gnu: Add wasm4.

* gnu/packages/emulators.scm (wasm4): New variable.
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David Thompson 2023-02-02 17:50:03 -05:00
parent 0079dd7c8e
commit c19cd9f947
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@ -3,7 +3,7 @@
;;; Copyright © 2015 Paul van der Walt <paul@denknerd.org>
;;; Copyright © 2015, 2016, 2021 Sou Bunnbu <iyzsong@member.fsf.org>
;;; Copyright © 2015, 2016 Taylan Ulrich Bayırlı/Kammer <taylanbayirli@gmail.com>
;;; Copyright © 2015, 2018 David Thompson <dthompson2@worcester.edu>
;;; Copyright © 2015, 2018, 2023 David Thompson <dthompson2@worcester.edu>
;;; Copyright © 2016 Manolis Fragkiskos Ragkousis <manolis837@gmail.com>
;;; Copyright © 2016, 2017, 2018, 2020 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2017-2023 Nicolas Goaziou <mail@nicolasgoaziou.fr>
@ -74,6 +74,7 @@
#:use-module (gnu packages gl)
#:use-module (gnu packages glib)
#:use-module (gnu packages gnome)
#:use-module (gnu packages graphics)
#:use-module (gnu packages gtk)
#:use-module (gnu packages image)
#:use-module (gnu packages libedit)
@ -1506,6 +1507,57 @@ reference frontend for the libretro API, currently used by most as a modular
multi-system game/emulator system.")
(license license:gpl3+)))
(define-public wasm4
(package
(name "wasm4")
(version "2.5.4")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/aduros/wasm4")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32
"0ycnznwy4i4fw6l507y5xm986rxqvnpl971725q8xinsnq2swpnl"))))
(build-system cmake-build-system)
(arguments
(list
#:tests? #f ; no check target
#:configure-flags
#~(list (string-append "-DCMAKE_C_FLAGS="
"-I" #$minifb "/include "
"-I" #$wasm3 "/include"))
#:phases
'(modify-phases %standard-phases
;; WASM4's source is a combination of multiple runtimes. We want to
;; build the native one.
(add-after 'unpack 'chdir-to-native-runtime
(lambda _
(chdir "runtimes/native")))
;; WASM4 uses git submodules to bundle several dependencies, which we
;; have instead made dedicated packages for. This phase hacks the
;; build system to use our own stuff.
(add-after 'chdir-to-native-runtime 'unbundle
(lambda _
(substitute* "CMakeLists.txt"
;; These directories do not exist because we aren't pulling in
;; submodules.
(("add_subdirectory\\(vendor/minifb\\)") "")
(("add_subdirectory\\(vendor/cubeb\\)") "")
;; Add additional libraries needed to successfully link the
;; wasm4 executable using the unbundled dependencies.
(("target_link_libraries\\(wasm4 minifb cubeb\\)")
"target_link_libraries(wasm4 m GL X11 xkbcommon minifb cubeb m3)")))))))
(inputs (list cubeb minifb wasm3))
(synopsis "WebAssembly fantasy console")
(description "WASM-4 is a low-level fantasy game console for building
small games with WebAssembly. Game cartridges (ROMs) are small,
self-contained .wasm files that can be built with any programming language
that compiles to WebAssembly.")
(home-page "https://wasm4.org")
(license license:isc)))
(define-public scummvm
(package
(name "scummvm")