openbsd-ports/games/uqm/files/config_unix.h
2006-12-23 09:32:03 +00:00

56 lines
1.5 KiB
C

/* $OpenBSD: config_unix.h,v 1.2 2006/12/23 09:32:03 jolan Exp $ */
/* This file contains some compile-time configuration options for *nix
* systems.
* config_unix.h is generated from config_unix.h.in by build.sh
* For windows, you'll have to edit src/msvc++/config.h manually
* if you want anything else than the defaults.
*/
#ifndef _CONFIG_UNIX_H
#define _CONFIG_UNIX_H
/* Directory where the UQM game data is located */
#define CONTENTDIR "@PREFIX@/share/uqm/content"
/* Directory where game data will be stored */
#define USERDIR "~/.uqm/"
/* Directory where config files will be stored */
#define CONFIGDIR USERDIR
/* Directory where supermelee teams will be stored */
#define MELEEDIR "${UQM_CONFIG_DIR}teams/"
/* Directory where save games will be stored */
#define SAVEDIR "${UQM_CONFIG_DIR}save/"
/* Defined if words are stored with the most significant byte first */
#@ENDIAN@ WORDS_BIGENDIAN
/* Defined if your system has readdir_r of its own */
#define HAVE_READDIR_R
/* Defined if your system has setenv of its own */
#define HAVE_SETENV
/* Defined if your system has strupr of its own */
#undef HAVE_STRUPR
/* Defined if your system has stricmp of its own */
#undef HAVE_STRICMP
/* Defined if your system has getopt_long */
#define HAVE_GETOPT_LONG
/* Defined if your system has iswgraph of its own*/
#define HAVE_ISWGRAPH
/* Defined if your system has wchar_t of its own */
#define HAVE_WCHAR_T
/* Defined if your system has wint_t of its own */
#define HAVE_WINT_T
#endif /* _CONFIG_UNIX_H */