openbsd-ports/games/chocolate-doom/Makefile
rfreeman 10d376890b Define game data directory via MAKE_FLAGS and perl subst, no more patches.
games data directory now ${PREFIX}/share/doom, to fit with where other
game ports put their data.  Also, fix check for python during configure.

OK sthen@ and phessler@
2012-03-23 08:47:03 +00:00

58 lines
1.3 KiB
Makefile

# $OpenBSD: Makefile,v 1.11 2012/03/23 08:47:03 rfreeman Exp $
COMMENT = portable version of iD Software's Doom
DISTNAME = chocolate-doom-1.6.0
REVISION = 0
CATEGORIES = games x11
HOMEPAGE = http://www.chocolate-doom.org/
MAINTAINER = Ryan Freeman <ryan@slipgate.org>
# GPLv2
PERMIT_PACKAGE_CDROM = Yes
PERMIT_PACKAGE_FTP = Yes
PERMIT_DISTFILES_CDROM = Yes
PERMIT_DISTFILES_FTP = Yes
WANTLIB = SDL c m pthread SDL_mixer>=3 SDL_net>=1 samplerate>=1
LIB_DEPENDS = devel/sdl-mixer \
devel/sdl-net \
audio/libsamplerate
MASTER_SITES = ${MASTER_SITE_SOURCEFORGE:=chocolate-doom/}
RUN_DEPENDS = devel/desktop-file-utils
USE_GROFF = Yes
USE_GMAKE = Yes
CONFIGURE_STYLE = gnu
# we don't need to require python to build
CONFIGURE_ENV += HAVE_PYTHON=false
# set correct program directory
MAKE_FLAGS = gamesdir="${TRUEPREFIX}/bin"
MAN_5 = chocolate-doom.cfg default.cfg
MAN_6 = chocolate-doom chocolate-server chocolate-setup
post-extract:
# set correct data directory
@perl -pi -e "s,/usr/share/games/doom,${TRUEPREFIX}/share/doom," \
${WRKSRC}/src/d_iwad.c
post-install:
# Data files get installed to this directory.
${INSTALL_DATA_DIR} ${PREFIX}/share/doom/
.for m in ${MAN_5}
${INSTALL_MAN} ${WRKBUILD}/man/$m.5 ${PREFIX}/man/man5/
.endfor
.for m in ${MAN_6}
${INSTALL_MAN} ${WRKBUILD}/man/$m.6 ${PREFIX}/man/man6/
.endfor
.include <bsd.port.mk>