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Animorph is a morphing engine responsible for calculating and then executing all the real time changes to the MakeHuman basemesh, as required by the user's morph target selections and those target's value settings. Naturally, it also loads and saves character body setting (.bs) files. ok jasper@
3 lines
125 B
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3 lines
125 B
Plaintext
@comment $OpenBSD: PFRAG.shared,v 1.1.1.1 2006/11/21 18:38:09 ajacoutot Exp $
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@lib lib/libanimorph.so.${LIBanimorph_VERSION}
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