- better save game and data directory handling - better dist site from antti harri (MAINTAINER)
60 lines
1.7 KiB
Plaintext
60 lines
1.7 KiB
Plaintext
$OpenBSD: patch-src_File_File_h,v 1.1 2011/07/18 10:57:01 jasper Exp $
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--- src/File/File.h.orig Wed Apr 13 03:18:11 2011
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+++ src/File/File.h Wed Apr 13 02:22:10 2011
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@@ -0,0 +1,55 @@
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+/*
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+ * Copyright (c) 2011 Antti Harri <iku@openbsd.fi>
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+ *
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+ * This file is part of OpenXcom.
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+ *
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+ * OpenXcom is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 3 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * OpenXcom is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with OpenXcom. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+#ifndef OPENXCOM_FILE_H
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+#define OPENXCOM_FILE_H
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+
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+#include <string>
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+
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+namespace OpenXcom
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+{
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+
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+/**
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+ * The game data that gets written to disk when the game is saved.
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+ * A saved game holds all the variable info in a game like funds,
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+ * game time, current bases and contents, world activities, score, etc.
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+ */
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+class File
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+{
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+private:
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+ std::string userdir;
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+ /// Gets the path of the user dir.
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+ void getUserDir();
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+public:
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+ /// Initialize.
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+ File();
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+ /// Clean up.
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+ ~File();
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+ /// Checks and creates the directory if necessary.
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+ bool checkPath(std::string);
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+ /// Gets the path of the savegames.
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+ std::string getSavegameDir();
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+ /// Gets the path of the screenshots.
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+ std::string getScreenshotDir();
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+ /// Gets the path of the configuration.
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+ std::string getConfigDir();
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+};
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+
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+}
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+
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+#endif
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