0bd408a5cb
MAME stands for Multi Arcade Machine Emulator. As the name suggests, it is a program that emulates the hardware (and low-level firmware) of a massive variety of arcade machines. SDLMAME is a port of MAME using the SDL library. After many submissions and updates by Pierre Riteau (at gmail), thanks!
58 lines
1.5 KiB
Plaintext
58 lines
1.5 KiB
Plaintext
$OpenBSD: patch-makefile,v 1.1.1.1 2009/03/17 19:55:09 landry Exp $
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--- makefile.orig Thu Mar 5 15:16:35 2009
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+++ makefile Sun Mar 15 15:05:18 2009
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@@ -125,10 +125,10 @@ endif
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# BIGENDIAN = 1
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# uncomment next line to build expat as part of MAME build
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-BUILD_EXPAT = 1
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+# BUILD_EXPAT = 1
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# uncomment next line to build zlib as part of MAME build
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-BUILD_ZLIB = 1
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+# BUILD_ZLIB = 1
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# uncomment next line to include the symbols
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# SYMBOLS = 1
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@@ -197,8 +197,8 @@ endif
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# compiler, linker and utilities
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AR = @ar
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-CC = @gcc
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-LD = @gcc
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+CC ?= @gcc
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+LD ?= @gcc
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MD = -mkdir$(EXE)
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RM = @rm -f
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@@ -227,7 +227,7 @@ NAME = $(TARGET)$(SUBTARGET)
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endif
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# fullname is prefix+name+suffix+debugsuffix
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-FULLNAME = $(PREFIX)$(NAME)$(CPPSUFFIX)$(SUFFIX)$(DEBUGSUFFIX)
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+FULLNAME = $(NAME)$(CPPSUFFIX)$(SUFFIX)$(DEBUGSUFFIX)
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# add an EXE suffix to get the final emulator name
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EMULATOR = $(FULLNAME)$(EXE)
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@@ -302,9 +302,9 @@ CPPONLYFLAGS =
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# CFLAGS is defined based on C or C++ targets
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# (remember, expansion only happens when used, so doing it here is ok)
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ifdef CPP_COMPILE
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-CFLAGS = $(CCOMFLAGS) $(CPPONLYFLAGS)
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+CFLAGS += $(CCOMFLAGS) $(CPPONLYFLAGS)
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else
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-CFLAGS = $(CCOMFLAGS) $(CONLYFLAGS)
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+CFLAGS += $(CCOMFLAGS) $(CONLYFLAGS)
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endif
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# we compile C-only to C89 standard with GNU extensions
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@@ -331,7 +331,7 @@ CCOMFLAGS += -pg
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endif
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# add the optimization flag
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-CCOMFLAGS += -O$(OPTIMIZE)
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+#CCOMFLAGS += -O$(OPTIMIZE)
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# if we are optimizing, include optimization options
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# and make all errors into warnings
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