27dea90f49
forces, also called the "BlinkenSisters". You have just been assigned to the following mission... From the mission briefing: An accident in the secret high-energy BlinkenArea lab has transfered irreplaceable self-powered pixel hardware to various, random locations in another dimension. Your goal, Agent Kate, is to locate that hardware. We have fitted you with an automated scanner/transmitter that will automatically transfer the pixels back to the lab when you're close to it. Beware that in dimension B15, while beeing still on earth, the scale of things will differ from what you expect. Also, B15 is known to be home to strange creatures that may pose a threat to you. As soon as you have collected all pieces of hardware in one location, you can be transfered to the next location. Good luck, Agent Kate! --- looked at, and "its fun" from landry@ and jasper@
30 lines
1.8 KiB
Plaintext
30 lines
1.8 KiB
Plaintext
$OpenBSD: patch-playersprite_cpp,v 1.1.1.1 2009/10/09 22:09:22 phessler Exp $
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These files are missing in the distribution, so do not use them.
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--- playersprite.cpp.orig Sat Dec 6 21:51:55 2008
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+++ playersprite.cpp Sun Jul 5 21:09:53 2009
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@@ -29,15 +29,15 @@ void initPlayerSprite() {
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lastmove = PLAYERSPRITE_NOMOVE;
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// addFGObjGFX returns PSEUDO_FGOBJECTGFXNUM if loading fails
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- playerspritegfx[PLAYERSPRITE_NOMOVE] = addFGObjGFX("sister_movenone.bmp", true);
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+// playerspritegfx[PLAYERSPRITE_NOMOVE] = addFGObjGFX("sister_movenone.bmp", true);
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playerspritegfx[PLAYERSPRITE_LEFT] = addFGObjGFX("sister_moveleft.bmp", true);
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- playerspritegfx[PLAYERSPRITE_LEFTUP] = addFGObjGFX("sister_moveleftup.bmp", true);
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- playerspritegfx[PLAYERSPRITE_LEFTDOWN] = addFGObjGFX("sister_moveleftdown.bmp", true);
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+// playerspritegfx[PLAYERSPRITE_LEFTUP] = addFGObjGFX("sister_moveleftup.bmp", true);
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+// playerspritegfx[PLAYERSPRITE_LEFTDOWN] = addFGObjGFX("sister_moveleftdown.bmp", true);
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playerspritegfx[PLAYERSPRITE_RIGHT] = addFGObjGFX("sister_moveright.bmp", true);
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- playerspritegfx[PLAYERSPRITE_RIGHTUP] = addFGObjGFX("sister_moverightup.bmp", true);
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- playerspritegfx[PLAYERSPRITE_RIGHTDOWN] = addFGObjGFX("sister_moverightdown.bmp", true);
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- playerspritegfx[PLAYERSPRITE_UP] = addFGObjGFX("sister_moveup.bmp", true);
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- playerspritegfx[PLAYERSPRITE_DOWN] = addFGObjGFX("sister_movedown.bmp", true);
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+// playerspritegfx[PLAYERSPRITE_RIGHTUP] = addFGObjGFX("sister_moverightup.bmp", true);
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+// playerspritegfx[PLAYERSPRITE_RIGHTDOWN] = addFGObjGFX("sister_moverightdown.bmp", true);
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+// playerspritegfx[PLAYERSPRITE_UP] = addFGObjGFX("sister_moveup.bmp", true);
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+// playerspritegfx[PLAYERSPRITE_DOWN] = addFGObjGFX("sister_movedown.bmp", true);
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playersprite = 0;
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if(playerspritegfx[PLAYERSPRITE_LEFT] != PSEUDO_FGOBJECTGFXNUM) {
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