313837a2ff
the same audio engine as quake * use -pthread instead of -lpthread for pthreads linkage * oa defines an ALIGN macro, rename it to QALIGN to avoid clashing with the ALIGN macro from machine/param.h * use /dev/arandom instead of /dev/urandom ok jasper@
24 lines
640 B
Plaintext
24 lines
640 B
Plaintext
$OpenBSD: patch-code_client_snd_dma_c,v 1.1 2010/05/27 03:47:28 jakemsr Exp $
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--- code/client/snd_dma.c.orig Mon May 3 05:44:09 2010
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+++ code/client/snd_dma.c Mon May 3 06:18:07 2010
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@@ -1221,7 +1221,6 @@ void S_Update_(void) {
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static float lastTime = 0.0f;
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float ma, op;
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float thisTime, sane;
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- static int ot = -1;
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if ( !s_soundStarted || s_soundMuted ) {
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return;
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@@ -1231,11 +1230,6 @@ void S_Update_(void) {
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// Updates s_soundtime
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S_GetSoundtime();
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-
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- if (s_soundtime == ot) {
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- return;
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- }
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- ot = s_soundtime;
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// clear any sound effects that end before the current time,
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// and start any new sounds
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