gnu: Add picmi.

* gnu/packages/games.scm (picmi): New variable.
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Hartmut Goebel 2019-11-22 16:32:35 +01:00
parent 3c1c562288
commit f9913977bf
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@ -7963,3 +7963,41 @@ to assist in learning basic vocabulary.
This package is part of the KDE games module.")
(license (list license:gpl2+ license:fdl1.2+))))
(define-public picmi
(package
(name "picmi")
(version "19.08.3")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://kde/stable/applications/" version
"/src/picmi-" version ".tar.xz"))
(sha256
(base32 "0z9mpmv49w914gqdx274brdzl6d1bz9j9nkvbwgmr3iq1ba49m3f"))))
(properties `((tags . ("Desktop" "KDE" "Games"))))
(build-system qt-build-system)
(native-inputs
`(("extra-cmake-modules" ,extra-cmake-modules)
("kdoctools" ,kdoctools)))
(inputs
`(("kcoreaddons" ,kcoreaddons)
("kcrash" ,kcrash)
("kdbusaddons" ,kdbusaddons)
("kdeclarative" ,kdeclarative)
("ki18n" ,ki18n)
("kio" ,kio)
("knewstuff" ,knewstuff)
("kxmlgui" ,kxmlgui)
("libkdegames" ,libkdegames)
("qtbase" ,qtbase)
("qtdeclarative" ,qtdeclarative)
("qtsvg" ,qtsvg)))
(home-page "https://games.kde.org/")
(synopsis "Number logic game")
(description "Picmi is a number logic game in which cells in a grid have
to be colored or left blank according to numbers given at the side of the
grid. The aim is to reveal a hidden picture.
This package is part of the KDE games module.")
(license (list license:gpl2+ license:fdl1.2+))))