gnu: Add ghc-sdl.
* gnu/packages/haskell.scm (ghc-sdl): New variable.
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@ -31,6 +31,7 @@
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#:use-module (gnu packages compression)
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#:use-module (gnu packages elf)
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#:use-module (gnu packages gl)
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#:use-module (gnu packages sdl)
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#:use-module (gnu packages bootstrap)
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#:use-module (gnu packages zip)
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#:use-module (gnu packages gcc)
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@ -849,6 +850,40 @@ objects, e.g. a texture object name in OpenGL or a buffer object name in
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OpenAL.")
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(license bsd-3)))
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(define-public ghc-sdl
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(package
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(name "ghc-sdl")
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(version "0.6.5.1")
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(source
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(origin
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(method url-fetch)
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(uri (string-append
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"http://hackage.haskell.org/package/SDL/SDL-"
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version
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".tar.gz"))
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(sha256
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(base32
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"1sa3zx3vrs1gbinxx33zwq0x2bsf3i964bff7419p7vzidn36k46"))))
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(build-system haskell-build-system)
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(arguments
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`(#:phases
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(modify-phases %standard-phases
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(add-after
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'unpack 'fix-/bin/sh
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(lambda _
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;; Use `sh', not `/bin/sh'.
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(setenv "CONFIG_SHELL" "sh"))))))
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(inputs
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`(("sdl" ,sdl)))
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(home-page "https://hackage.haskell.org/package/SDL")
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(synopsis "LibSDL for Haskell")
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(description "Simple DirectMedia Layer (libSDL) is a cross-platform
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multimedia library designed to provide low level access to audio, keyboard,
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mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used
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by MPEG playback software, emulators, and many popular games, including the
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award winning Linux port of \"Civilization: Call To Power.\"")
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(license bsd-3)))
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(define-public ghc-half
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(package
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(name "ghc-half")
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