Files
gw-basic-2026/docs/roadmap.md

2.0 KiB

Roadmap

The Big One

  • GW-BASIC 2026 Compiler — ahead-of-time compilation of BASIC programs to native executables. Because nothing says "premature optimization" like compiling a language designed for an interpreter running on a 4.77 MHz 8088. But we've come this far, so why not? Likely approach: translate the token stream to C and lean on GCC/Clang for the heavy lifting.

Completed

Hardware I/O Simulator (v0.15.0)

Implemented in portio.c / portio.h following the virmem.c dispatch pattern. Emulates 8253 PIT channel 2 (speaker frequency), PPI port B (speaker on/off with continuous tone via PulseAudio), CGA mode/color registers, game port (joystick stub), and COM1 serial (transmitter-ready stub). Default: reads return 0xFF (floating bus), writes discarded.

Statements: OUT, WAIT, MOTOR. Functions: INP(), STICK(), STRIG().

Next Up

(Looking for the next major feature — see IDE and Notebook Integration below.)

IDE and Notebook Integration

  • Jupyter kernel for GW-BASIC — a Jupyter Notebook kernel that runs GW-BASIC programs cell-by-cell, with rich output for PRINT, inline graphics rendering for drawing commands, and interactive INPUT via notebook widgets. Similar in spirit to foxkernel.
  • JetBrains plugin (IntelliJ/CLion) — full-featured language plugin with syntax highlighting, code completion, line number navigation, run configurations, debugger integration (breakpoints via STOP, variable inspection), structure view (line number outline), and error annotations.
  • VS Code extension — language extension providing syntax highlighting (TextMate grammar), snippets, run/debug tasks, integrated terminal runner, and Language Server Protocol support for diagnostics and hover info.

Known Limitations

  • String garbage collection not implemented (uses malloc/free instead)
  • Maximum 256 variables, 64 arrays, 16 FOR nesting, 24 GOSUB nesting, 16 WHILE nesting