313837a2ff
the same audio engine as quake * use -pthread instead of -lpthread for pthreads linkage * oa defines an ALIGN macro, rename it to QALIGN to avoid clashing with the ALIGN macro from machine/param.h * use /dev/arandom instead of /dev/urandom ok jasper@
29 lines
1.1 KiB
Plaintext
29 lines
1.1 KiB
Plaintext
$OpenBSD: patch-code_renderer_tr_local_h,v 1.1 2010/05/27 03:47:28 jakemsr Exp $
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--- code/renderer/tr_local.h.orig Mon May 3 04:41:46 2010
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+++ code/renderer/tr_local.h Mon May 3 04:42:13 2010
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@@ -1302,16 +1302,16 @@ typedef struct stageVars
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typedef struct shaderCommands_s
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{
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- glIndex_t indexes[SHADER_MAX_INDEXES] ALIGN(16);
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- vec4_t xyz[SHADER_MAX_VERTEXES] ALIGN(16);
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- vec4_t normal[SHADER_MAX_VERTEXES] ALIGN(16);
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- vec2_t texCoords[SHADER_MAX_VERTEXES][2] ALIGN(16);
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- color4ub_t vertexColors[SHADER_MAX_VERTEXES] ALIGN(16);
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- int vertexDlightBits[SHADER_MAX_VERTEXES] ALIGN(16);
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+ glIndex_t indexes[SHADER_MAX_INDEXES] QALIGN(16);
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+ vec4_t xyz[SHADER_MAX_VERTEXES] QALIGN(16);
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+ vec4_t normal[SHADER_MAX_VERTEXES] QALIGN(16);
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+ vec2_t texCoords[SHADER_MAX_VERTEXES][2] QALIGN(16);
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+ color4ub_t vertexColors[SHADER_MAX_VERTEXES] QALIGN(16);
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+ int vertexDlightBits[SHADER_MAX_VERTEXES] QALIGN(16);
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- stageVars_t svars ALIGN(16);
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+ stageVars_t svars QALIGN(16);
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- color4ub_t constantColor255[SHADER_MAX_VERTEXES] ALIGN(16);
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+ color4ub_t constantColor255[SHADER_MAX_VERTEXES] QALIGN(16);
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shader_t *shader;
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float shaderTime;
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