Files
gw-basic-2026/include/sound.h
Eremey Valetov e100290dd3 Implement Hardware I/O Simulator (OUT/INP/WAIT/MOTOR, port emulation)
New portio.c module following the virmem.c dispatch-by-address pattern,
emulating 8253 PIT channel 2 (speaker frequency), PPI port B (speaker
on/off), CGA mode/color select registers, game port (joystick stub),
COM1 serial (transmitter-ready stub), and floating bus default (0xFF).

OUT/WAIT/MOTOR statements and INP()/STICK()/STRIG() functions now fully
functional. Continuous tone generation via PulseAudio pthread worker for
programs that drive the speaker through OUT &H43/&H42/&H61.
2026-03-28 18:27:19 -04:00

15 lines
341 B
C

#ifndef GW_SOUND_H
#define GW_SOUND_H
void snd_init(void);
void snd_shutdown(void);
void snd_reset(void);
void snd_beep(void);
void snd_tone(int freq_hz, int duration_ticks);
void snd_tone_sync(int freq_hz, int duration_ticks);
void snd_play(const char *mml);
void snd_start_continuous(int freq_hz);
void snd_stop_continuous(void);
#endif