory inputs "include/SDL2")
|
||
":" (or (getenv "CPATH") "")))))
|
||
(add-after 'install 'really-install
|
||
(lambda* (#:key outputs #:allow-other-keys)
|
||
(let* ((out (assoc-ref outputs "out"))
|
||
(share (string-append out "/share/tesseract"))
|
||
(bin (string-append out "/bin/tesseract"))
|
||
(client (string-append out "/bin/tesseract-client")))
|
||
(chdir "..") ; Back to root.
|
||
(for-each
|
||
(lambda (dir)
|
||
(mkdir-p (string-append share "/" dir))
|
||
(copy-recursively dir (string-append share "/" dir)))
|
||
'("config"))
|
||
(mkdir-p (string-append out "/bin/"))
|
||
(copy-file "bin_unix/native_client" client)
|
||
(copy-file "bin_unix/native_server"
|
||
(string-append out "/bin/tesseract-server"))
|
||
(call-with-output-file bin
|
||
(lambda (p)
|
||
(format p "#!~a
|
||
TESS_DATA=~a
|
||
TESS_BIN=~a
|
||
TESS_OPTIONS=\"-u$HOME/.tesseract\"
|
||
cd \"$TESS_DATA\"
|
||
exec \"$TESS_BIN\" \"$TESS_OPTIONS\" \"$@\""
|
||
(which "bash")
|
||
share
|
||
client)))
|
||
(chmod bin #o755)
|
||
(install-file "src/readme_tesseract.txt"
|
||
(string-append out "/share/licenses/tesseract/LICENSE")))
|
||
#t)))))
|
||
(inputs
|
||
`(("sdl2-union" ,(sdl-union (list sdl2 sdl2-mixer sdl2-image)))
|
||
("zlib" ,zlib)
|
||
("libpng" ,libpng)
|
||
("libgl" ,mesa)))
|
||
(home-page "http://tesseract.gg/")
|
||
(synopsis "First-person shooter engine with map editing, instagib, DM and CTF")
|
||
(description "This package contains the game engine of Tesseract, a
|
||
first-person shooter focused on cooperative in-game map editing.
|
||
|
||
The engine is derived from @emph{Cube 2: Sauerbraten} technology but with
|
||
upgraded modern rendering techniques. The new rendering features include
|
||
fully dynamic omnidirectional shadows, global illumination, HDR lighting,
|
||
deferred shading, morphological / temporal / multisample anti-aliasing, and
|
||
much more.")
|
||
(license license:zlib))))
|
||
|
||
(define-public recastnavigation
|
||
;; We follow master since there hasn't been a release since 1.5.1 in 2016.
|
||
(let ((commit "c5cbd53024c8a9d8d097a4371215e3342d2fdc87")
|
||
(revision "1"))
|
||
(package
|
||
(name "recastnavigation")
|
||
(version (git-version "1.5.1" revision commit))
|
||
(source (origin
|
||
(method git-fetch)
|
||
(uri (git-reference
|
||
(url "https://github.com/recastnavigation/recastnavigation")
|
||
(commit commit)))
|
||
(file-name (git-file-name name version))
|
||
(sha256
|
||
(base32
|
||
"034bm47gc3r285w1pnvkhmm74zz99d204b1r865gisaiq4qfbza0"))))
|
||
(build-system cmake-build-system)
|
||
(arguments
|
||
`(#:configure-flags (list "-DBUILD_SHARED_LIBS=ON"
|
||
"-DRECASTNAVIGATION_DEMO=OFF"
|
||
"-DRECASTNAVIGATION_TESTS=ON"
|
||
"-DRECASTNAVIGATION_EXAMPLES=OFF")))
|
||
(synopsis "Navigation system for games")
|
||
(description "Recast is state of the art navigation mesh
|
||
construction toolset for games.
|
||
|
||
@itemize
|
||
@item It is automatic, which means that you can throw any level geometry
|
||
at it and you will get robust mesh out.
|
||
@item It is fast which means swift turnaround times for level designers.
|
||
@item It is open source so it comes with full source and you can
|
||
customize it to your heart's content.
|
||
@end itemize
|
||
|
||
The Recast process starts with constructing a voxel mold from a level
|
||
geometry and then casting a navigation mesh over it. The process
|
||
consists of three steps, building the voxel mold, partitioning the mold
|
||
into simple regions, peeling off the regions as simple polygons.
|
||
|
||
Recast is accompanied with Detour, path-finding and spatial reasoning
|
||
toolkit. You can use any navigation mesh with Detour, but of course the
|
||
data generated with Recast fits perfectly.
|
||
|
||
Detour offers simple static navigation mesh which is suitable for many
|
||
simple cases, as well as tiled navigation mesh which allows you to plug
|
||
in and out pieces of the mesh. The tiled mesh allows you to create
|
||
systems where you stream new navigation data in and out as the player
|
||
progresses the level, or you may regenerate tiles as the world changes.")
|
||
(home-page "https://github.com/recastnavigation/recastnavigation")
|
||
(license license:zlib))))
|