gnu: Add picmi.
* gnu/packages/games.scm (picmi): New variable.
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@ -7963,3 +7963,41 @@ to assist in learning basic vocabulary.
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This package is part of the KDE games module.")
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This package is part of the KDE games module.")
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(license (list license:gpl2+ license:fdl1.2+))))
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(license (list license:gpl2+ license:fdl1.2+))))
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(define-public picmi
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(package
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(name "picmi")
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(version "19.08.3")
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(source
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(origin
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(method url-fetch)
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(uri (string-append "mirror://kde/stable/applications/" version
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"/src/picmi-" version ".tar.xz"))
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(sha256
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(base32 "0z9mpmv49w914gqdx274brdzl6d1bz9j9nkvbwgmr3iq1ba49m3f"))))
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(properties `((tags . ("Desktop" "KDE" "Games"))))
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(build-system qt-build-system)
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(native-inputs
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`(("extra-cmake-modules" ,extra-cmake-modules)
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("kdoctools" ,kdoctools)))
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(inputs
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`(("kcoreaddons" ,kcoreaddons)
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("kcrash" ,kcrash)
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("kdbusaddons" ,kdbusaddons)
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("kdeclarative" ,kdeclarative)
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("ki18n" ,ki18n)
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("kio" ,kio)
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("knewstuff" ,knewstuff)
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("kxmlgui" ,kxmlgui)
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("libkdegames" ,libkdegames)
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("qtbase" ,qtbase)
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("qtdeclarative" ,qtdeclarative)
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("qtsvg" ,qtsvg)))
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(home-page "https://games.kde.org/")
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(synopsis "Number logic game")
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(description "Picmi is a number logic game in which cells in a grid have
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to be colored or left blank according to numbers given at the side of the
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grid. The aim is to reveal a hidden picture.
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This package is part of the KDE games module.")
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(license (list license:gpl2+ license:fdl1.2+))))
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